#include "renderer_sw/renderer_sw.hpp" RendererSw::RendererSw(GPU& gpu, const std::array& internalRegs, const std::array& externalRegs) : Renderer(gpu, internalRegs, externalRegs) {} RendererSw::~RendererSw() {} void RendererSw::reset() { printf("RendererSW: Unimplemented reset call\n"); } void RendererSw::display() { printf("RendererSW: Unimplemented display call\n"); } void RendererSw::initGraphicsContext(SDL_Window* window) { printf("RendererSW: Unimplemented initGraphicsContext call\n"); } void RendererSw::clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) { printf("RendererSW: Unimplemented clearBuffer call\n"); } void RendererSw::displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) { printf("RendererSW: Unimplemented displayTransfer call\n"); } void RendererSw::drawVertices(PICA::PrimType primType, std::span vertices) { printf("RendererSW: Unimplemented drawVertices call\n"); } void RendererSw::screenshot(const std::string& name) { printf("RendererSW: Unimplemented screenshot call\n"); }