Commit graph

19 commits

Author SHA1 Message Date
wheremyfoodat
e635b9ec8a Metal: Use std::unique_ptr for texture decode 2025-03-16 13:52:32 +02:00
wheremyfoodat
c061bb7b47 Format 2025-03-14 12:38:58 +02:00
Samuliak
3a654b3609
metal: implement texture decoder 2025-03-11 08:23:59 +01:00
wheremyfoodat
5990cb3b02 ios: Remove printf spam 2025-03-10 02:22:16 +02:00
wheremyfoodat
1bd00a87f9 FINALLY IOS GRAPHICS 2025-03-10 02:08:19 +02:00
wheremyfoodat
90279e6f9e ios: Pass CAMetalLayer instead of void* to Obj-C++ bridging header 2025-03-08 22:11:56 +02:00
wheremyfoodat
e378a52b5a ios: Simplify MTKView interface (still doesn't work though) 2025-03-08 20:32:42 +02:00
wheremyfoodat
fb59320829 More iOS work 2025-03-07 17:36:09 +02:00
wheremyfoodat
432eb0d2b3 More iOS work 2025-03-06 23:45:14 +02:00
wheremyfoodat
9bc50a4b9c More iOS progress 2025-03-06 23:42:12 +02:00
wheremyfoodat
1948bea209 More iOS work 2025-03-06 17:04:52 +02:00
wheremyfoodat
86ea40a9e5 GPU: Add sw texture copies 2025-01-03 21:24:46 +02:00
SamoZ256
c35304e485
explicitly setup hash member variables (#645) 2024-11-23 21:17:19 +02:00
wheremyfoodat
e47923704e Relieve @SamoZ256 of dark memories 2024-11-09 14:47:58 +02:00
wheremyfoodat
49b65242b9 First Metal cleanup & formatting pass 2024-11-09 13:11:38 +02:00
Samuliak
272c24d8e4
don't bind resources unnecessarily 2024-10-31 13:45:05 +01:00
Samuliak
158be432fc
rework the lut system 2024-10-31 09:25:01 +01:00
Samuliak
8830747e90 clear render targets after creation 2024-08-29 19:43:36 +02:00
Samuliak
98b5d56021 metal: add all the files 2024-08-16 10:06:56 +02:00