Panda3DS/third_party/cryptoppwin/include/cryptopp/rw.h
wheremyfoodat 082b6216b3
Update home menu branch (#759)
* Fix typo (#680)

Co-authored-by: Noumi <139501014+noumidev@users.noreply.github.com>

* More PTM stuff

Co-Authored-By: Noumi <139501014+noumidev@users.noreply.github.com>

* Make system language configurable

* Fix building crypto++ for x64 target on Apple silicon MacOS

* Attempt to switch to M1 runners again

* Prevent selecting Vulkan renderer in Qt frontend and present a message

* Libretro: Add system language option

* Only enable audio by default on libretro for now

* CMake: Bump version

* Store configuration file in AppData root if not in working directory (#693)

* Store configuration file in AppData root if not in working directory

This fixes MacOS app bundles, as the emulator cannot write the config
file into the app bundle.

* Remove duplicate fs calls

* I'm an idiot sandwich

---------

Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>

* GL: Add usingGLES to driverInfo struct (#694)

* Wayland fixes part 1

* Support GLES on desktop

* Qt: Fix Wayland support

Qt will only create a Wayland surface when show() is called on the main
window and on the ScreenWidget. Thus, call the function before creating
the GL context.

Doesn't cause regressions on XWayland, untested in other platforms.

Fixes #586

* No need to call screen->show() twice

* Fix disabling Wayland & building on some distros (#700)

* GLES: Properly stub out logic ops

* Fix git versioning

* Android_Build: Implement ccache (#703)

* Android_Build: Implement ccache

* Update Android_Build.yml

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---------

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* Removed dead Citra link in readme (#706)

* CRO: Lighter icache flushes

* Implement Luma icache SVCs

* Add missing SVC logs

* GPU: Add sw texture copies

* Use vk::detail::DynamicLoader instead of vk::DynamicLoader (#710)

* Use vk::detail::DynamicLoader instead of vk::DynamicLoader

* Update renderer_vk.cpp

* Vk: Fix typo

* Vk: Lock CI runners to SDK version 1.3.301 temporarily

* Vk: Fixing CI pt 2

* Vulkan: Fixing CI pt 3

* Vk: Fix typo

* Temporarily give 80MB to all processes (#715)

* Try to cross-compile Libretro core for arm64 (#717)

* Try to cross-compile Libretro core for arm64

* Bonk

* Update Hydra_Build.yml

* [WIP] Libretro: Add audio support (#714)

* Libretro: Add audio support

* Adding audio interface part 1

* Audio device pt 2

* More audio device

* More audio device

* Morea uudi odevice

* More audio device

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---------

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* Libretro audio device: Fix frame count

* Mark audio devices as final

* Add toggle for libretro audio device (#719)

* Very important work (#720)

* Very important work

* Most important fix

* Add more HLE service calls for eshop (#721)

* CI: Fix Vulkan SDK action (#723)

* GPU registers: Fix writes to some registers ignoring the mask (#725)

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* OLED theme

* OLED theme config fix (#736)

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* Adding Swedish translation

* Fix Metal renderer compilation on iOS

* [Core] Improve iOS compilation workflow

* [Qt] Hook Swedish to UI

* AppDataDocumentProvider: Typo (#740)

* More iOS work

* More iOS progress

* More iOS work

* AppDataDocumentProvider: Add missing ``COLUMN_FLAGS`` in the default document projectation (#741)

Fixes unable to copy files from device to app's internal storage problem

* More iOS work

* ios: Simplify MTKView interface (still doesn't work though)

* ios: Pass CAMetalLayer instead of void* to Obj-C++ bridging header

* Fix bridging cast

* FINALLY IOS GRAPHICS

* ios: Remove printf spam

* Metal: Reimplement some texture formats on iOS

* metal: implement texture decoder

* metal: check for format support

* metal: implement texture swizzling

* metal: remove unused texture functions

* Shadergen types: Add Metal & MSL

* Format

* Undo submodule changes

* Readme: Add Chonkystation 3

* Metal: Use std::unique_ptr for texture decode

* AppDataDocumentProvider: Allow to remove documents (#744)

* AppDataDocumentProvider: Allow to remove documents

* Typo

* Metal renderer fixes for iOS

* iOS driver: Add doc comments

* iOS: Add frontend & frontend build files (#746)

* iOS: Add SwiftUI part to repo

* Add iOS build script

* Update SDL2 submodule

* Fix iOS build script

* CI: Update xcode tools for iOS

* Update iOS_Build.yml

* Update iOS build

* Lower XCode version

* A

* Update project.pbxproj

* Update iOS_Build.yml

* Update iOS_Build.yml

* Update build.sh

* iOS: Fail on build error

* iOS: Add file picker (#747)

* iOS: Add file picker

* Fix lock placement

* Qt: Add runpog icon (#752)

* Update discord-rpc submodule (#753)

* Remove cryptoppwin submodule (#754)

* Add optional texture hashing

* Fix build on new Vk SDK (#757)

Co-authored-by: Nadia Holmquist Pedersen <893884+nadiaholmquist@users.noreply.github.com>

* CI: Use new Vulkan SDK

---------

Co-authored-by: Noumi <139501014+noumidev@users.noreply.github.com>
Co-authored-by: Thomas <thomas@thomasw.dev>
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Co-authored-by: Nadia Holmquist Pedersen <893884+nadiaholmquist@users.noreply.github.com>
2025-06-23 04:59:22 +03:00

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// rw.h - originally written and placed in the public domain by Wei Dai
/// \file rw.h
/// \brief Classes for Rabin-Williams signature scheme
/// \details The implementation provides Rabin-Williams signature schemes as defined in
/// IEEE P1363. It uses Bernstein's tweaked square roots in place of square roots to
/// speedup calculations.
/// \sa <A HREF="http://cr.yp.to/sigs/rwsota-20080131.pdf">RSA signatures and RabinWilliams
/// signatures: the state of the art (20080131)</A>, Section 6, <em>The tweaks e and f</em>.
/// \since Crypto++ 3.0
#ifndef CRYPTOPP_RW_H
#define CRYPTOPP_RW_H
#include "cryptlib.h"
#include "pubkey.h"
#include "integer.h"
NAMESPACE_BEGIN(CryptoPP)
/// \brief Rabin-Williams trapdoor function using the public key
/// \since Crypto++ 3.0, Tweaked roots using <em>e</em> and <em>f</em> since Crypto++ 5.6.4
class CRYPTOPP_DLL RWFunction : public TrapdoorFunction, public PublicKey
{
typedef RWFunction ThisClass;
public:
/// \brief Initialize a Rabin-Williams public key
/// \param n the modulus
void Initialize(const Integer &n)
{m_n = n;}
void BERDecode(BufferedTransformation &bt);
void DEREncode(BufferedTransformation &bt) const;
void Save(BufferedTransformation &bt) const
{DEREncode(bt);}
void Load(BufferedTransformation &bt)
{BERDecode(bt);}
Integer ApplyFunction(const Integer &x) const;
Integer PreimageBound() const {return ++(m_n>>1);}
Integer ImageBound() const {return m_n;}
bool Validate(RandomNumberGenerator &rng, unsigned int level) const;
bool GetVoidValue(const char *name, const std::type_info &valueType, void *pValue) const;
void AssignFrom(const NameValuePairs &source);
const Integer& GetModulus() const {return m_n;}
void SetModulus(const Integer &n) {m_n = n;}
protected:
Integer m_n;
};
/// \brief Rabin-Williams trapdoor function using the private key
/// \since Crypto++ 3.0, Tweaked roots using <em>e</em> and <em>f</em> since Crypto++ 5.6.4
class CRYPTOPP_DLL InvertibleRWFunction : public RWFunction, public TrapdoorFunctionInverse, public PrivateKey
{
typedef InvertibleRWFunction ThisClass;
public:
/// \brief Construct an InvertibleRWFunction
InvertibleRWFunction() : m_precompute(false) {}
/// \brief Initialize a Rabin-Williams private key
/// \param n modulus
/// \param p first prime factor
/// \param q second prime factor
/// \param u q<sup>-1</sup> mod p
/// \details This Initialize() function overload initializes a private key from existing parameters.
void Initialize(const Integer &n, const Integer &p, const Integer &q, const Integer &u);
/// \brief Create a Rabin-Williams private key
/// \param rng a RandomNumberGenerator derived class
/// \param modulusBits the size of the modulus, in bits
/// \details This function overload of Initialize() creates a new private key because it
/// takes a RandomNumberGenerator() as a parameter. If you have an existing keypair,
/// then use one of the other Initialize() overloads.
void Initialize(RandomNumberGenerator &rng, unsigned int modulusBits)
{GenerateRandomWithKeySize(rng, modulusBits);}
void BERDecode(BufferedTransformation &bt);
void DEREncode(BufferedTransformation &bt) const;
void Save(BufferedTransformation &bt) const
{DEREncode(bt);}
void Load(BufferedTransformation &bt)
{BERDecode(bt);}
Integer CalculateInverse(RandomNumberGenerator &rng, const Integer &x) const;
// GeneratibleCryptoMaterial
bool Validate(RandomNumberGenerator &rng, unsigned int level) const;
bool GetVoidValue(const char *name, const std::type_info &valueType, void *pValue) const;
void AssignFrom(const NameValuePairs &source);
/*! parameters: (ModulusSize) */
void GenerateRandom(RandomNumberGenerator &rng, const NameValuePairs &alg);
const Integer& GetPrime1() const {return m_p;}
const Integer& GetPrime2() const {return m_q;}
const Integer& GetMultiplicativeInverseOfPrime2ModPrime1() const {return m_u;}
void SetPrime1(const Integer &p) {m_p = p;}
void SetPrime2(const Integer &q) {m_q = q;}
void SetMultiplicativeInverseOfPrime2ModPrime1(const Integer &u) {m_u = u;}
virtual bool SupportsPrecomputation() const {return true;}
virtual void Precompute(unsigned int unused = 0) {CRYPTOPP_UNUSED(unused); PrecomputeTweakedRoots();}
virtual void Precompute(unsigned int unused = 0) const {CRYPTOPP_UNUSED(unused); PrecomputeTweakedRoots();}
virtual void LoadPrecomputation(BufferedTransformation &storedPrecomputation);
virtual void SavePrecomputation(BufferedTransformation &storedPrecomputation) const;
protected:
void PrecomputeTweakedRoots() const;
protected:
Integer m_p, m_q, m_u;
mutable Integer m_pre_2_9p, m_pre_2_3q, m_pre_q_p;
mutable bool m_precompute;
};
/// \brief Rabin-Williams keys
/// \since Crypto++ 3.0
struct RW
{
CRYPTOPP_STATIC_CONSTEXPR const char* StaticAlgorithmName() {return "RW";}
typedef RWFunction PublicKey;
typedef InvertibleRWFunction PrivateKey;
};
/// \brief Rabin-Williams signature scheme
/// \tparam STANDARD signature standard
/// \tparam H hash transformation
/// \since Crypto++ 3.0
template <class STANDARD, class H>
struct RWSS : public TF_SS<RW, STANDARD, H>
{
};
NAMESPACE_END
#endif