// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include <array> #include <deque> #include "audio/hle_mixer.hpp" #include "helpers.hpp" namespace Audio::Interpolation { // A variable length buffer of signed PCM16 stereo samples. using StereoBuffer16 = std::deque<std::array<s16, 2>>; using StereoFrame16 = Audio::DSPMixer::StereoFrame<s16>; struct State { // Two historical samples. std::array<s16, 2> xn1 = {}; //< x[n-1] std::array<s16, 2> xn2 = {}; //< x[n-2] // Current fractional position. u64 fposition = 0; }; /** * No interpolation. This is equivalent to a zero-order hold. There is a two-sample predelay. * @param state Interpolation state. * @param input Input buffer. * @param rate Stretch factor. Must be a positive non-zero value. * rate > 1.0 performs decimation and rate < 1.0 performs upsampling. * @param output The resampled audio buffer. * @param outputi The index of output to start writing to. */ void none(State& state, StereoBuffer16& input, float rate, StereoFrame16& output, usize& outputi); /** * Linear interpolation. This is equivalent to a first-order hold. There is a two-sample predelay. * @param state Interpolation state. * @param input Input buffer. * @param rate Stretch factor. Must be a positive non-zero value. * rate > 1.0 performs decimation and rate < 1.0 performs upsampling. * @param output The resampled audio buffer. * @param outputi The index of output to start writing to. */ void linear(State& state, StereoBuffer16& input, float rate, StereoFrame16& output, usize& outputi); /** * Polyphase interpolation. This is currently stubbed to just perform linear interpolation * @param state Interpolation state. * @param input Input buffer. * @param rate Stretch factor. Must be a positive non-zero value. * rate > 1.0 performs decimation and rate < 1.0 performs upsampling. * @param output The resampled audio buffer. * @param outputi The index of output to start writing to. */ void polyphase(State& state, StereoBuffer16& input, float rate, StereoFrame16& output, usize& outputi); } // namespace Audio::Interpolation