#include "PICA/shader_unit.hpp" #include "cityhash.hpp" void ShaderUnit::reset() { vs.reset(); gs.reset(); } void PICAShader::reset() { loadedShader.fill(0); operandDescriptors.fill(0); boolUniform = 0; bufferIndex = 0; floatUniformIndex = 0; floatUniformWordCount = 0; opDescriptorIndex = 0; f32UniformTransfer = false; const vec4f zero = vec4f({f24::zero(), f24::zero(), f24::zero(), f24::zero()}); inputs.fill(zero); floatUniforms.fill(zero); outputs.fill(zero); tempRegisters.fill(zero); for (auto& e : intUniforms) { e[0] = e[1] = e[2] = e[3] = 0; } addrRegister[0] = 0; addrRegister[1] = 0; loopCounter = 0; codeHashDirty = true; opdescHashDirty = true; }