wheremyfoodat
ccf9693877
Shadergen: More lighting work
2024-07-18 02:57:41 +03:00
offtkp
b51e2fd25f
Update gles.patch
2024-07-18 02:53:54 +03:00
offtkp
7e7856fa44
Pack sampler configurations in bitfields instead of bool arrays
2024-07-18 02:51:44 +03:00
wheremyfoodat
ed00ddc805
Improve lighting register definitions
2024-07-18 00:55:57 +03:00
offtkp
2ca886f64f
Move normal calculation to the fragment shader
2024-07-17 22:08:48 +03:00
wheremyfoodat
801d14e463
Shadergen: Fix UBO uploads and optimize shader caching ( #538 )
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* Hotfix UBO binding
* Shadergen: Optimize caching
* Shadergen: Remove trailing newlines
2024-07-17 21:56:57 +03:00
wheremyfoodat
0fc95ae8ef
Shadergen: Remove trailing newlines
2024-07-17 21:54:56 +03:00
wheremyfoodat
d013582223
Shadergen: Optimize caching
2024-07-17 21:53:19 +03:00
wheremyfoodat
cb0e69847c
Hotfix UBO binding
2024-07-17 21:17:54 +03:00
wheremyfoodat
6bef278f43
Merge pull request #514 from wheremyfoodat/specialized-shaders-2
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WIP fragment pipeline GLSL recompiler
2024-07-16 23:54:28 +00:00
wheremyfoodat
aad7bb817e
Add setting for ubershaders
2024-07-17 02:25:38 +03:00
wheremyfoodat
a4ec770587
Add UBO/BlendEquation/BlendFunc to GL state manager
2024-07-17 01:32:55 +03:00
wheremyfoodat
219a560cbe
Merge branch 'master' into specialized-shaders-2
2024-07-17 00:10:09 +03:00
wheremyfoodat
27ddb1272a
Fix CI artifacts
2024-07-16 23:39:48 +03:00
wheremyfoodat
71b8031d5b
Merge pull request #537 from wheremyfoodat/accurate-mul
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Add accurate shader multiplication option
2024-07-16 19:46:12 +00:00
wheremyfoodat
967d9398ce
Fix arm64 build
2024-07-16 22:28:20 +03:00
wheremyfoodat
0ecdf00e64
Add accurate shader multiplication option
2024-07-16 22:14:01 +03:00
offtkp
8b4eacc7b6
More luigi mansion fixes
2024-07-16 20:32:35 +03:00
offtkp
139f35588d
Switch to shifts in some places instead of multiplication
2024-07-16 16:23:42 +03:00
offtkp
e5bed23cee
Fix Luigi's flashlight in Luigi's Mansion
2024-07-16 15:50:18 +03:00
wheremyfoodat
441aa2346c
Shadergen: Add clipping
2024-07-16 02:20:37 +03:00
wheremyfoodat
c02b382262
Perform alpha test with integers instead of floats
2024-07-16 00:58:52 +03:00
offtkp
f6ebf83982
Update gles.patch
2024-07-16 00:18:53 +03:00
offtkp
9b4e5841e7
Summary of the current state of lighting
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fragment_light.elf: works
toon_shading.elf: works
Cave story 3d: no longer too dark, but the intro has a bug
Rabbids: positional lighting fixes, looks better
Mario 3d land: ground is not too bright, mario is not yellow
Kirby triple deluxe: Kirby is not shining like before
Luigis mansion: better but luigi lighting is way off and spotlight sometimes turns off
Captain Toad: bit better, still too bright
Omega ruby: looks fine to me
Pokemon Super Mystery Dungeon: looks fine to me
Lego batman: didn't try but should work?
2024-07-15 23:34:55 +03:00
wheremyfoodat
db80131213
Shadergen: Previous buffer should be able to be set even for passthrough TEV stages
2024-07-15 18:27:22 +03:00
wheremyfoodat
b8a186d5cd
Shadergen: Fix add-multiply
2024-07-15 16:34:33 +03:00
wheremyfoodat
a2649ffb76
Simplify TEV code
2024-07-15 15:38:15 +03:00
wheremyfoodat
2cd50e7f37
Clean up ubershader code
2024-07-15 15:11:23 +03:00
wheremyfoodat
c535ae43ee
Shader recompiler: Fix dot3 RGBA
2024-07-15 14:34:59 +03:00
wheremyfoodat
11c9279329
Properly flush shader cache
2024-07-15 14:30:21 +03:00
wheremyfoodat
fe53214c86
Shader recompiler: Finish alpha test and stub lighting
2024-07-15 04:51:08 +03:00
wheremyfoodat
0878474e01
Shader recompiler: Add depth mapping
2024-07-15 04:30:04 +03:00
wheremyfoodat
c8eb1c1128
Shader recompiler: Add UBO
2024-07-15 04:10:55 +03:00
wheremyfoodat
fe4bbea2ef
Merge branch 'master' into specialized-shaders-2
2024-07-15 02:53:32 +03:00
wheremyfoodat
61e2e71f68
Merge pull request #536 from wheremyfoodat/x64-non-ieee-pica-mul
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x64 shader rec: Add support for PICA non-IEEE multiplication
2024-07-14 23:43:20 +00:00
wheremyfoodat
133082c232
x64 shader rec: Add support for PICA non-IEEE multiplication
2024-07-15 02:12:04 +03:00
wheremyfoodat
ea59933b18
Simplify alpha test code
2024-07-15 00:46:15 +03:00
wheremyfoodat
b384cb8ad9
Fix build
2024-07-15 00:13:22 +03:00
wheremyfoodat
c73758959b
Merge branch 'master' into specialized-shaders-2
2024-07-14 23:57:12 +03:00
wheremyfoodat
8eab353491
Merge pull request #534 from wheremyfoodat/crypto
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Downgrade SetFileSize failure to warning
2024-07-14 20:18:38 +00:00
wheremyfoodat
bee414a4f8
Downgrade SetFileSize failure to warning
2024-07-14 23:05:49 +03:00
wheremyfoodat
c4e45ee6b8
Renderer GL: Fix hotswapping shaders
2024-07-14 18:20:59 +03:00
wheremyfoodat
398d84d13e
Merge pull request #533 from wheremyfoodat/crypto
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Qt: Add live ubershader editor
2024-07-14 13:37:45 +00:00
wheremyfoodat
186fd3b94b
Qt: Shader editor now works
2024-07-14 16:06:52 +03:00
wheremyfoodat
d87477832b
Qt: Initial shader editor support
2024-07-14 15:32:26 +03:00
wheremyfoodat
276cf9e06f
Build LuaJIT/Discord RPC even in LR core
2024-07-12 18:23:49 +03:00
wheremyfoodat
83dabc2737
Merge pull request #532 from wheremyfoodat/crypto
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Fix AES-CTR decryption for non-NCCHKey0 games
2024-07-11 19:54:31 +00:00
wheremyfoodat
e608436315
Sanity check: Assert .code is encrypted before setting normal key
2024-07-11 22:31:38 +03:00
wheremyfoodat
096d0a89ee
Fix AES-CTR decryption for non-NCCHKey0 games
2024-07-11 22:22:33 +03:00
wheremyfoodat
a1ff34d417
Add LR core to CI ( #530 )
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* Add LR core to CI
* Update Hydra_Build.yml
* Update Hydra_Build.yml
* Update Hydra_Build.yml
* Update Hydra_Build.yml
* Update Hydra_Build.yml
* Update Hydra_Build.yml
* Update Hydra_Build.yml
* Update Hydra_Build.yml
2024-07-09 23:58:07 +03:00