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27 lines
No EOL
687 B
C++
27 lines
No EOL
687 B
C++
#pragma once
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#include <array>
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#include "helpers.hpp"
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#include "memory.hpp"
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#include "PICA/shader_unit.hpp"
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class GPU {
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Memory& mem;
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static constexpr u32 regNum = 0x300;
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ShaderUnit shaderUnit;
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std::array<u32, regNum> regs; // GPU internal registers
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void drawArrays();
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public:
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GPU(Memory& mem) : mem(mem) {}
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void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control);
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void reset();
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// Used by the GSP GPU service for readHwRegs/writeHwRegs/writeHwRegsMasked
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u32 readReg(u32 address);
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void writeReg(u32 address, u32 value);
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// Used when processing GPU command lists
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u32 readInternalReg(u32 index);
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void writeInternalReg(u32 index, u32 value, u32 mask);
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}; |