#pragma once namespace PICAInternalRegs { enum : u32 { // Draw command regs VertexCountReg = 0x228, VertexOffsetReg = 0x22A, SignalDrawArrays = 0x22E, // Vertex shader registers VertexShaderTransferEnd = 0x2BF, VertexShaderTransferIndex = 0x2CB, VertexShaderData0 = 0x2CC, VertexShaderData1 = 0x2CD, VertexShaderData2 = 0x2CE, VertexShaderData3 = 0x2CF, VertexShaderData4 = 0x2D0, VertexShaderData5 = 0x2D1, VertexShaderData6 = 0x2D2, VertexShaderData7 = 0x2D3, }; }