#ifdef PANDA3DS_ENABLE_HTTP_SERVER #include "httpserver.hpp" #include #include #include #include #include #include "emulator.hpp" #include "helpers.hpp" #include "httplib.h" class HttpActionScreenshot : public HttpAction { DeferredResponseWrapper& response; public: HttpActionScreenshot(DeferredResponseWrapper& response) : HttpAction(HttpActionType::Screenshot), response(response) {} DeferredResponseWrapper& getResponse() { return response; } }; class HttpActionTogglePause : public HttpAction { public: HttpActionTogglePause() : HttpAction(HttpActionType::TogglePause) {} }; class HttpActionReset : public HttpAction { public: HttpActionReset() : HttpAction(HttpActionType::Reset) {} }; class HttpActionKey : public HttpAction { u32 key; bool state; public: HttpActionKey(u32 key, bool state) : HttpAction(HttpActionType::Key), key(key), state(state) {} u32 getKey() const { return key; } bool getState() const { return state; } }; std::unique_ptr HttpAction::createScreenshotAction(DeferredResponseWrapper& response) { return std::make_unique(response); } std::unique_ptr HttpAction::createKeyAction(u32 key, bool state) { return std::make_unique(key, state); } std::unique_ptr HttpAction::createTogglePauseAction() { return std::make_unique(); } std::unique_ptr HttpAction::createResetAction() { return std::make_unique(); } HttpServer::HttpServer(Emulator* emulator) : emulator(emulator), server(std::make_unique()), keyMap({ {"A", {HID::Keys::A}}, {"B", {HID::Keys::B}}, {"Select", {HID::Keys::Select}}, {"Start", {HID::Keys::Start}}, {"Right", {HID::Keys::Right}}, {"Left", {HID::Keys::Left}}, {"Up", {HID::Keys::Up}}, {"Down", {HID::Keys::Down}}, {"R", {HID::Keys::R}}, {"L", {HID::Keys::L}}, {"X", {HID::Keys::X}}, {"Y", {HID::Keys::Y}}, }) { httpServerThread = std::thread(&HttpServer::startHttpServer, this); } HttpServer::~HttpServer() { printf("Stopping http server...\n"); server->stop(); if (httpServerThread.joinable()) { httpServerThread.join(); } } void HttpServer::pushAction(std::unique_ptr action) { std::scoped_lock lock(actionQueueMutex); actionQueue.push(std::move(action)); } void HttpServer::startHttpServer() { server->Get("/ping", [](const httplib::Request&, httplib::Response& response) { response.set_content("pong", "text/plain"); }); server->Get("/screen", [this](const httplib::Request&, httplib::Response& response) { DeferredResponseWrapper wrapper(response); // Lock the mutex before pushing the action to ensure that the condition variable is not notified before we wait on it std::unique_lock lock(wrapper.mutex); pushAction(HttpAction::createScreenshotAction(wrapper)); wrapper.cv.wait(lock, [&wrapper] { return wrapper.ready; }); }); server->Get("/input", [this](const httplib::Request& request, httplib::Response& response) { bool ok = false; for (auto& [keyStr, value] : request.params) { u32 key = stringToKey(keyStr); if (key != 0) { bool state = (value == "1"); if (!state && value != "0") { // Invalid state ok = false; break; } pushAction(HttpAction::createKeyAction(key, state)); ok = true; } else { // Invalid key ok = false; break; } } response.set_content(ok ? "ok" : "error", "text/plain"); }); server->Get("/step", [this](const httplib::Request&, httplib::Response& response) { // TODO: implement /step response.set_content("ok", "text/plain"); }); server->Get("/status", [this](const httplib::Request&, httplib::Response& response) { response.set_content(status(), "text/plain"); }); server->Get("/togglepause", [this](const httplib::Request&, httplib::Response& response) { pushAction(HttpAction::createTogglePauseAction()); response.set_content("ok", "text/plain"); }); server->Get("/reset", [this](const httplib::Request&, httplib::Response& response) { pushAction(HttpAction::createResetAction()); response.set_content("ok", "text/plain"); }); // TODO: ability to specify host and port printf("Starting HTTP server on port 1234\n"); server->listen("localhost", 1234); } std::string HttpServer::status() { HIDService& hid = emulator->kernel.getServiceManager().getHID(); std::stringstream stringStream; stringStream << "Panda3DS\n"; stringStream << "Status: " << (paused ? "Paused" : "Running") << "\n"; // TODO: This currently doesn't work for N3DS buttons auto keyPressed = [](const HIDService& hid, u32 mask) { return (hid.getOldButtons() & mask) != 0; }; for (auto& [keyStr, value] : keyMap) { stringStream << keyStr << ": " << keyPressed(hid, value) << "\n"; } return stringStream.str(); } void HttpServer::processActions() { std::scoped_lock lock(actionQueueMutex); HIDService& hid = emulator->kernel.getServiceManager().getHID(); while (!actionQueue.empty()) { std::unique_ptr action = std::move(actionQueue.front()); actionQueue.pop(); switch (action->getType()) { case HttpActionType::Screenshot: { HttpActionScreenshot* screenshotAction = static_cast(action.get()); emulator->gpu.screenshot(httpServerScreenshotPath); std::ifstream file(httpServerScreenshotPath, std::ios::binary); std::vector buffer(std::istreambuf_iterator(file), {}); DeferredResponseWrapper& response = screenshotAction->getResponse(); response.inner_response.set_content(buffer.data(), buffer.size(), "image/png"); std::unique_lock lock(response.mutex); response.ready = true; response.cv.notify_one(); break; } case HttpActionType::Key: { HttpActionKey* keyAction = static_cast(action.get()); if (keyAction->getState()) { hid.pressKey(keyAction->getKey()); } else { hid.releaseKey(keyAction->getKey()); } break; } case HttpActionType::TogglePause: emulator->togglePause(); break; case HttpActionType::Reset: emulator->reset(Emulator::ReloadOption::Reload); break; default: break; } } } u32 HttpServer::stringToKey(const std::string& key_name) { if (keyMap.find(key_name) != keyMap.end()) { return keyMap[key_name]; } return 0; } #endif // PANDA3DS_ENABLE_HTTP_SERVER