Commit graph

10 commits

Author SHA1 Message Date
Wunkolo
af4163de19 Implement simple swapchain image clearing
Creates a swapchain, and per-swapchain image data for safe parallelism and synchronization.
2023-07-22 19:41:41 -07:00
Wunkolo
90a4c9cf8d Initialize command buffer allocationFix SDL_Vulkan_GetDrawableSize call 2023-07-22 17:13:13 -07:00
Wunkolo
fa804ae4c7 Implement swapchain draw loop
Verified on Windows and MacOS(M2)
2023-07-22 16:44:54 -07:00
Wunkolo
26c97eb716 Implement initial swapchain creation 2023-07-22 15:24:41 -07:00
Wunkolo
197e2a4bbd Allocate present/graphics/compute/transfer queue families 2023-07-22 14:23:37 -07:00
Wunkolo
c7a93c4f52 Warn on failed surface creation for vulkan
Vulkan can technically work just fine without presenting to the user, so
consider these failed window procedures as "warnings" during iteration.
2023-07-22 13:16:23 -07:00
Wunkolo
eff62d3de7 Disable asserts on Vulkan result codes 2023-07-22 13:16:23 -07:00
Wunkolo
b048d4dd6e Add SDL_Window to initGraphicsContext prototype
This value is needed for vulkan to properly allocate a surface, and would benefit OpenGL to move more of its initialization code into here rather than in `emulator.cpp`.
2023-07-22 13:16:23 -07:00
Wunkolo
870b6a21bf Add initial vulkan instance creation
Headlessly creates a new vulkan instance, with conditional MacOS
support, and enables the `VK_EXT_debug_utils` instance-extension with a
debug-messenger to hook onto validation layer messages.
2023-07-22 13:16:23 -07:00
Wunkolo
d2241a25bc Stub Vulkan backend support
A lot of the architecture of the emulator here does not allow for vulkan
to initialize easily since it involves a bit of data to be exchanged
between SDL and Vulkan. This commit just adds the foundational linkage
and library code for vulkan support.
2023-07-22 13:16:23 -07:00