Panda3DS/third_party/cryptoppwin/include/cryptopp/dsa.h
wheremyfoodat 082b6216b3
Update home menu branch (#759)
* Fix typo (#680)

Co-authored-by: Noumi <139501014+noumidev@users.noreply.github.com>

* More PTM stuff

Co-Authored-By: Noumi <139501014+noumidev@users.noreply.github.com>

* Make system language configurable

* Fix building crypto++ for x64 target on Apple silicon MacOS

* Attempt to switch to M1 runners again

* Prevent selecting Vulkan renderer in Qt frontend and present a message

* Libretro: Add system language option

* Only enable audio by default on libretro for now

* CMake: Bump version

* Store configuration file in AppData root if not in working directory (#693)

* Store configuration file in AppData root if not in working directory

This fixes MacOS app bundles, as the emulator cannot write the config
file into the app bundle.

* Remove duplicate fs calls

* I'm an idiot sandwich

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Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>

* GL: Add usingGLES to driverInfo struct (#694)

* Wayland fixes part 1

* Support GLES on desktop

* Qt: Fix Wayland support

Qt will only create a Wayland surface when show() is called on the main
window and on the ScreenWidget. Thus, call the function before creating
the GL context.

Doesn't cause regressions on XWayland, untested in other platforms.

Fixes #586

* No need to call screen->show() twice

* Fix disabling Wayland & building on some distros (#700)

* GLES: Properly stub out logic ops

* Fix git versioning

* Android_Build: Implement ccache (#703)

* Android_Build: Implement ccache

* Update Android_Build.yml

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* Removed dead Citra link in readme (#706)

* CRO: Lighter icache flushes

* Implement Luma icache SVCs

* Add missing SVC logs

* GPU: Add sw texture copies

* Use vk::detail::DynamicLoader instead of vk::DynamicLoader (#710)

* Use vk::detail::DynamicLoader instead of vk::DynamicLoader

* Update renderer_vk.cpp

* Vk: Fix typo

* Vk: Lock CI runners to SDK version 1.3.301 temporarily

* Vk: Fixing CI pt 2

* Vulkan: Fixing CI pt 3

* Vk: Fix typo

* Temporarily give 80MB to all processes (#715)

* Try to cross-compile Libretro core for arm64 (#717)

* Try to cross-compile Libretro core for arm64

* Bonk

* Update Hydra_Build.yml

* [WIP] Libretro: Add audio support (#714)

* Libretro: Add audio support

* Adding audio interface part 1

* Audio device pt 2

* More audio device

* More audio device

* Morea uudi odevice

* More audio device

* More audio device

* More audio device

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* Libretro audio device: Fix frame count

* Mark audio devices as final

* Add toggle for libretro audio device (#719)

* Very important work (#720)

* Very important work

* Most important fix

* Add more HLE service calls for eshop (#721)

* CI: Fix Vulkan SDK action (#723)

* GPU registers: Fix writes to some registers ignoring the mask (#725)

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* OLED theme

* OLED theme config fix (#736)

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* Adding Swedish translation

* Fix Metal renderer compilation on iOS

* [Core] Improve iOS compilation workflow

* [Qt] Hook Swedish to UI

* AppDataDocumentProvider: Typo (#740)

* More iOS work

* More iOS progress

* More iOS work

* AppDataDocumentProvider: Add missing ``COLUMN_FLAGS`` in the default document projectation (#741)

Fixes unable to copy files from device to app's internal storage problem

* More iOS work

* ios: Simplify MTKView interface (still doesn't work though)

* ios: Pass CAMetalLayer instead of void* to Obj-C++ bridging header

* Fix bridging cast

* FINALLY IOS GRAPHICS

* ios: Remove printf spam

* Metal: Reimplement some texture formats on iOS

* metal: implement texture decoder

* metal: check for format support

* metal: implement texture swizzling

* metal: remove unused texture functions

* Shadergen types: Add Metal & MSL

* Format

* Undo submodule changes

* Readme: Add Chonkystation 3

* Metal: Use std::unique_ptr for texture decode

* AppDataDocumentProvider: Allow to remove documents (#744)

* AppDataDocumentProvider: Allow to remove documents

* Typo

* Metal renderer fixes for iOS

* iOS driver: Add doc comments

* iOS: Add frontend & frontend build files (#746)

* iOS: Add SwiftUI part to repo

* Add iOS build script

* Update SDL2 submodule

* Fix iOS build script

* CI: Update xcode tools for iOS

* Update iOS_Build.yml

* Update iOS build

* Lower XCode version

* A

* Update project.pbxproj

* Update iOS_Build.yml

* Update iOS_Build.yml

* Update build.sh

* iOS: Fail on build error

* iOS: Add file picker (#747)

* iOS: Add file picker

* Fix lock placement

* Qt: Add runpog icon (#752)

* Update discord-rpc submodule (#753)

* Remove cryptoppwin submodule (#754)

* Add optional texture hashing

* Fix build on new Vk SDK (#757)

Co-authored-by: Nadia Holmquist Pedersen <893884+nadiaholmquist@users.noreply.github.com>

* CI: Use new Vulkan SDK

---------

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Co-authored-by: Thomas <thomas@thomasw.dev>
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Co-authored-by: Nadia Holmquist Pedersen <893884+nadiaholmquist@users.noreply.github.com>
2025-06-23 04:59:22 +03:00

53 lines
2.2 KiB
C

// dsa.h - originally written and placed in the public domain by Wei Dai
/// \file dsa.h
/// \brief Classes for the DSA signature algorithm
#ifndef CRYPTOPP_DSA_H
#define CRYPTOPP_DSA_H
#include "cryptlib.h"
#include "gfpcrypt.h"
NAMESPACE_BEGIN(CryptoPP)
/// \brief DSA Signature Format
/// \details The DSA signature format used by Crypto++ is as defined by IEEE P1363.
/// OpenSSL, Java and .Net use the DER format, and OpenPGP uses the OpenPGP format.
/// \sa <A HREF="http://www.cryptopp.com/wiki/DSAConvertSignatureFormat">DSAConvertSignatureFormat</A>
/// on the Crypto++ wiki.
/// \since Crypto++ 1.0
enum DSASignatureFormat {
/// \brief Crypto++ native signature encoding format
DSA_P1363,
/// \brief signature encoding format used by OpenSSL, Java and .Net
DSA_DER,
/// \brief OpenPGP signature encoding format
DSA_OPENPGP
};
/// \brief Converts between signature encoding formats
/// \param buffer byte buffer for the converted signature encoding
/// \param bufferSize the length of the converted signature encoding buffer
/// \param toFormat the source signature format
/// \param signature byte buffer for the existing signature encoding
/// \param signatureLen the length of the existing signature encoding buffer
/// \param fromFormat the source signature format
/// \return the number of bytes written during encoding
/// \details This function converts between these formats, and returns length
/// of signature in the target format. If <tt>toFormat == DSA_P1363</tt>, then
/// <tt>bufferSize</tt> must equal <tt>publicKey.SignatureLength()</tt> or
/// <tt>verifier.SignatureLength()</tt>.
/// \details If the destination buffer is too small then the output of the
/// encoded <tt>r</tt> and <tt>s</tt> will be truncated. Be sure to provide
/// an adequately sized buffer and check the return value for the number of
/// bytes written.
/// \sa <A HREF="http://www.cryptopp.com/wiki/DSAConvertSignatureFormat">DSAConvertSignatureFormat</A>
/// on the Crypto++ wiki.
/// \since Crypto++ 1.0
size_t DSAConvertSignatureFormat(byte *buffer, size_t bufferSize, DSASignatureFormat toFormat,
const byte *signature, size_t signatureLen, DSASignatureFormat fromFormat);
NAMESPACE_END
#endif // CRYPTOPP_DSA_H