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* Fix typo (#680) Co-authored-by: Noumi <139501014+noumidev@users.noreply.github.com> * More PTM stuff Co-Authored-By: Noumi <139501014+noumidev@users.noreply.github.com> * Make system language configurable * Fix building crypto++ for x64 target on Apple silicon MacOS * Attempt to switch to M1 runners again * Prevent selecting Vulkan renderer in Qt frontend and present a message * Libretro: Add system language option * Only enable audio by default on libretro for now * CMake: Bump version * Store configuration file in AppData root if not in working directory (#693) * Store configuration file in AppData root if not in working directory This fixes MacOS app bundles, as the emulator cannot write the config file into the app bundle. * Remove duplicate fs calls * I'm an idiot sandwich --------- Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com> * GL: Add usingGLES to driverInfo struct (#694) * Wayland fixes part 1 * Support GLES on desktop * Qt: Fix Wayland support Qt will only create a Wayland surface when show() is called on the main window and on the ScreenWidget. Thus, call the function before creating the GL context. Doesn't cause regressions on XWayland, untested in other platforms. Fixes #586 * No need to call screen->show() twice * Fix disabling Wayland & building on some distros (#700) * GLES: Properly stub out logic ops * Fix git versioning * Android_Build: Implement ccache (#703) * Android_Build: Implement ccache * Update Android_Build.yml * Update Android_Build.yml --------- Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com> * Removed dead Citra link in readme (#706) * CRO: Lighter icache flushes * Implement Luma icache SVCs * Add missing SVC logs * GPU: Add sw texture copies * Use vk::detail::DynamicLoader instead of vk::DynamicLoader (#710) * Use vk::detail::DynamicLoader instead of vk::DynamicLoader * Update renderer_vk.cpp * Vk: Fix typo * Vk: Lock CI runners to SDK version 1.3.301 temporarily * Vk: Fixing CI pt 2 * Vulkan: Fixing CI pt 3 * Vk: Fix typo * Temporarily give 80MB to all processes (#715) * Try to cross-compile Libretro core for arm64 (#717) * Try to cross-compile Libretro core for arm64 * Bonk * Update Hydra_Build.yml * [WIP] Libretro: Add audio support (#714) * Libretro: Add audio support * Adding audio interface part 1 * Audio device pt 2 * More audio device * More audio device * Morea uudi odevice * More audio device * More audio device * More audio device --------- Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com> * Libretro audio device: Fix frame count * Mark audio devices as final * Add toggle for libretro audio device (#719) * Very important work (#720) * Very important work * Most important fix * Add more HLE service calls for eshop (#721) * CI: Fix Vulkan SDK action (#723) * GPU registers: Fix writes to some registers ignoring the mask (#725) Co-authored-by: henry <23128103+atem2069@users.noreply.github.com> * OLED theme * OLED theme config fix (#736) Co-authored-by: smiRaphi <neogt404@gmail.com> * Adding Swedish translation * Fix Metal renderer compilation on iOS * [Core] Improve iOS compilation workflow * [Qt] Hook Swedish to UI * AppDataDocumentProvider: Typo (#740) * More iOS work * More iOS progress * More iOS work * AppDataDocumentProvider: Add missing ``COLUMN_FLAGS`` in the default document projectation (#741) Fixes unable to copy files from device to app's internal storage problem * More iOS work * ios: Simplify MTKView interface (still doesn't work though) * ios: Pass CAMetalLayer instead of void* to Obj-C++ bridging header * Fix bridging cast * FINALLY IOS GRAPHICS * ios: Remove printf spam * Metal: Reimplement some texture formats on iOS * metal: implement texture decoder * metal: check for format support * metal: implement texture swizzling * metal: remove unused texture functions * Shadergen types: Add Metal & MSL * Format * Undo submodule changes * Readme: Add Chonkystation 3 * Metal: Use std::unique_ptr for texture decode * AppDataDocumentProvider: Allow to remove documents (#744) * AppDataDocumentProvider: Allow to remove documents * Typo * Metal renderer fixes for iOS * iOS driver: Add doc comments * iOS: Add frontend & frontend build files (#746) * iOS: Add SwiftUI part to repo * Add iOS build script * Update SDL2 submodule * Fix iOS build script * CI: Update xcode tools for iOS * Update iOS_Build.yml * Update iOS build * Lower XCode version * A * Update project.pbxproj * Update iOS_Build.yml * Update iOS_Build.yml * Update build.sh * iOS: Fail on build error * iOS: Add file picker (#747) * iOS: Add file picker * Fix lock placement * Qt: Add runpog icon (#752) * Update discord-rpc submodule (#753) * Remove cryptoppwin submodule (#754) * Add optional texture hashing * Fix build on new Vk SDK (#757) Co-authored-by: Nadia Holmquist Pedersen <893884+nadiaholmquist@users.noreply.github.com> * CI: Use new Vulkan SDK --------- Co-authored-by: Noumi <139501014+noumidev@users.noreply.github.com> Co-authored-by: Thomas <thomas@thomasw.dev> Co-authored-by: Thomas <twvd@users.noreply.github.com> Co-authored-by: Daniel López Guimaraes <danielectra@outlook.com> Co-authored-by: Jonian Guveli <jonian@hardpixel.eu> Co-authored-by: Ishan09811 <156402647+Ishan09811@users.noreply.github.com> Co-authored-by: Auxy6858 <71662994+Auxy6858@users.noreply.github.com> Co-authored-by: Paris Oplopoios <parisoplop@gmail.com> Co-authored-by: henry <23128103+atem2069@users.noreply.github.com> Co-authored-by: smiRaphi <neogt404@gmail.com> Co-authored-by: smiRaphi <87574679+smiRaphi@users.noreply.github.com> Co-authored-by: Daniel Nylander <po@danielnylander.se> Co-authored-by: Samuliak <samuliak77@gmail.com> Co-authored-by: Albert <45282415+ggrtk@users.noreply.github.com> Co-authored-by: Nadia Holmquist Pedersen <893884+nadiaholmquist@users.noreply.github.com>
61 lines
2.7 KiB
C++
61 lines
2.7 KiB
C++
// sm3.h - written and placed in the public domain by Jeffrey Walton and Han Lulu
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// Based on the specification provided by Sean Shen and Xiaodong Lee.
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// Based on code by Krzysztof Kwiatkowski and Jack Lloyd.
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// Also see https://tools.ietf.org/html/draft-shen-sm3-hash.
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/// \file sm3.h
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/// \brief Classes for the SM3 hash function
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/// \details SM3 is a hash function designed by Xiaoyun Wang, et al. The hash is part of the
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/// Chinese State Cryptography Administration portfolio.
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/// \sa <A HREF="https://tools.ietf.org/html/draft-shen-sm3-hash">SM3 Hash Function</A> and
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/// <A HREF="http://github.com/guanzhi/GmSSL">Reference implementation using OpenSSL</A>.
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/// \since Crypto++ 6.0
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#ifndef CRYPTOPP_SM3_H
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#define CRYPTOPP_SM3_H
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#include "config.h"
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#include "iterhash.h"
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NAMESPACE_BEGIN(CryptoPP)
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/// \brief SM3 hash function
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/// \details SM3 is a hash function designed by Xiaoyun Wang, et al. The hash is part of the
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/// Chinese State Cryptography Administration portfolio.
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/// \sa <A HREF="https://tools.ietf.org/html/draft-shen-sm3-hash">SM3 Hash Function</A>
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/// \since Crypto++ 6.0
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class SM3 : public IteratedHashWithStaticTransform<word32, BigEndian, 64, 32, SM3, 32, true>
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{
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public:
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/// \brief Initialize state array
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/// \param state the state of the hash
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/// \details InitState sets a state array to SM3 initial values
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/// \details Hashes which derive from IteratedHashWithStaticTransform provide static
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/// member functions InitState() and Transform(). External classes, like SEAL and MDC,
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/// can initialize state with a user provided key and operate the hash on the data
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/// with the user supplied state.
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static void InitState(HashWordType *state);
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/// \brief Operate the hash
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/// \param digest the state of the hash
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/// \param data the data to be digested
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/// \details Transform() operates the hash on <tt>data</tt>. When the call is invoked
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/// <tt>digest</tt> holds initial or current state. Upon return <tt>digest</tt> holds
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/// the hash or updated state.
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/// \details Hashes which derive from IteratedHashWithStaticTransform provide static
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/// member functions InitState() and Transform(). External classes, like SEAL and MDC,
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/// can initialize state with a user provided key and operate the hash on the data
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/// with the user supplied state.
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static void Transform(HashWordType *digest, const HashWordType *data);
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/// \brief The algorithm name
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/// \return C-style string "SM3"
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CRYPTOPP_STATIC_CONSTEXPR const char* StaticAlgorithmName() { return "SM3"; }
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protected:
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size_t HashMultipleBlocks(const HashWordType *input, size_t length);
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};
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NAMESPACE_END
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#endif // CRYPTOPP_SM3_H
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