Panda3DS/include/PICA/shader.hpp
2022-09-22 03:46:19 +03:00

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No EOL
954 B
C++

#pragma once
#include <algorithm>
#include <array>
#include <cstring>
#include "helpers.hpp"
class PICAShader {
int bufferIndex; // Index of the next instruction to overwrite
public:
std::array<u32, 512> loadedShader; // Currently loaded & active shader
std::array<u32, 512> bufferedShader; // Shader to be transferred when the SH_CODETRANSFER_END reg gets written to
u32 boolUniform;
std::array<u32, 4> intUniforms;
std::array<u32, 8> floatUniforms;
void reset() {
loadedShader.fill(0);
bufferedShader.fill(0);
intUniforms.fill(0);
floatUniforms.fill(0);
boolUniform = 0;
bufferIndex = 0;
}
void finalize() {
std::memcpy(&loadedShader[0], &bufferedShader[0], 512 * sizeof(u32));
}
void setBufferIndex(u32 offset) {
if (offset != 0) Helpers::panic("Is this register 9 or 11 bit?");
bufferIndex = (offset >> 2) & 511;
}
void uploadWord(u32 word) {
bufferedShader[bufferIndex++] = word;
bufferIndex &= 511;
}
};