name: MacOS Build

on:
  push:
    branches:
      - master
  pull_request:

env:
  # Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
  BUILD_TYPE: Release

jobs:
  build:
    # The CMake configure and build commands are platform agnostic and should work equally
    # well on Windows or Mac.  You can convert this to a matrix build if you need
    # cross-platform coverage.
    # See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
    runs-on: macos-latest

    steps:
    - uses: actions/checkout@v2
    - name: Fetch submodules
      run: git submodule update --init --recursive

    - name: Setup Vulkan SDK
      uses: humbletim/setup-vulkan-sdk@v1.2.0
      with:
        vulkan-query-version: latest
        vulkan-use-cache: true
        vulkan-components: Vulkan-Headers, Vulkan-Loader, Glslang

    - name: Configure CMake
      # Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
      # See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
      run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DENABLE_USER_BUILD=ON

    - name: Build
      # Build your program with the given configuration
      run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}

    - name: Install bundle dependencies
      run: brew install dylibbundler imagemagick

    - name: Run bundle script
      run: ./.github/mac-bundle.sh

    - name: Sign the App
      run: codesign --force -s - -vvvv Alber.app

    - name: Zip it up
      run: zip -r Alber Alber.app

    - name: Upload MacOS App
      uses: actions/upload-artifact@v2
      with:
        name: MacOS Alber App Bundle
        path: 'Alber.zip'