wheremyfoodat
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586ec2a39f
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NEON: Fix vertex count comparison for index buffer analysis
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2024-10-20 17:14:30 +03:00 |
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wheremyfoodat
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d97059ccd1
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NEON: Fix initial index buffer minima/maxima
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2024-10-20 17:10:48 +03:00 |
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wheremyfoodat
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7760f1caa5
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Implement ARM NEON index buffer analysis
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2024-10-19 22:43:39 +03:00 |
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wheremyfoodat
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49a94a13c5
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Moar shader decompiler (#559)
* Renderer: Add prepareForDraw callback
* Add fmt submodule and port shader decompiler instructions to it
* Add shader acceleration setting
* Hook up vertex shaders to shader cache
* Shader decompiler: Fix redundant compilations
* Shader Decompiler: Fix vertex attribute upload
* Shader compiler: Simplify generated code for reading and faster compilation
* Further simplify shader decompiler output
* Shader decompiler: More smallen-ing
* Shader decompiler: Get PICA uniforms uploaded to the GPU
* Shader decompiler: Readd clipping
* Shader decompiler: Actually `break` on control flow instructions
* Shader decompiler: More control flow handling
* Shader decompiler: Fix desitnation mask
* Shader Decomp: Remove pair member capture in lambda (unsupported on NDK)
* Disgusting changes to handle the fact that hw shader shaders are 2x as big
* Shader decompiler: Implement proper output semantic mapping
* Moar instructions
* Shader decompiler: Add FLR/SLT/SLTI/SGE/SGEI
* Shader decompiler: Add register indexing
* Shader decompiler: Optimize mova with both x and y masked
* Shader decompiler: Add DPH/DPHI
* Fix shader caching being broken
* PICA decompiler: Cache VS uniforms
* Simply vertex cache code
* Simplify vertex cache code
* Shader decompiler: Add loops
* Shader decompiler: Implement safe multiplication
* Shader decompiler: Implement LG2/EX2
* Shader decompiler: More control flow
* Shader decompiler: Fix JMPU condition
* Shader decompiler: Convert main function to void
* PICA: Start implementing GPU vertex fetch
* More hw VAO work
* More hw VAO work
* More GPU vertex fetch code
* Add GL Stream Buffer from Duckstation
* GL: Actually upload data to stream buffers
* GPU: Cleanup immediate mode handling
* Get first renders working with accelerated draws
* Shader decompiler: Fix control flow analysis bugs
* HW shaders: Accelerate indexed draws
* Shader decompiler: Add support for compilation errors
* GLSL decompiler: Fall back for LITP
* Add Renderdoc scope classes
* Fix control flow analysis bug
* HW shaders: Fix attribute fetch
* Rewriting hw vertex fetch
* Stream buffer: Fix copy-paste mistake
* HW shaders: Fix indexed rendering
* HW shaders: Add padding attributes
* HW shaders: Avoid redundant glVertexAttrib4f calls
* HW shaders: Fix loops
* HW shaders: Make generated shaders slightly smaller
* Fix libretro build
* HW shaders: Fix android
* Remove redundant ubershader checks
* Set accelerate shader default to true
* Shader decompiler: Don't declare VS input attributes as an array
* Change ubuntu-latest to Ubuntu 24.04 because Microsoft screwed up their CI again
* fix merge conflict bug
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2024-10-19 16:53:51 +03:00 |
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wheremyfoodat
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fa9ce5fc70
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GLES: Implement logic ops via fb fetch (#608)
* GLES: Implement logic ops via fb fetch
* Attempt to fix deprecated libglx-mesa0 package
* Update Qt_Build.yml
* GLES: Enable fb fetch instead of requiring it
* GLES: Add support for GL_ARM_shader_framebuffer_fetch
* Fix GL_EXT_shader_framebuffer_fetch behavior
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2024-10-14 00:17:24 +03:00 |
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wheremyfoodat
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3e72323653
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HLE DSP: Initial mixer work
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2024-09-29 00:32:51 +03:00 |
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wheremyfoodat
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699d2ded6d
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Merge pull request #597 from wheremyfoodat/aac
Qt: Fix Linguist issues and format files
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2024-09-16 20:19:29 +00:00 |
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wheremyfoodat
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c0c8545dc2
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Qt: Fix Linguist issues and format files
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2024-09-16 22:39:05 +03:00 |
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wheremyfoodat
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656b7da5e4
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Properly pad AAC request struct
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2024-09-05 01:55:44 +03:00 |
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wheremyfoodat
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545bbd5c45
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HLE DSP: Implement AAC audio decoder
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2024-09-05 00:06:48 +03:00 |
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wheremyfoodat
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9055076d0d
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Add fdk-aac & AAC request structure
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2024-09-04 22:31:19 +03:00 |
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wheremyfoodat
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2754df9b94
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Add renderdoc API support (#585)
* Add renderdoc API support
* FIx renderdoc include directory
* Fix RenderDoc linking
* Fix Renderdoc linking (again)
* Maybe fix renderdoc
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2024-08-23 05:30:25 +03:00 |
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wheremyfoodat
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c694ce9a25
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Improved git versioning
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2024-08-20 13:20:14 +03:00 |
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Jonian Guveli
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dfc7b59de2
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Get application version from git
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2024-08-20 12:30:19 +03:00 |
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wheremyfoodat
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1256395688
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IWYU
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2024-08-16 18:05:21 +03:00 |
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wheremyfoodat
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dbdf21b1ab
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Improve accelerometer algorithm
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2024-08-16 17:54:15 +03:00 |
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wheremyfoodat
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c772b1c702
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Initial accelerometer support
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2024-08-15 17:31:55 +03:00 |
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wheremyfoodat
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ff7e0f9ca8
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Optimize gyro calculation
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2024-08-14 23:41:48 +03:00 |
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wheremyfoodat
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520e00c553
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Qt: Add controller gyroscope
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2024-08-14 22:57:45 +03:00 |
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wheremyfoodat
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d208c24c0c
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Implement controller gyroscope in SDL
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2024-08-14 22:35:02 +03:00 |
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wheremyfoodat
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0cf5687e64
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Merge pull request #566 from wheremyfoodat/hle-dsp
Fixing remaining HLE DSP hangs
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2024-08-04 14:35:44 +00:00 |
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wheremyfoodat
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85bae2e94e
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HLE DSP: Handle cycle drifting
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2024-08-04 16:46:43 +03:00 |
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wheremyfoodat
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195f3388e9
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PICA: Add LITP test + interpreter implementation
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2024-08-02 22:53:51 +03:00 |
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wheremyfoodat
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e666afd1a3
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DSP HLE: Fix buffer queue metadata
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2024-07-31 02:51:40 +03:00 |
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wheremyfoodat
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e6c97edb1c
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AES: Remove unused seedsLoaded variable
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2024-07-30 14:32:42 +03:00 |
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wheremyfoodat
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f572373fc1
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AES: Implement seed crypto
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2024-07-30 14:29:18 +03:00 |
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wheremyfoodat
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c7db6fe5dc
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FIx DSP region calculation
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2024-07-29 19:54:46 +03:00 |
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wheremyfoodat
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11e7eb7fd6
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SDL: Fixup touchscreen code
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2024-07-26 12:08:10 +03:00 |
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wheremyfoodat
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2abf642922
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Merge pull request #561 from wheremyfoodat/uniformz
Add SDL resizing & optimize GL shadergen
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2024-07-25 17:39:26 +00:00 |
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wheremyfoodat
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32ddc28789
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Shadergen: Move fog colour to uniform
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2024-07-25 20:18:30 +03:00 |
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wheremyfoodat
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a0e506affc
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Share fragment UBO between shadergen programs
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2024-07-25 19:51:29 +03:00 |
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Jonian Guveli
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19b69bbdc2
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Qt: Stop emuThread on closeEvent
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2024-07-25 11:04:57 +03:00 |
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wheremyfoodat
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be75fa43a3
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More shader->GLSL recompiler work
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2024-07-24 02:03:29 +03:00 |
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wheremyfoodat
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c319e59545
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Resizing window on Qt (#556)
* Qt: Add screen resize
* Qt: Allocate screen on heap for setCentralWidget
* Fix header inclusion order
* Switch to std::function for resize callback
* rdeepfried
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2024-07-23 23:13:14 +03:00 |
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wheremyfoodat
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0f80d0af7a
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Rename Handle to HorizonHandle, add metal-cpp submodule, format
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2024-07-23 15:22:15 +03:00 |
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wheremyfoodat
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e4d4a35674
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Renderer GL: Add UB checks
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2024-07-23 04:11:12 +03:00 |
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wheremyfoodat
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850aadb0f6
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Update Linux version on CI
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2024-07-23 02:25:40 +03:00 |
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wheremyfoodat
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0aa1ed21b2
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More shader decompiler work
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2024-07-23 01:22:26 +03:00 |
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wheremyfoodat
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a5ea268826
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Merge branch 'master' into nyom
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2024-07-22 15:46:27 +03:00 |
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wheremyfoodat
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85af58f0a7
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Remove shader-related hallucinations
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2024-07-22 02:06:24 +03:00 |
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wheremyfoodat
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2d72b66042
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Initial shader decompilation work
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2024-07-22 01:47:34 +03:00 |
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wheremyfoodat
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cb2448a004
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Merge pull request #549 from OFFTKP/fog
Implement fog
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2024-07-21 19:01:13 +00:00 |
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wheremyfoodat
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9bd711958b
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Add -Wno-interference-size flag for GNUC
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2024-07-21 21:46:23 +03:00 |
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offtkp
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b8712b37c3
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A few kissable changes
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2024-07-21 18:26:02 +03:00 |
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wheremyfoodat
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d7bca1460c
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Merge branch 'master' into nyom
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2024-07-21 17:52:15 +03:00 |
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wheremyfoodat
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8fc61cdb7b
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Add shader decompiler files
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2024-07-21 17:52:06 +03:00 |
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offtkp
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b90c15919b
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Shadergen fog
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2024-07-21 17:45:02 +03:00 |
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offtkp
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4176a19256
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Fog in ubershader
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2024-07-21 17:38:07 +03:00 |
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offtkp
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b333bf8a0c
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Use u32 for scale instead of float in FragmentConfig
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2024-07-21 17:28:51 +03:00 |
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wheremyfoodat
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ec754f5820
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Merge branch 'master' into nyom
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2024-07-21 17:27:56 +03:00 |
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