Panda3DS/third_party/cryptoppwin/include/cryptopp/queue.h
wheremyfoodat 082b6216b3
Update home menu branch (#759)
* Fix typo (#680)

Co-authored-by: Noumi <139501014+noumidev@users.noreply.github.com>

* More PTM stuff

Co-Authored-By: Noumi <139501014+noumidev@users.noreply.github.com>

* Make system language configurable

* Fix building crypto++ for x64 target on Apple silicon MacOS

* Attempt to switch to M1 runners again

* Prevent selecting Vulkan renderer in Qt frontend and present a message

* Libretro: Add system language option

* Only enable audio by default on libretro for now

* CMake: Bump version

* Store configuration file in AppData root if not in working directory (#693)

* Store configuration file in AppData root if not in working directory

This fixes MacOS app bundles, as the emulator cannot write the config
file into the app bundle.

* Remove duplicate fs calls

* I'm an idiot sandwich

---------

Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>

* GL: Add usingGLES to driverInfo struct (#694)

* Wayland fixes part 1

* Support GLES on desktop

* Qt: Fix Wayland support

Qt will only create a Wayland surface when show() is called on the main
window and on the ScreenWidget. Thus, call the function before creating
the GL context.

Doesn't cause regressions on XWayland, untested in other platforms.

Fixes #586

* No need to call screen->show() twice

* Fix disabling Wayland & building on some distros (#700)

* GLES: Properly stub out logic ops

* Fix git versioning

* Android_Build: Implement ccache (#703)

* Android_Build: Implement ccache

* Update Android_Build.yml

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---------

Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>

* Removed dead Citra link in readme (#706)

* CRO: Lighter icache flushes

* Implement Luma icache SVCs

* Add missing SVC logs

* GPU: Add sw texture copies

* Use vk::detail::DynamicLoader instead of vk::DynamicLoader (#710)

* Use vk::detail::DynamicLoader instead of vk::DynamicLoader

* Update renderer_vk.cpp

* Vk: Fix typo

* Vk: Lock CI runners to SDK version 1.3.301 temporarily

* Vk: Fixing CI pt 2

* Vulkan: Fixing CI pt 3

* Vk: Fix typo

* Temporarily give 80MB to all processes (#715)

* Try to cross-compile Libretro core for arm64 (#717)

* Try to cross-compile Libretro core for arm64

* Bonk

* Update Hydra_Build.yml

* [WIP] Libretro: Add audio support (#714)

* Libretro: Add audio support

* Adding audio interface part 1

* Audio device pt 2

* More audio device

* More audio device

* Morea uudi odevice

* More audio device

* More audio device

* More audio device

---------

Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>

* Libretro audio device: Fix frame count

* Mark audio devices as final

* Add toggle for libretro audio device (#719)

* Very important work (#720)

* Very important work

* Most important fix

* Add more HLE service calls for eshop (#721)

* CI: Fix Vulkan SDK action (#723)

* GPU registers: Fix writes to some registers ignoring the mask (#725)

Co-authored-by: henry <23128103+atem2069@users.noreply.github.com>

* OLED theme

* OLED theme config fix (#736)

Co-authored-by: smiRaphi <neogt404@gmail.com>

* Adding Swedish translation

* Fix Metal renderer compilation on iOS

* [Core] Improve iOS compilation workflow

* [Qt] Hook Swedish to UI

* AppDataDocumentProvider: Typo (#740)

* More iOS work

* More iOS progress

* More iOS work

* AppDataDocumentProvider: Add missing ``COLUMN_FLAGS`` in the default document projectation (#741)

Fixes unable to copy files from device to app's internal storage problem

* More iOS work

* ios: Simplify MTKView interface (still doesn't work though)

* ios: Pass CAMetalLayer instead of void* to Obj-C++ bridging header

* Fix bridging cast

* FINALLY IOS GRAPHICS

* ios: Remove printf spam

* Metal: Reimplement some texture formats on iOS

* metal: implement texture decoder

* metal: check for format support

* metal: implement texture swizzling

* metal: remove unused texture functions

* Shadergen types: Add Metal & MSL

* Format

* Undo submodule changes

* Readme: Add Chonkystation 3

* Metal: Use std::unique_ptr for texture decode

* AppDataDocumentProvider: Allow to remove documents (#744)

* AppDataDocumentProvider: Allow to remove documents

* Typo

* Metal renderer fixes for iOS

* iOS driver: Add doc comments

* iOS: Add frontend & frontend build files (#746)

* iOS: Add SwiftUI part to repo

* Add iOS build script

* Update SDL2 submodule

* Fix iOS build script

* CI: Update xcode tools for iOS

* Update iOS_Build.yml

* Update iOS build

* Lower XCode version

* A

* Update project.pbxproj

* Update iOS_Build.yml

* Update iOS_Build.yml

* Update build.sh

* iOS: Fail on build error

* iOS: Add file picker (#747)

* iOS: Add file picker

* Fix lock placement

* Qt: Add runpog icon (#752)

* Update discord-rpc submodule (#753)

* Remove cryptoppwin submodule (#754)

* Add optional texture hashing

* Fix build on new Vk SDK (#757)

Co-authored-by: Nadia Holmquist Pedersen <893884+nadiaholmquist@users.noreply.github.com>

* CI: Use new Vulkan SDK

---------

Co-authored-by: Noumi <139501014+noumidev@users.noreply.github.com>
Co-authored-by: Thomas <thomas@thomasw.dev>
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Co-authored-by: Samuliak <samuliak77@gmail.com>
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Co-authored-by: Nadia Holmquist Pedersen <893884+nadiaholmquist@users.noreply.github.com>
2025-06-23 04:59:22 +03:00

272 lines
9.1 KiB
C++

// queue.h - originally written and placed in the public domain by Wei Dai
/// \file
/// \brief Classes for an unlimited queue to store bytes
#ifndef CRYPTOPP_QUEUE_H
#define CRYPTOPP_QUEUE_H
#include "cryptlib.h"
#include "simple.h"
NAMESPACE_BEGIN(CryptoPP)
class ByteQueueNode;
/// \brief Data structure used to store byte strings
/// \details The queue is implemented as a linked list of byte arrays.
/// Each byte array is stored in a ByteQueueNode.
/// \sa <A HREF="https://www.cryptopp.com/wiki/ByteQueue">ByteQueue</A>
/// on the Crypto++ wiki.
/// \since Crypto++ 2.0
class CRYPTOPP_DLL ByteQueue : public Bufferless<BufferedTransformation>
{
public:
virtual ~ByteQueue();
/// \brief Construct a ByteQueue
/// \param nodeSize the initial node size
/// \details Internally, ByteQueue uses a ByteQueueNode to store bytes,
/// and <tt>nodeSize</tt> determines the size of the ByteQueueNode. A value
/// of 0 indicates the ByteQueueNode should be automatically sized,
/// which means a value of 256 is used.
ByteQueue(size_t nodeSize=0);
/// \brief Copy construct a ByteQueue
/// \param copy the other ByteQueue
ByteQueue(const ByteQueue &copy);
// BufferedTransformation
lword MaxRetrievable() const
{return CurrentSize();}
bool AnyRetrievable() const
{return !IsEmpty();}
void IsolatedInitialize(const NameValuePairs &parameters);
byte * CreatePutSpace(size_t &size);
size_t Put2(const byte *inString, size_t length, int messageEnd, bool blocking);
size_t Get(byte &outByte);
size_t Get(byte *outString, size_t getMax);
size_t Peek(byte &outByte) const;
size_t Peek(byte *outString, size_t peekMax) const;
size_t TransferTo2(BufferedTransformation &target, lword &transferBytes, const std::string &channel=DEFAULT_CHANNEL, bool blocking=true);
size_t CopyRangeTo2(BufferedTransformation &target, lword &begin, lword end=LWORD_MAX, const std::string &channel=DEFAULT_CHANNEL, bool blocking=true) const;
/// \brief Set node size
/// \param nodeSize the new node size, in bytes
/// \details The default node size is 256.
void SetNodeSize(size_t nodeSize);
/// \brief Determine data size
/// \return the data size, in bytes
lword CurrentSize() const;
/// \brief Determine data availability
/// \return true if the ByteQueue has data, false otherwise
bool IsEmpty() const;
/// \brief Empty the queue
void Clear();
/// \brief Insert data in the queue
/// \param inByte a byte to insert
/// \details Unget() inserts a byte at the head of the queue
void Unget(byte inByte);
/// \brief Insert data in the queue
/// \param inString a byte array to insert
/// \param length the size of the byte array
/// \details Unget() inserts a byte array at the head of the queue
void Unget(const byte *inString, size_t length);
/// \brief Peek data in the queue
/// \param contiguousSize the size of the data
/// \details Spy() peeks at data at the head of the queue. Spy() does
/// not remove data from the queue.
/// \details The data's size is returned in <tt>contiguousSize</tt>.
/// Spy() returns the size of the first byte array in the list. The
/// entire data may be larger since the queue is a linked list of
/// byte arrays.
const byte * Spy(size_t &contiguousSize) const;
/// \brief Insert data in the queue
/// \param inString a byte array to insert
/// \param size the length of the byte array
/// \details LazyPut() inserts a byte array at the tail of the queue.
/// The data may not be copied at this point. Rather, the pointer
/// and size to external data are recorded.
/// \details Another call to Put() or LazyPut() will force the data to
/// be copied. When lazy puts are used, the data is copied when
/// FinalizeLazyPut() is called.
/// \sa LazyPutter
void LazyPut(const byte *inString, size_t size);
/// \brief Insert data in the queue
/// \param inString a byte array to insert
/// \param size the length of the byte array
/// \details LazyPut() inserts a byte array at the tail of the queue.
/// The data may not be copied at this point. Rather, the pointer
/// and size to external data are recorded.
/// \details Another call to Put() or LazyPut() will force the data to
/// be copied. When lazy puts are used, the data is copied when
/// FinalizeLazyPut() is called.
/// \sa LazyPutter
void LazyPutModifiable(byte *inString, size_t size);
/// \brief Remove data from the queue
/// \param size the length of the data
/// \throw InvalidArgument if there is no lazy data in the queue or if
/// size is larger than the lazy string
/// \details UndoLazyPut() truncates data inserted using LazyPut() by
/// modifying size.
/// \sa LazyPutter
void UndoLazyPut(size_t size);
/// \brief Insert data in the queue
/// \details FinalizeLazyPut() copies external data inserted using
/// LazyPut() or LazyPutModifiable() into the tail of the queue.
/// \sa LazyPutter
void FinalizeLazyPut();
/// \brief Assign contents from another ByteQueue
/// \param rhs the other ByteQueue
/// \return reference to this ByteQueue
ByteQueue & operator=(const ByteQueue &rhs);
/// \brief Bitwise compare two ByteQueue
/// \param rhs the other ByteQueue
/// \return true if the size and bits are equal, false otherwise
/// \details operator==() walks each ByteQueue comparing bytes in
/// each queue. operator==() is not constant time.
bool operator==(const ByteQueue &rhs) const;
/// \brief Bitwise compare two ByteQueue
/// \param rhs the other ByteQueue
/// \return true if the size and bits are not equal, false otherwise
/// \details operator!=() is implemented in terms of operator==().
/// operator==() is not constant time.
bool operator!=(const ByteQueue &rhs) const {return !operator==(rhs);}
/// \brief Retrieve data from the queue
/// \param index of byte to retrieve
/// \return byte at the specified index
/// \details operator[]() does not perform bounds checking.
byte operator[](lword index) const;
/// \brief Swap contents with another ByteQueue
/// \param rhs the other ByteQueue
void swap(ByteQueue &rhs);
/// \brief A ByteQueue iterator
class Walker : public InputRejecting<BufferedTransformation>
{
public:
/// \brief Construct a ByteQueue Walker
/// \param queue a ByteQueue
Walker(const ByteQueue &queue)
: m_queue(queue), m_node(NULLPTR), m_position(0), m_offset(0), m_lazyString(NULLPTR), m_lazyLength(0)
{Initialize();}
lword GetCurrentPosition() {return m_position;}
lword MaxRetrievable() const
{return m_queue.CurrentSize() - m_position;}
void IsolatedInitialize(const NameValuePairs &parameters);
size_t Get(byte &outByte);
size_t Get(byte *outString, size_t getMax);
size_t Peek(byte &outByte) const;
size_t Peek(byte *outString, size_t peekMax) const;
size_t TransferTo2(BufferedTransformation &target, lword &transferBytes, const std::string &channel=DEFAULT_CHANNEL, bool blocking=true);
size_t CopyRangeTo2(BufferedTransformation &target, lword &begin, lword end=LWORD_MAX, const std::string &channel=DEFAULT_CHANNEL, bool blocking=true) const;
private:
const ByteQueue &m_queue;
const ByteQueueNode *m_node;
lword m_position;
size_t m_offset;
const byte *m_lazyString;
size_t m_lazyLength;
};
friend class Walker;
protected:
void CleanupUsedNodes();
void CopyFrom(const ByteQueue &copy);
void Destroy();
private:
ByteQueueNode *m_head, *m_tail;
byte *m_lazyString;
size_t m_lazyLength;
size_t m_nodeSize;
bool m_lazyStringModifiable;
bool m_autoNodeSize;
};
/// \brief Helper class to finalize Puts on ByteQueue
/// \details LazyPutter ensures LazyPut is committed to the ByteQueue
/// in event of exception. During destruction, the LazyPutter class
/// calls FinalizeLazyPut.
class CRYPTOPP_DLL LazyPutter
{
public:
virtual ~LazyPutter() {
try {m_bq.FinalizeLazyPut();}
catch(const Exception&) {CRYPTOPP_ASSERT(0);}
}
/// \brief Construct a LazyPutter
/// \param bq the ByteQueue
/// \param inString a byte array to insert
/// \param size the length of the byte array
/// \details LazyPutter ensures LazyPut is committed to the ByteQueue
/// in event of exception. During destruction, the LazyPutter class
/// calls FinalizeLazyPut.
LazyPutter(ByteQueue &bq, const byte *inString, size_t size)
: m_bq(bq) {bq.LazyPut(inString, size);}
protected:
LazyPutter(ByteQueue &bq) : m_bq(bq) {}
private:
ByteQueue &m_bq;
};
/// \brief Helper class to finalize Puts on ByteQueue
/// \details LazyPutterModifiable ensures LazyPut is committed to the
/// ByteQueue in event of exception. During destruction, the
/// LazyPutterModifiable class calls FinalizeLazyPut.
class LazyPutterModifiable : public LazyPutter
{
public:
/// \brief Construct a LazyPutterModifiable
/// \param bq the ByteQueue
/// \param inString a byte array to insert
/// \param size the length of the byte array
/// \details LazyPutterModifiable ensures LazyPut is committed to the
/// ByteQueue in event of exception. During destruction, the
/// LazyPutterModifiable class calls FinalizeLazyPut.
LazyPutterModifiable(ByteQueue &bq, byte *inString, size_t size)
: LazyPutter(bq) {bq.LazyPutModifiable(inString, size);}
};
NAMESPACE_END
#ifndef __BORLANDC__
NAMESPACE_BEGIN(std)
template<> inline void swap(CryptoPP::ByteQueue &a, CryptoPP::ByteQueue &b)
{
a.swap(b);
}
NAMESPACE_END
#endif
#endif