Panda3DS/include/renderer_mtl/mtl_vertex_buffer_cache.hpp
2024-11-09 14:39:15 +02:00

83 lines
1.7 KiB
C++

#pragma once
#include <cstring>
#include "helpers.hpp"
#include "pica_to_mtl.hpp"
using namespace PICA;
namespace Metal {
struct BufferHandle {
MTL::Buffer* buffer;
usize offset;
};
class VertexBufferCache {
// 128MB buffer for caching vertex data
static constexpr usize CACHE_BUFFER_SIZE = 128 * 1024 * 1024;
public:
VertexBufferCache() = default;
~VertexBufferCache() {
endFrame();
buffer->release();
}
void set(MTL::Device* dev) {
device = dev;
create();
}
void endFrame() {
ptr = 0;
for (auto buffer : additionalAllocations) {
buffer->release();
}
additionalAllocations.clear();
}
BufferHandle get(const void* data, usize size) {
// If the vertex buffer is too large, just create a new one
if (ptr + size > CACHE_BUFFER_SIZE) {
MTL::Buffer* newBuffer = device->newBuffer(data, size, MTL::ResourceStorageModeShared);
newBuffer->setLabel(toNSString("Additional vertex buffer"));
additionalAllocations.push_back(newBuffer);
Helpers::warn("Vertex buffer doesn't have enough space, creating a new buffer");
return BufferHandle{newBuffer, 0};
}
// Copy the data into the buffer
std::memcpy((char*)buffer->contents() + ptr, data, size);
auto oldPtr = ptr;
ptr += size;
return BufferHandle{buffer, oldPtr};
}
void reset() {
endFrame();
if (buffer) {
buffer->release();
create();
}
}
private:
MTL::Buffer* buffer = nullptr;
usize ptr = 0;
std::vector<MTL::Buffer*> additionalAllocations;
MTL::Device* device;
void create() {
buffer = device->newBuffer(CACHE_BUFFER_SIZE, MTL::ResourceStorageModeShared);
buffer->setLabel(toNSString("Shared vertex buffer"));
}
};
} // namespace Metal