Panda3DS/third_party/cryptoppwin/include/cryptopp/basecode.h
wheremyfoodat 082b6216b3
Update home menu branch (#759)
* Fix typo (#680)

Co-authored-by: Noumi <139501014+noumidev@users.noreply.github.com>

* More PTM stuff

Co-Authored-By: Noumi <139501014+noumidev@users.noreply.github.com>

* Make system language configurable

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* Attempt to switch to M1 runners again

* Prevent selecting Vulkan renderer in Qt frontend and present a message

* Libretro: Add system language option

* Only enable audio by default on libretro for now

* CMake: Bump version

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* Store configuration file in AppData root if not in working directory

This fixes MacOS app bundles, as the emulator cannot write the config
file into the app bundle.

* Remove duplicate fs calls

* I'm an idiot sandwich

---------

Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>

* GL: Add usingGLES to driverInfo struct (#694)

* Wayland fixes part 1

* Support GLES on desktop

* Qt: Fix Wayland support

Qt will only create a Wayland surface when show() is called on the main
window and on the ScreenWidget. Thus, call the function before creating
the GL context.

Doesn't cause regressions on XWayland, untested in other platforms.

Fixes #586

* No need to call screen->show() twice

* Fix disabling Wayland & building on some distros (#700)

* GLES: Properly stub out logic ops

* Fix git versioning

* Android_Build: Implement ccache (#703)

* Android_Build: Implement ccache

* Update Android_Build.yml

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---------

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* Removed dead Citra link in readme (#706)

* CRO: Lighter icache flushes

* Implement Luma icache SVCs

* Add missing SVC logs

* GPU: Add sw texture copies

* Use vk::detail::DynamicLoader instead of vk::DynamicLoader (#710)

* Use vk::detail::DynamicLoader instead of vk::DynamicLoader

* Update renderer_vk.cpp

* Vk: Fix typo

* Vk: Lock CI runners to SDK version 1.3.301 temporarily

* Vk: Fixing CI pt 2

* Vulkan: Fixing CI pt 3

* Vk: Fix typo

* Temporarily give 80MB to all processes (#715)

* Try to cross-compile Libretro core for arm64 (#717)

* Try to cross-compile Libretro core for arm64

* Bonk

* Update Hydra_Build.yml

* [WIP] Libretro: Add audio support (#714)

* Libretro: Add audio support

* Adding audio interface part 1

* Audio device pt 2

* More audio device

* More audio device

* Morea uudi odevice

* More audio device

* More audio device

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* Libretro audio device: Fix frame count

* Mark audio devices as final

* Add toggle for libretro audio device (#719)

* Very important work (#720)

* Very important work

* Most important fix

* Add more HLE service calls for eshop (#721)

* CI: Fix Vulkan SDK action (#723)

* GPU registers: Fix writes to some registers ignoring the mask (#725)

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* OLED theme

* OLED theme config fix (#736)

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* Adding Swedish translation

* Fix Metal renderer compilation on iOS

* [Core] Improve iOS compilation workflow

* [Qt] Hook Swedish to UI

* AppDataDocumentProvider: Typo (#740)

* More iOS work

* More iOS progress

* More iOS work

* AppDataDocumentProvider: Add missing ``COLUMN_FLAGS`` in the default document projectation (#741)

Fixes unable to copy files from device to app's internal storage problem

* More iOS work

* ios: Simplify MTKView interface (still doesn't work though)

* ios: Pass CAMetalLayer instead of void* to Obj-C++ bridging header

* Fix bridging cast

* FINALLY IOS GRAPHICS

* ios: Remove printf spam

* Metal: Reimplement some texture formats on iOS

* metal: implement texture decoder

* metal: check for format support

* metal: implement texture swizzling

* metal: remove unused texture functions

* Shadergen types: Add Metal & MSL

* Format

* Undo submodule changes

* Readme: Add Chonkystation 3

* Metal: Use std::unique_ptr for texture decode

* AppDataDocumentProvider: Allow to remove documents (#744)

* AppDataDocumentProvider: Allow to remove documents

* Typo

* Metal renderer fixes for iOS

* iOS driver: Add doc comments

* iOS: Add frontend & frontend build files (#746)

* iOS: Add SwiftUI part to repo

* Add iOS build script

* Update SDL2 submodule

* Fix iOS build script

* CI: Update xcode tools for iOS

* Update iOS_Build.yml

* Update iOS build

* Lower XCode version

* A

* Update project.pbxproj

* Update iOS_Build.yml

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* Update build.sh

* iOS: Fail on build error

* iOS: Add file picker (#747)

* iOS: Add file picker

* Fix lock placement

* Qt: Add runpog icon (#752)

* Update discord-rpc submodule (#753)

* Remove cryptoppwin submodule (#754)

* Add optional texture hashing

* Fix build on new Vk SDK (#757)

Co-authored-by: Nadia Holmquist Pedersen <893884+nadiaholmquist@users.noreply.github.com>

* CI: Use new Vulkan SDK

---------

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Co-authored-by: Thomas <thomas@thomasw.dev>
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2025-06-23 04:59:22 +03:00

146 lines
5.3 KiB
C++

// basecode.h - originally written and placed in the public domain by Wei Dai
/// \file
/// \brief Base classes for working with encoders and decoders.
#ifndef CRYPTOPP_BASECODE_H
#define CRYPTOPP_BASECODE_H
#include "cryptlib.h"
#include "filters.h"
#include "algparam.h"
#include "argnames.h"
NAMESPACE_BEGIN(CryptoPP)
/// \brief Encoder for bases that are a power of 2
class CRYPTOPP_DLL BaseN_Encoder : public Unflushable<Filter>
{
public:
/// \brief Construct a BaseN_Encoder
/// \param attachment a BufferedTransformation to attach to this object
BaseN_Encoder(BufferedTransformation *attachment=NULLPTR)
: m_alphabet(NULLPTR), m_padding(0), m_bitsPerChar(0)
, m_outputBlockSize(0), m_bytePos(0), m_bitPos(0)
{Detach(attachment);}
/// \brief Construct a BaseN_Encoder
/// \param alphabet table of ASCII characters to use as the alphabet
/// \param log2base the log<sub>2</sub>base
/// \param attachment a BufferedTransformation to attach to this object
/// \param padding the character to use as padding
/// \pre log2base must be between 1 and 7 inclusive
/// \throw InvalidArgument if log2base is not between 1 and 7
BaseN_Encoder(const byte *alphabet, int log2base, BufferedTransformation *attachment=NULLPTR, int padding=-1)
: m_alphabet(NULLPTR), m_padding(0), m_bitsPerChar(0)
, m_outputBlockSize(0), m_bytePos(0), m_bitPos(0)
{
Detach(attachment);
BaseN_Encoder::IsolatedInitialize(
MakeParameters
(Name::EncodingLookupArray(), alphabet)
(Name::Log2Base(), log2base)
(Name::Pad(), padding != -1)
(Name::PaddingByte(), byte(padding)));
}
void IsolatedInitialize(const NameValuePairs &parameters);
size_t Put2(const byte *begin, size_t length, int messageEnd, bool blocking);
private:
const byte *m_alphabet;
int m_padding, m_bitsPerChar, m_outputBlockSize;
int m_bytePos, m_bitPos;
SecByteBlock m_outBuf;
};
/// \brief Decoder for bases that are a power of 2
class CRYPTOPP_DLL BaseN_Decoder : public Unflushable<Filter>
{
public:
/// \brief Construct a BaseN_Decoder
/// \param attachment a BufferedTransformation to attach to this object
/// \details padding is set to -1, which means use default padding. If not
/// required, then the value must be set via IsolatedInitialize().
BaseN_Decoder(BufferedTransformation *attachment=NULLPTR)
: m_lookup(NULLPTR), m_bitsPerChar(0)
, m_outputBlockSize(0), m_bytePos(0), m_bitPos(0)
{Detach(attachment);}
/// \brief Construct a BaseN_Decoder
/// \param lookup table of values
/// \param log2base the log<sub>2</sub>base
/// \param attachment a BufferedTransformation to attach to this object
/// \details log2base is the exponent (like 5 in 2<sup>5</sup>), and not
/// the number of elements (like 32).
/// \details padding is set to -1, which means use default padding. If not
/// required, then the value must be set via IsolatedInitialize().
BaseN_Decoder(const int *lookup, int log2base, BufferedTransformation *attachment=NULLPTR)
: m_lookup(NULLPTR), m_bitsPerChar(0)
, m_outputBlockSize(0), m_bytePos(0), m_bitPos(0)
{
Detach(attachment);
BaseN_Decoder::IsolatedInitialize(
MakeParameters
(Name::DecodingLookupArray(), lookup)
(Name::Log2Base(), log2base));
}
void IsolatedInitialize(const NameValuePairs &parameters);
size_t Put2(const byte *begin, size_t length, int messageEnd, bool blocking);
/// \brief Initializes BaseN lookup array
/// \param lookup table of values
/// \param alphabet table of ASCII characters
/// \param base the base for the encoder
/// \param caseInsensitive flag indicating whether the alphabet is case sensitivie
/// \pre COUNTOF(lookup) == 256
/// \pre COUNTOF(alphabet) == base
/// \details Internally, the function sets the first 256 elements in the lookup table to
/// their value from the alphabet array or -1. base is the number of element (like 32),
/// and not an exponent (like 5 in 2<sup>5</sup>)
static void CRYPTOPP_API InitializeDecodingLookupArray(int *lookup, const byte *alphabet, unsigned int base, bool caseInsensitive);
private:
const int *m_lookup;
int m_bitsPerChar, m_outputBlockSize;
int m_bytePos, m_bitPos;
SecByteBlock m_outBuf;
};
/// \brief Filter that breaks input stream into groups of fixed size
class CRYPTOPP_DLL Grouper : public Bufferless<Filter>
{
public:
/// \brief Construct a Grouper
/// \param attachment a BufferedTransformation to attach to this object
Grouper(BufferedTransformation *attachment=NULLPTR)
: m_groupSize(0), m_counter(0) {Detach(attachment);}
/// \brief Construct a Grouper
/// \param groupSize the size of the grouping
/// \param separator the separator to use between groups
/// \param terminator the terminator appeand after processing
/// \param attachment a BufferedTransformation to attach to this object
Grouper(int groupSize, const std::string &separator, const std::string &terminator, BufferedTransformation *attachment=NULLPTR)
: m_groupSize(0), m_counter(0)
{
Detach(attachment);
Grouper::IsolatedInitialize(
MakeParameters
(Name::GroupSize(), groupSize)
(Name::Separator(), ConstByteArrayParameter(separator))
(Name::Terminator(), ConstByteArrayParameter(terminator)));
}
void IsolatedInitialize(const NameValuePairs &parameters);
size_t Put2(const byte *begin, size_t length, int messageEnd, bool blocking);
private:
SecByteBlock m_separator, m_terminator;
size_t m_groupSize, m_counter;
};
NAMESPACE_END
#endif