#include "renderer_null/renderer_null.hpp" RendererNull::RendererNull(GPU& gpu, const std::array<u32, regNum>& internalRegs, const std::array<u32, extRegNum>& externalRegs) : Renderer(gpu, internalRegs, externalRegs) {} RendererNull::~RendererNull() {} void RendererNull::reset() {} void RendererNull::display() {} void RendererNull::initGraphicsContext(SDL_Window* window) {} void RendererNull::clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) {} void RendererNull::displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) {} void RendererNull::textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) {} void RendererNull::drawVertices(PICA::PrimType primType, std::span<const PICA::Vertex> vertices) {} void RendererNull::screenshot(const std::string& name) {} void RendererNull::deinitGraphicsContext() {}