Panda3DS/third_party/cryptoppwin/include/cryptopp/randpool.h
wheremyfoodat 082b6216b3
Update home menu branch (#759)
* Fix typo (#680)

Co-authored-by: Noumi <139501014+noumidev@users.noreply.github.com>

* More PTM stuff

Co-Authored-By: Noumi <139501014+noumidev@users.noreply.github.com>

* Make system language configurable

* Fix building crypto++ for x64 target on Apple silicon MacOS

* Attempt to switch to M1 runners again

* Prevent selecting Vulkan renderer in Qt frontend and present a message

* Libretro: Add system language option

* Only enable audio by default on libretro for now

* CMake: Bump version

* Store configuration file in AppData root if not in working directory (#693)

* Store configuration file in AppData root if not in working directory

This fixes MacOS app bundles, as the emulator cannot write the config
file into the app bundle.

* Remove duplicate fs calls

* I'm an idiot sandwich

---------

Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>

* GL: Add usingGLES to driverInfo struct (#694)

* Wayland fixes part 1

* Support GLES on desktop

* Qt: Fix Wayland support

Qt will only create a Wayland surface when show() is called on the main
window and on the ScreenWidget. Thus, call the function before creating
the GL context.

Doesn't cause regressions on XWayland, untested in other platforms.

Fixes #586

* No need to call screen->show() twice

* Fix disabling Wayland & building on some distros (#700)

* GLES: Properly stub out logic ops

* Fix git versioning

* Android_Build: Implement ccache (#703)

* Android_Build: Implement ccache

* Update Android_Build.yml

* Update Android_Build.yml

---------

Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>

* Removed dead Citra link in readme (#706)

* CRO: Lighter icache flushes

* Implement Luma icache SVCs

* Add missing SVC logs

* GPU: Add sw texture copies

* Use vk::detail::DynamicLoader instead of vk::DynamicLoader (#710)

* Use vk::detail::DynamicLoader instead of vk::DynamicLoader

* Update renderer_vk.cpp

* Vk: Fix typo

* Vk: Lock CI runners to SDK version 1.3.301 temporarily

* Vk: Fixing CI pt 2

* Vulkan: Fixing CI pt 3

* Vk: Fix typo

* Temporarily give 80MB to all processes (#715)

* Try to cross-compile Libretro core for arm64 (#717)

* Try to cross-compile Libretro core for arm64

* Bonk

* Update Hydra_Build.yml

* [WIP] Libretro: Add audio support (#714)

* Libretro: Add audio support

* Adding audio interface part 1

* Audio device pt 2

* More audio device

* More audio device

* Morea uudi odevice

* More audio device

* More audio device

* More audio device

---------

Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>

* Libretro audio device: Fix frame count

* Mark audio devices as final

* Add toggle for libretro audio device (#719)

* Very important work (#720)

* Very important work

* Most important fix

* Add more HLE service calls for eshop (#721)

* CI: Fix Vulkan SDK action (#723)

* GPU registers: Fix writes to some registers ignoring the mask (#725)

Co-authored-by: henry <23128103+atem2069@users.noreply.github.com>

* OLED theme

* OLED theme config fix (#736)

Co-authored-by: smiRaphi <neogt404@gmail.com>

* Adding Swedish translation

* Fix Metal renderer compilation on iOS

* [Core] Improve iOS compilation workflow

* [Qt] Hook Swedish to UI

* AppDataDocumentProvider: Typo (#740)

* More iOS work

* More iOS progress

* More iOS work

* AppDataDocumentProvider: Add missing ``COLUMN_FLAGS`` in the default document projectation (#741)

Fixes unable to copy files from device to app's internal storage problem

* More iOS work

* ios: Simplify MTKView interface (still doesn't work though)

* ios: Pass CAMetalLayer instead of void* to Obj-C++ bridging header

* Fix bridging cast

* FINALLY IOS GRAPHICS

* ios: Remove printf spam

* Metal: Reimplement some texture formats on iOS

* metal: implement texture decoder

* metal: check for format support

* metal: implement texture swizzling

* metal: remove unused texture functions

* Shadergen types: Add Metal & MSL

* Format

* Undo submodule changes

* Readme: Add Chonkystation 3

* Metal: Use std::unique_ptr for texture decode

* AppDataDocumentProvider: Allow to remove documents (#744)

* AppDataDocumentProvider: Allow to remove documents

* Typo

* Metal renderer fixes for iOS

* iOS driver: Add doc comments

* iOS: Add frontend & frontend build files (#746)

* iOS: Add SwiftUI part to repo

* Add iOS build script

* Update SDL2 submodule

* Fix iOS build script

* CI: Update xcode tools for iOS

* Update iOS_Build.yml

* Update iOS build

* Lower XCode version

* A

* Update project.pbxproj

* Update iOS_Build.yml

* Update iOS_Build.yml

* Update build.sh

* iOS: Fail on build error

* iOS: Add file picker (#747)

* iOS: Add file picker

* Fix lock placement

* Qt: Add runpog icon (#752)

* Update discord-rpc submodule (#753)

* Remove cryptoppwin submodule (#754)

* Add optional texture hashing

* Fix build on new Vk SDK (#757)

Co-authored-by: Nadia Holmquist Pedersen <893884+nadiaholmquist@users.noreply.github.com>

* CI: Use new Vulkan SDK

---------

Co-authored-by: Noumi <139501014+noumidev@users.noreply.github.com>
Co-authored-by: Thomas <thomas@thomasw.dev>
Co-authored-by: Thomas <twvd@users.noreply.github.com>
Co-authored-by: Daniel López Guimaraes <danielectra@outlook.com>
Co-authored-by: Jonian Guveli <jonian@hardpixel.eu>
Co-authored-by: Ishan09811 <156402647+Ishan09811@users.noreply.github.com>
Co-authored-by: Auxy6858 <71662994+Auxy6858@users.noreply.github.com>
Co-authored-by: Paris Oplopoios <parisoplop@gmail.com>
Co-authored-by: henry <23128103+atem2069@users.noreply.github.com>
Co-authored-by: smiRaphi <neogt404@gmail.com>
Co-authored-by: smiRaphi <87574679+smiRaphi@users.noreply.github.com>
Co-authored-by: Daniel Nylander <po@danielnylander.se>
Co-authored-by: Samuliak <samuliak77@gmail.com>
Co-authored-by: Albert <45282415+ggrtk@users.noreply.github.com>
Co-authored-by: Nadia Holmquist Pedersen <893884+nadiaholmquist@users.noreply.github.com>
2025-06-23 04:59:22 +03:00

104 lines
4.5 KiB
C++

// randpool.h - originally written and placed in the public domain by Wei Dai
// OldRandPool added by JW in August, 2017.
/// \file randpool.h
/// \brief Class file for Randomness Pool
/// \details RandomPool can be used to generate cryptographic quality pseudorandom bytes
/// after seeding the pool with IncorporateEntropy(). Internally, the generator uses
/// AES-256 to produce the stream. Entropy is stirred in using SHA-256.
/// \details RandomPool used to follow the design of randpool in PGP 2.6.x. At version 5.5
/// RandomPool was redesigned to reduce the risk of reusing random numbers after state
/// rollback (which may occur when running in a virtual machine like VMware or a hosted
/// environment).
/// \details If you need the pre-Crypto++ 5.5 generator then use OldRandomPool class. You
/// should migrate away from OldRandomPool at the earliest opportunity. Use RandomPool
/// or AutoSeededRandomPool instead.
/// \since Crypto++ 4.0 (PGP 2.6.x style), Crypto++ 5.5 (AES-256 based)
#ifndef CRYPTOPP_RANDPOOL_H
#define CRYPTOPP_RANDPOOL_H
#include "cryptlib.h"
#include "filters.h"
#include "secblock.h"
#include "smartptr.h"
#include "aes.h"
NAMESPACE_BEGIN(CryptoPP)
/// \brief Randomness Pool based on AES-256
/// \details RandomPool can be used to generate cryptographic quality pseudorandom bytes
/// after seeding the pool with IncorporateEntropy(). Internally, the generator uses
/// AES-256 to produce the stream. Entropy is stirred in using SHA-256.
/// \details RandomPool used to follow the design of randpool in PGP 2.6.x. At version 5.5
/// RandomPool was redesigned to reduce the risk of reusing random numbers after state
/// rollback, which may occur when running in a virtual machine like VMware or a hosted
/// environment.
/// \details You should reseed the generator after a fork() to avoid multiple generators
/// with the same internal state.
/// \details If you need the pre-Crypto++ 5.5 generator then use OldRandomPool class. You
/// should migrate away from OldRandomPool at the earliest opportunity.
/// \sa OldRandomPool
/// \since Crypto++ 4.0 (PGP 2.6.x style), Crypto++ 5.5 (AES-256 based)
class CRYPTOPP_DLL RandomPool : public RandomNumberGenerator, public NotCopyable
{
public:
/// \brief Construct a RandomPool
RandomPool();
bool CanIncorporateEntropy() const {return true;}
void IncorporateEntropy(const byte *input, size_t length);
void GenerateIntoBufferedTransformation(BufferedTransformation &target, const std::string &channel, lword size);
private:
FixedSizeAlignedSecBlock<byte, 16, true> m_seed;
FixedSizeAlignedSecBlock<byte, 32> m_key;
member_ptr<BlockCipher> m_pCipher;
bool m_keySet;
};
/// \brief Randomness Pool based on PGP 2.6.x with MDC
/// \details If you need the pre-Crypto++ 5.5 generator then use OldRandomPool class. The
/// OldRandomPool also provides the modern interface, including <tt>CanIncorporateEntropy</tt>,
/// <tt>IncorporateEntropy</tt> and <tt>GenerateIntoBufferedTransformation</tt>.
/// \details You should reseed the generator after a fork() to avoid multiple generators
/// with the same internal state.
/// \details You should migrate away from OldRandomPool at the earliest opportunity. Use a
/// modern random number generator or key derivation function, like AutoSeededRandomPool or
/// HKDF.
/// \warning This class uses an old style PGP 2.6.x with MDC. The generator risks reusing
/// random numbers after state rollback. You should migrate away from OldRandomPool at
/// the earliest opportunity.
/// \sa RandomPool, AutoSeededRandomPool, HKDF, P1363_KDF2, PKCS12_PBKDF, PKCS5_PBKDF2_HMAC
/// \since Crypto++ 6.0
class CRYPTOPP_DLL OldRandomPool : public RandomNumberGenerator
{
public:
/// \brief Construct an OldRandomPool
/// \param poolSize internal pool size of the generator
/// \details poolSize must be greater than 16
OldRandomPool(unsigned int poolSize=384);
// RandomNumberGenerator interface (Crypto++ 5.5 and above)
bool CanIncorporateEntropy() const {return true;}
void IncorporateEntropy(const byte *input, size_t length);
void GenerateIntoBufferedTransformation(BufferedTransformation &target, const std::string &channel, lword size);
byte GenerateByte();
void GenerateBlock(byte *output, size_t size);
// GenerateWord32 is overridden and provides Crypto++ 5.4 behavior.
// Taken from RandomNumberSource::GenerateWord32 in cryptlib.cpp.
word32 GenerateWord32 (word32 min=0, word32 max=0xffffffffUL);
protected:
void Stir();
private:
SecByteBlock pool, key;
size_t addPos, getPos;
};
NAMESPACE_END
#endif