wheremyfoodat
8c80099339
Implement shared font relocation
2024-10-22 19:13:25 +03:00
wheremyfoodat
5d28f11ccf
GPU: Add optimized NEON path for analyzing index buffers ( #613 )
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* Implement ARM NEON index buffer analysis
* NEON: Fix initial index buffer minima/maxima
* NEON: Fix vertex count comparison for index buffer analysis
* GPU: Add SSE4.1 path for index buffer analysis
* Fix oopsie
* Fix oopsie, again
2024-10-20 20:02:02 +03:00
wheremyfoodat
89d129211e
HLE DSP: Add AAC decoder toggle for enabling/disabling AAC decoding ( #611 )
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* HLE DSP: Add AAC decoder toggle
* Fix derp
2024-10-19 17:23:54 +03:00
wheremyfoodat
49a94a13c5
Moar shader decompiler ( #559 )
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* Renderer: Add prepareForDraw callback
* Add fmt submodule and port shader decompiler instructions to it
* Add shader acceleration setting
* Hook up vertex shaders to shader cache
* Shader decompiler: Fix redundant compilations
* Shader Decompiler: Fix vertex attribute upload
* Shader compiler: Simplify generated code for reading and faster compilation
* Further simplify shader decompiler output
* Shader decompiler: More smallen-ing
* Shader decompiler: Get PICA uniforms uploaded to the GPU
* Shader decompiler: Readd clipping
* Shader decompiler: Actually `break` on control flow instructions
* Shader decompiler: More control flow handling
* Shader decompiler: Fix desitnation mask
* Shader Decomp: Remove pair member capture in lambda (unsupported on NDK)
* Disgusting changes to handle the fact that hw shader shaders are 2x as big
* Shader decompiler: Implement proper output semantic mapping
* Moar instructions
* Shader decompiler: Add FLR/SLT/SLTI/SGE/SGEI
* Shader decompiler: Add register indexing
* Shader decompiler: Optimize mova with both x and y masked
* Shader decompiler: Add DPH/DPHI
* Fix shader caching being broken
* PICA decompiler: Cache VS uniforms
* Simply vertex cache code
* Simplify vertex cache code
* Shader decompiler: Add loops
* Shader decompiler: Implement safe multiplication
* Shader decompiler: Implement LG2/EX2
* Shader decompiler: More control flow
* Shader decompiler: Fix JMPU condition
* Shader decompiler: Convert main function to void
* PICA: Start implementing GPU vertex fetch
* More hw VAO work
* More hw VAO work
* More GPU vertex fetch code
* Add GL Stream Buffer from Duckstation
* GL: Actually upload data to stream buffers
* GPU: Cleanup immediate mode handling
* Get first renders working with accelerated draws
* Shader decompiler: Fix control flow analysis bugs
* HW shaders: Accelerate indexed draws
* Shader decompiler: Add support for compilation errors
* GLSL decompiler: Fall back for LITP
* Add Renderdoc scope classes
* Fix control flow analysis bug
* HW shaders: Fix attribute fetch
* Rewriting hw vertex fetch
* Stream buffer: Fix copy-paste mistake
* HW shaders: Fix indexed rendering
* HW shaders: Add padding attributes
* HW shaders: Avoid redundant glVertexAttrib4f calls
* HW shaders: Fix loops
* HW shaders: Make generated shaders slightly smaller
* Fix libretro build
* HW shaders: Fix android
* Remove redundant ubershader checks
* Set accelerate shader default to true
* Shader decompiler: Don't declare VS input attributes as an array
* Change ubuntu-latest to Ubuntu 24.04 because Microsoft screwed up their CI again
* fix merge conflict bug
2024-10-19 16:53:51 +03:00
wheremyfoodat
afaf18f124
GLES: Fix Set logic op
2024-10-14 00:42:35 +03:00
wheremyfoodat
fa9ce5fc70
GLES: Implement logic ops via fb fetch ( #608 )
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* GLES: Implement logic ops via fb fetch
* Attempt to fix deprecated libglx-mesa0 package
* Update Qt_Build.yml
* GLES: Enable fb fetch instead of requiring it
* GLES: Add support for GL_ARM_shader_framebuffer_fetch
* Fix GL_EXT_shader_framebuffer_fetch behavior
2024-10-14 00:17:24 +03:00
wheremyfoodat
82068031f3
Shadergen: Pre-allocate space for shadergen string
2024-10-13 23:27:08 +03:00
wheremyfoodat
3e72323653
HLE DSP: Initial mixer work
2024-09-29 00:32:51 +03:00
SamoZ256
779e30e3e5
Merge branch 'master' into metal2
2024-09-24 09:22:17 +02:00
Jonian Guveli
c12c3bce8d
Prevent app crash when miniaudio samples bigger than capacity ( #596 )
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* Prevent app crash when miniaudio samples bigger than capacity
* Update miniaudio_device.cpp
---------
Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>
2024-09-07 16:20:41 +03:00
wheremyfoodat
545bbd5c45
HLE DSP: Implement AAC audio decoder
2024-09-05 00:06:48 +03:00
Samuliak
8830747e90
clear render targets after creation
2024-08-29 19:43:36 +02:00
Jonian Guveli
4adc50039c
Add build option for opengl profile ( #592 )
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* Add opengl_profile build option
on android the option is set to OpenGLES by default
* Replace android checks with using_gles
2024-08-28 12:01:55 +00:00
Paris Oplopoios
595e4e0341
More implicit conversion fixes, hopefully the last ones this time ( #591 )
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* No implicit uint conversion
* Update gles.patch
2024-08-28 03:02:54 +03:00
Paris Oplopoios
201edfb02d
I hate the gles.patch ( #590 )
2024-08-27 19:47:27 +03:00
offtkp
e421f02500
GLES <= 3.1 lacks fma, added a define
2024-08-27 17:12:12 +03:00
wheremyfoodat
471bdd6ab9
GPU: Temporarily skip draws if they're too big instead of panicking
2024-08-20 16:02:06 +03:00
Samuliak
58e1a53699
metal: create renderer
2024-08-16 11:06:23 +02:00
Samuliak
98b5d56021
metal: add all the files
2024-08-16 10:06:56 +02:00
wheremyfoodat
c772b1c702
Initial accelerometer support
2024-08-15 17:31:55 +03:00
wheremyfoodat
d208c24c0c
Implement controller gyroscope in SDL
2024-08-14 22:35:02 +03:00
wheremyfoodat
88e0782f71
HLE DSP: Fix source resetting
2024-08-14 20:13:38 +03:00
wheremyfoodat
0cf5687e64
Merge pull request #566 from wheremyfoodat/hle-dsp
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Fixing remaining HLE DSP hangs
2024-08-04 14:35:44 +00:00
wheremyfoodat
85bae2e94e
HLE DSP: Handle cycle drifting
2024-08-04 16:46:43 +03:00
wheremyfoodat
195f3388e9
PICA: Add LITP test + interpreter implementation
2024-08-02 22:53:51 +03:00
wheremyfoodat
e666afd1a3
DSP HLE: Fix buffer queue metadata
2024-07-31 02:51:40 +03:00
wheremyfoodat
bec63c43a1
AES: Properly handle missing seeds
2024-07-30 14:36:39 +03:00
wheremyfoodat
f572373fc1
AES: Implement seed crypto
2024-07-30 14:29:18 +03:00
wheremyfoodat
e26f58595e
HLE DSP: Reset flags should take priority
2024-07-30 00:36:16 +03:00
wheremyfoodat
6668ba3e37
HLE DSP: Fix embedded buffer starting sample position
2024-07-29 23:46:36 +03:00
wheremyfoodat
57ecc18f32
HLE DSP: Implement buffer queue dirty bit
2024-07-29 23:03:17 +03:00
wheremyfoodat
45dd69d62a
HLE DSP: Pop unused samples when loading new buffer
2024-07-29 21:58:00 +03:00
wheremyfoodat
c7db6fe5dc
FIx DSP region calculation
2024-07-29 19:54:46 +03:00
wheremyfoodat
908222f26f
HLE DSP: Don't printf on buffer queue dirty
2024-07-28 19:05:50 +03:00
wheremyfoodat
e557bd2976
Fix HLE__DSP::RecvData
2024-07-28 19:03:05 +03:00
wheremyfoodat
f095e6af0b
Shadergen: Move comments outside of emitted source code
2024-07-26 14:44:11 +03:00
wheremyfoodat
32ddc28789
Shadergen: Move fog colour to uniform
2024-07-25 20:18:30 +03:00
wheremyfoodat
a0e506affc
Share fragment UBO between shadergen programs
2024-07-25 19:51:29 +03:00
wheremyfoodat
df5d14e3d8
Shadergen: Remove unused vertex shader code
2024-07-25 03:59:01 +03:00
wheremyfoodat
156c3031a2
More instructions in shader decompiler
2024-07-24 16:47:46 +03:00
wheremyfoodat
be75fa43a3
More shader->GLSL recompiler work
2024-07-24 02:03:29 +03:00
wheremyfoodat
0f80d0af7a
Rename Handle to HorizonHandle, add metal-cpp submodule, format
2024-07-23 15:22:15 +03:00
wheremyfoodat
e4d4a35674
Renderer GL: Add UB checks
2024-07-23 04:11:12 +03:00
wheremyfoodat
0aa1ed21b2
More shader decompiler work
2024-07-23 01:22:26 +03:00
wheremyfoodat
a5ea268826
Merge branch 'master' into nyom
2024-07-22 15:46:27 +03:00
wheremyfoodat
85af58f0a7
Remove shader-related hallucinations
2024-07-22 02:06:24 +03:00
wheremyfoodat
2d72b66042
Initial shader decompilation work
2024-07-22 01:47:34 +03:00
wheremyfoodat
6399cb55e2
GL: Remove duplicate scissor disable
2024-07-21 23:04:44 +03:00
wheremyfoodat
cb2448a004
Merge pull request #549 from OFFTKP/fog
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Implement fog
2024-07-21 19:01:13 +00:00
wheremyfoodat
9bd711958b
Add -Wno-interference-size flag for GNUC
2024-07-21 21:46:23 +03:00