#pragma once #include "helpers.hpp" // TODO: remove dependency on OpenGL #include "opengl.hpp" void decodeTexelABGR8ToRGBA8(OpenGL::uvec2 size, u32 u, u32 v, std::span inData, u8* outData); void decodeTexelBGR8ToRGBA8(OpenGL::uvec2 size, u32 u, u32 v, std::span inData, u8* outData); void decodeTexelA1BGR5ToBGR5A1(OpenGL::uvec2 size, u32 u, u32 v, std::span inData, u8* outData); void decodeTexelA1BGR5ToRGBA8(OpenGL::uvec2 size, u32 u, u32 v, std::span inData, u8* outData); void decodeTexelB5G6R5ToB5G6R5(OpenGL::uvec2 size, u32 u, u32 v, std::span inData, u8* outData); void decodeTexelB5G6R5ToRGBA8(OpenGL::uvec2 size, u32 u, u32 v, std::span inData, u8* outData); void decodeTexelABGR4ToABGR4(OpenGL::uvec2 size, u32 u, u32 v, std::span inData, u8* outData); void decodeTexelABGR4ToRGBA8(OpenGL::uvec2 size, u32 u, u32 v, std::span inData, u8* outData); void decodeTexelAI8ToRG8(OpenGL::uvec2 size, u32 u, u32 v, std::span inData, u8* outData); void decodeTexelGR8ToRG8(OpenGL::uvec2 size, u32 u, u32 v, std::span inData, u8* outData); void decodeTexelI8ToR8(OpenGL::uvec2 size, u32 u, u32 v, std::span inData, u8* outData); void decodeTexelA8ToA8(OpenGL::uvec2 size, u32 u, u32 v, std::span inData, u8* outData); void decodeTexelAI4ToABGR4(OpenGL::uvec2 size, u32 u, u32 v, std::span inData, u8* outData); void decodeTexelAI4ToRG8(OpenGL::uvec2 size, u32 u, u32 v, std::span inData, u8* outData); void decodeTexelI4ToR8(OpenGL::uvec2 size, u32 u, u32 v, std::span inData, u8* outData); void decodeTexelA4ToA8(OpenGL::uvec2 size, u32 u, u32 v, std::span inData, u8* outData); void decodeTexelETC1ToRGBA8(OpenGL::uvec2 size, u32 u, u32 v, std::span inData, u8* outData); void decodeTexelETC1A4ToRGBA8(OpenGL::uvec2 size, u32 u, u32 v, std::span inData, u8* outData);