#include "services/frd.hpp" #include #include "ipc.hpp" #include "services/region_codes.hpp" namespace FRDCommands { enum : u32 { HasLoggedIn = 0x00010000, IsOnline = 0x00020000, AttachToEventNotification = 0x00200002, SetNotificationMask = 0x00210040, SetClientSdkVersion = 0x00320042, Logout = 0x00040000, GetMyFriendKey = 0x00050000, GetMyProfile = 0x00070000, GetMyPresence = 0x00080000, GetMyScreenName = 0x00090000, GetMyMii = 0x000A0000, GetMyFavoriteGame = 0x000D0000, GetMyComment = 0x000F0000, GetFriendKeyList = 0x00110080, GetFriendPresence = 0x00120042, GetFriendProfile = 0x00150042, GetFriendRelationship = 0x00160042, GetFriendAttributeFlags = 0x00170042, UpdateGameModeDescription = 0x001D0002, UpdateMii = 0x040C0800, }; } void FRDService::reset() { loggedIn = false; } void FRDService::handleSyncRequest(u32 messagePointer, FRDService::Type type) { const u32 command = mem.read32(messagePointer); switch (command) { case FRDCommands::AttachToEventNotification: attachToEventNotification(messagePointer); break; case FRDCommands::GetFriendAttributeFlags: getFriendAttributeFlags(messagePointer); break; case FRDCommands::GetFriendKeyList: getFriendKeyList(messagePointer); break; case FRDCommands::GetFriendPresence: getFriendPresence(messagePointer); break; case FRDCommands::GetFriendProfile: getFriendProfile(messagePointer); break; case FRDCommands::GetFriendRelationship: getFriendRelationship(messagePointer); break; case FRDCommands::GetMyComment: getMyComment(messagePointer); break; case FRDCommands::GetMyFriendKey: getMyFriendKey(messagePointer); break; case FRDCommands::GetMyMii: getMyMii(messagePointer); break; case FRDCommands::GetMyFavoriteGame: getMyFavoriteGame(messagePointer); break; case FRDCommands::GetMyPresence: getMyPresence(messagePointer); break; case FRDCommands::GetMyProfile: getMyProfile(messagePointer); break; case FRDCommands::GetMyScreenName: getMyScreenName(messagePointer); break; case FRDCommands::HasLoggedIn: hasLoggedIn(messagePointer); break; case FRDCommands::IsOnline: isOnline(messagePointer); break; case FRDCommands::Logout: logout(messagePointer); break; case FRDCommands::SetClientSdkVersion: setClientSDKVersion(messagePointer); break; case FRDCommands::SetNotificationMask: setNotificationMask(messagePointer); break; case FRDCommands::UpdateGameModeDescription: updateGameModeDescription(messagePointer); break; default: // FRD:A functions if (type == Type::A) { switch (command) { case FRDCommands::UpdateMii: updateMii(messagePointer); break; default: Helpers::panic("FRD:A service requested. Command: %08X\n", command); break; } } else { Helpers::panic("FRD service requested. Command: %08X\n", command); } break; } } void FRDService::attachToEventNotification(u32 messagePointer) { log("FRD::AttachToEventNotification (Undocumented)\n"); mem.write32(messagePointer + 4, Result::Success); } // This is supposed to post stuff on your user profile so uhh can't really emulate it void FRDService::updateGameModeDescription(u32 messagePointer) { log("FRD::UpdateGameModeDescription\n"); mem.write32(messagePointer, IPC::responseHeader(0x1D, 1, 0)); mem.write32(messagePointer + 4, Result::Success); } void FRDService::getMyFriendKey(u32 messagePointer) { log("FRD::GetMyFriendKey\n"); mem.write32(messagePointer, IPC::responseHeader(0x5, 5, 0)); mem.write32(messagePointer + 4, Result::Success); mem.write32(messagePointer + 8, 0); // Principal ID mem.write32(messagePointer + 12, 0); // Padding (?) mem.write32(messagePointer + 16, 0); // Local friend code mem.write32(messagePointer + 20, 0); } void FRDService::getFriendKeyList(u32 messagePointer) { log("FRD::GetFriendKeyList\n"); const u32 count = mem.read32(messagePointer + 8); // From what I understand this is a cap on the number of keys to receive? constexpr u32 friendCount = 0; // And this should be the number of friends whose keys were actually received? mem.write32(messagePointer, IPC::responseHeader(0x11, 2, 2)); mem.write32(messagePointer + 4, Result::Success); mem.write32(messagePointer + 8, friendCount); // Zero out friend keys for (u32 i = 0; i < count * sizeof(FriendKey); i += 4) { mem.write32(messagePointer + 12 + i, 0); } } void FRDService::getFriendProfile(u32 messagePointer) { log("FRD::GetFriendProfile\n"); const u32 count = mem.read32(messagePointer + 4); const u32 friendKeyList = mem.read32(messagePointer + 12); // Pointer to list of friend keys const u32 profile = mem.read32(messagePointer + 0x104); // Pointer to friend profile where we'll write info to mem.write32(messagePointer, IPC::responseHeader(0x15, 1, 2)); mem.write32(messagePointer + 4, Result::Success); // Clear all profiles for (u32 i = 0; i < count; i++) { const u32 pointer = profile + (i * sizeof(Profile)); for (u32 j = 0; j < sizeof(Profile); j++) { mem.write8(pointer + j, 0); } } } void FRDService::getFriendAttributeFlags(u32 messagePointer) { log("FRD::GetFriendAttributeFlags\n"); const u32 count = mem.read32(messagePointer + 4); const u32 friendKeyList = mem.read32(messagePointer + 12); // Pointer to list of friend keys const u32 profile = mem.read32(messagePointer + 0x104); // Pointer to friend profile where we'll write info to mem.write32(messagePointer, IPC::responseHeader(0x17, 1, 2)); mem.write32(messagePointer + 4, Result::Success); // Clear flags for (u32 i = 0; i < count; i++) { mem.write8(profile + i, 0); } } void FRDService::getMyPresence(u32 messagePointer) { static constexpr u32 presenceSize = 0x12C; // A presence seems to be 12C bytes of data, not sure what it contains log("FRD::GetMyPresence\n"); u32 buffer = mem.read32(messagePointer + 0x104); // Buffer to write presence info to. for (u32 i = 0; i < presenceSize; i += 4) { // Clear presence info with 0s for now mem.write32(buffer + i, 0); } mem.write32(messagePointer, IPC::responseHeader(0x8, 1, 2)); mem.write32(messagePointer + 4, Result::Success); } void FRDService::getFriendPresence(u32 messagePointer) { Helpers::warn("FRD::GetFriendPresence (stubbed)"); // TODO: Implement and document this, mem.write32(messagePointer, IPC::responseHeader(0x12, 1, 0)); mem.write32(messagePointer + 4, Result::Success); } void FRDService::getMyProfile(u32 messagePointer) { mem.write32(messagePointer, IPC::responseHeader(0x7, 3, 0)); // Not sure if the header here has the correct # of responses? mem.write32(messagePointer + 4, Result::Success); // TODO: Should maybe make these user-configurable. Not super important though mem.write8(messagePointer + 8, static_cast(Regions::USA)); // Region mem.write8(messagePointer + 9, static_cast(CountryCodes::US)); // Country mem.write8(messagePointer + 10, 2); // Area (this should be Washington) mem.write8(messagePointer + 11, static_cast(LanguageCodes::English)); // Language mem.write8(messagePointer + 12, 2); // Platform (always 2 for CTR) // Padding mem.write8(messagePointer + 13, 0); mem.write8(messagePointer + 14, 0); mem.write8(messagePointer + 15, 0); } void FRDService::getMyScreenName(u32 messagePointer) { log("FRD::GetMyScreenName\n"); static const std::u16string name = u"Pander"; mem.write32(messagePointer + 4, Result::Success); // TODO: Assert the name fits in the response buffer u32 pointer = messagePointer + 8; for (auto c : name) { mem.write16(pointer, static_cast(c)); pointer += sizeof(u16); } // Add null terminator mem.write16(pointer, static_cast(u'\0')); } void FRDService::setClientSDKVersion(u32 messagePointer) { u32 version = mem.read32(messagePointer + 4); log("FRD::SetClientSdkVersion (version = %d)\n", version); mem.write32(messagePointer, IPC::responseHeader(0x32, 1, 0)); mem.write32(messagePointer + 4, Result::Success); } void FRDService::setNotificationMask(u32 messagePointer) { log("FRD::SetNotificationMask (Not documented)\n"); mem.write32(messagePointer, IPC::responseHeader(0x21, 1, 0)); mem.write32(messagePointer + 4, Result::Success); } void FRDService::getMyMii(u32 messagePointer) { log("FRD::GetMyMii (stubbed)\n"); // TODO: How is the mii data even returned? mem.write32(messagePointer, IPC::responseHeader(0xA, 2, 0)); mem.write32(messagePointer + 4, Result::Success); } void FRDService::getMyFavoriteGame(u32 messagePointer) { log("FRD::GetMyFavoriteGame (stubbed)\n"); constexpr u64 titleID = 0; mem.write32(messagePointer, IPC::responseHeader(0xD, 3, 0)); mem.write32(messagePointer + 4, Result::Success); mem.write64(messagePointer + 8, titleID); } void FRDService::getMyComment(u32 messagePointer) { log("FRD::GetMyComment"); mem.write32(messagePointer, IPC::responseHeader(0xF, 2, 0)); mem.write32(messagePointer + 4, Result::Success); mem.write32(messagePointer + 8, 0); } void FRDService::hasLoggedIn(u32 messagePointer) { log("FRD::HasLoggedIn\n"); mem.write32(messagePointer, IPC::responseHeader(0x1, 2, 0)); mem.write32(messagePointer + 4, Result::Success); mem.write8(messagePointer + 8, loggedIn ? 1 : 0); } void FRDService::isOnline(u32 messagePointer) { log("FRD::IsOnline\n"); mem.write32(messagePointer, IPC::responseHeader(0x2, 2, 0)); mem.write32(messagePointer + 4, Result::Success); // TODO: When is this 0? mem.write8(messagePointer + 8, 1); } void FRDService::logout(u32 messagePointer) { log("FRD::Logout\n"); loggedIn = false; mem.write32(messagePointer, IPC::responseHeader(0x4, 1, 0)); mem.write32(messagePointer + 4, Result::Success); } void FRDService::updateMii(u32 messagePointer) { log("FRD::UpdateMii (stubbed)\n"); mem.write32(messagePointer, IPC::responseHeader(0x40C, 1, 0)); mem.write32(messagePointer + 4, Result::Success); } void FRDService::getFriendRelationship(u32 messagePointer) { log("FRD::GetFriendRelationship (stubbed)\n"); // TODO: What does this return? mem.write32(messagePointer, IPC::responseHeader(0x16, 1, 0)); mem.write32(messagePointer + 4, Result::Success); }