wheremyfoodat
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e635b9ec8a
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Metal: Use std::unique_ptr for texture decode
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2025-03-16 13:52:32 +02:00 |
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wheremyfoodat
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c061bb7b47
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Format
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2025-03-14 12:38:58 +02:00 |
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Samuliak
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3a654b3609
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metal: implement texture decoder
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2025-03-11 08:23:59 +01:00 |
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wheremyfoodat
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5990cb3b02
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ios: Remove printf spam
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2025-03-10 02:22:16 +02:00 |
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wheremyfoodat
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1bd00a87f9
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FINALLY IOS GRAPHICS
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2025-03-10 02:08:19 +02:00 |
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wheremyfoodat
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90279e6f9e
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ios: Pass CAMetalLayer instead of void* to Obj-C++ bridging header
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2025-03-08 22:11:56 +02:00 |
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wheremyfoodat
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e378a52b5a
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ios: Simplify MTKView interface (still doesn't work though)
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2025-03-08 20:32:42 +02:00 |
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wheremyfoodat
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fb59320829
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More iOS work
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2025-03-07 17:36:09 +02:00 |
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wheremyfoodat
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432eb0d2b3
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More iOS work
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2025-03-06 23:45:14 +02:00 |
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wheremyfoodat
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9bc50a4b9c
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More iOS progress
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2025-03-06 23:42:12 +02:00 |
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wheremyfoodat
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1948bea209
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More iOS work
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2025-03-06 17:04:52 +02:00 |
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wheremyfoodat
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86ea40a9e5
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GPU: Add sw texture copies
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2025-01-03 21:24:46 +02:00 |
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SamoZ256
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c35304e485
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explicitly setup hash member variables (#645)
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2024-11-23 21:17:19 +02:00 |
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wheremyfoodat
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e47923704e
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Relieve @SamoZ256 of dark memories
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2024-11-09 14:47:58 +02:00 |
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wheremyfoodat
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49b65242b9
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First Metal cleanup & formatting pass
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2024-11-09 13:11:38 +02:00 |
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Samuliak
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272c24d8e4
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don't bind resources unnecessarily
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2024-10-31 13:45:05 +01:00 |
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Samuliak
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158be432fc
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rework the lut system
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2024-10-31 09:25:01 +01:00 |
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Samuliak
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8830747e90
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clear render targets after creation
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2024-08-29 19:43:36 +02:00 |
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Samuliak
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98b5d56021
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metal: add all the files
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2024-08-16 10:06:56 +02:00 |
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