#pragma once #include "helpers.hpp" #include "kernel_types.hpp" #include "memory.hpp" class GPUService { Handle handle = KernelHandles::GPU; Memory& mem; u32& currentPID; // Process ID of the current process // At any point in time only 1 process has privileges to use rendering functions // This is the PID of that process u32 privilegedProcess; // Service commands void acquireRight(u32 messagePointer); public: GPUService(Memory& mem, u32& currentPID) : mem(mem), currentPID(currentPID) {} void reset(); void handleSyncRequest(u32 messagePointer); };