#pragma once // Information about our OpenGL/OpenGL ES driver that we should keep track of // Stuff like whether specific extensions are supported, and potentially things like OpenGL context information namespace OpenGL { struct Driver { bool supportsExtFbFetch = false; bool supportsArmFbFetch = false; bool supportFbFetch() const { return supportsExtFbFetch || supportsArmFbFetch; } }; } // namespace OpenGL