#include #include "colour.hpp" #include "renderer_mtl/mtl_texture.hpp" #include "renderer_mtl/renderer_mtl.hpp" using namespace Helpers; namespace Metal { static constexpr u32 signExtend3To32(u32 val) { return (u32)(s32(val) << 29 >> 29); } u32 Texture::getTexelETC(bool hasAlpha, u32 u, u32 v, u32 width, std::span data) { // Pixel offset of the 8x8 tile based on u, v and the width of the texture u32 offs = ((u & ~7) * 8) + ((v & ~7) * width); if (!hasAlpha) { offs >>= 1; } // In-tile offsets for u/v u &= 7; v &= 7; // ETC1(A4) also subdivide the 8x8 tile to 4 4x4 tiles // Each tile is 8 bytes for ETC1, but since ETC1A4 has 4 alpha bits per pixel, that becomes 16 bytes const u32 subTileSize = hasAlpha ? 16 : 8; const u32 subTileIndex = (u / 4) + 2 * (v / 4); // Which of the 4 subtiles is this texel in? // In-subtile offsets for u/v u &= 3; v &= 3; offs += subTileSize * subTileIndex; u32 alpha; const u64* ptr = reinterpret_cast(data.data() + offs); // Cast to u64* if (hasAlpha) { // First 64 bits of the 4x4 subtile are alpha data const u64 alphaData = *ptr++; alpha = Colour::convert4To8Bit((alphaData >> (4 * (u * 4 + v))) & 0xf); } else { alpha = 0xff; // ETC1 without alpha uses ff for every pixel } // Next 64 bits of the subtile are colour data u64 colourData = *ptr; return decodeETC(alpha, u, v, colourData); } u32 Texture::decodeETC(u32 alpha, u32 u, u32 v, u64 colourData) { static constexpr u32 modifiers[8][2] = { {2, 8}, {5, 17}, {9, 29}, {13, 42}, {18, 60}, {24, 80}, {33, 106}, {47, 183}, }; // Parse colour data for 4x4 block const u32 subindices = getBits<0, 16, u32>(colourData); const u32 negationFlags = getBits<16, 16, u32>(colourData); const bool flip = getBit<32>(colourData); const bool diffMode = getBit<33>(colourData); // Note: index1 is indeed stored on the higher bits, with index2 in the lower bits const u32 tableIndex1 = getBits<37, 3, u32>(colourData); const u32 tableIndex2 = getBits<34, 3, u32>(colourData); const u32 texelIndex = u * 4 + v; // Index of the texel in the block if (flip) std::swap(u, v); s32 r, g, b; if (diffMode) { r = getBits<59, 5, s32>(colourData); g = getBits<51, 5, s32>(colourData); b = getBits<43, 5, s32>(colourData); if (u >= 2) { r += signExtend3To32(getBits<56, 3, u32>(colourData)); g += signExtend3To32(getBits<48, 3, u32>(colourData)); b += signExtend3To32(getBits<40, 3, u32>(colourData)); } // Expand from 5 to 8 bits per channel r = Colour::convert5To8Bit(r); g = Colour::convert5To8Bit(g); b = Colour::convert5To8Bit(b); } else { if (u < 2) { r = getBits<60, 4, s32>(colourData); g = getBits<52, 4, s32>(colourData); b = getBits<44, 4, s32>(colourData); } else { r = getBits<56, 4, s32>(colourData); g = getBits<48, 4, s32>(colourData); b = getBits<40, 4, s32>(colourData); } // Expand from 4 to 8 bits per channel r = Colour::convert4To8Bit(r); g = Colour::convert4To8Bit(g); b = Colour::convert4To8Bit(b); } const u32 index = (u < 2) ? tableIndex1 : tableIndex2; s32 modifier = modifiers[index][(subindices >> texelIndex) & 1]; if (((negationFlags >> texelIndex) & 1) != 0) { modifier = -modifier; } r = std::clamp(r + modifier, 0, 255); g = std::clamp(g + modifier, 0, 255); b = std::clamp(b + modifier, 0, 255); return (alpha << 24) | (u32(b) << 16) | (u32(g) << 8) | u32(r); } } // namespace Metal