Panda3DS/src/core/action_replay.cpp
2023-07-21 14:49:04 +03:00

224 lines
No EOL
7.2 KiB
C++

#include "action_replay.hpp"
ActionReplay::ActionReplay(Memory& mem, HIDService& hid) : mem(mem), hid(hid) { reset(); }
void ActionReplay::reset() {
// Default value of storage regs is 0
storage1 = 0;
storage2 = 0;
// TODO: Is the active storage persistent or not?
activeStorage = &storage1;
}
void ActionReplay::runCheat(const Cheat& cheat) {
// Set offset and data registers to 0 at the start of a cheat
data1 = data2 = offset1 = offset2 = 0;
pc = 0;
ifStackIndex = 0;
loopStackIndex = 0;
running = true;
activeOffset = &offset1;
activeData = &data1;
while (running) {
// See if we can fetch 1 64-bit opcode, otherwise we're out of bounds. Cheats seem to end when going out of bounds?
if (pc + 1 >= cheat.size()) {
return;
}
// Fetch instruction
const u32 instruction = cheat[pc++];
// Instructions D0000000 00000000 and D2000000 00000000 are unconditional
bool isUnconditional = cheat[pc] == 0 && (instruction == 0xD0000000 || instruction == 0xD2000000);
if (ifStackIndex > 0 && !isUnconditional && !ifStack[ifStackIndex - 1]) {
pc++; // Eat up dummy word
continue; // Skip conditional instructions where the condition is false
}
runInstruction(cheat, instruction);
}
}
u8 ActionReplay::read8(u32 addr) { return mem.read8(addr); }
u16 ActionReplay::read16(u32 addr) { return mem.read16(addr); }
u32 ActionReplay::read32(u32 addr) { return mem.read32(addr); }
// Some AR cheats seem to want to write to unmapped memory or memory that straight up does not exist
#define MAKE_WRITE_HANDLER(size) \
void ActionReplay::write##size(u32 addr, u##size value) { \
auto pointerWrite = mem.getWritePointer(addr); \
if (pointerWrite) { \
*(u##size*)pointerWrite = value; \
} else { \
auto pointerRead = mem.getReadPointer(addr); \
if (pointerRead) { \
*(u##size*)pointerRead = value; \
} else { \
Helpers::warn("AR code tried to write to invalid address: %08X\n", addr); \
} \
} \
}
MAKE_WRITE_HANDLER(8)
MAKE_WRITE_HANDLER(16)
MAKE_WRITE_HANDLER(32)
#undef MAKE_WRITE_HANDLER
void ActionReplay::runInstruction(const Cheat& cheat, u32 instruction) {
// Top nibble determines the instruction type
const u32 type = instruction >> 28;
switch (type) {
// 32-bit write to [XXXXXXX + offset]
case 0x0: {
const u32 baseAddr = Helpers::getBits<0, 28>(instruction);
const u32 value = cheat[pc++];
write32(baseAddr + *activeOffset, value);
break;
}
// 16-bit write to [XXXXXXX + offset]
case 0x1: {
const u32 baseAddr = Helpers::getBits<0, 28>(instruction);
const u16 value = u16(cheat[pc++]);
write16(baseAddr + *activeOffset, value);
break;
}
// 8-bit write to [XXXXXXX + offset]
case 0x2: {
const u32 baseAddr = Helpers::getBits<0, 28>(instruction);
const u8 value = u8(cheat[pc++]);
write8(baseAddr + *activeOffset, value);
break;
}
#define MAKE_IF_INSTRUCTION(opcode, comparator) \
case opcode: { \
const u32 baseAddr = Helpers::getBits<0, 28>(instruction); \
const u32 imm = cheat[pc++]; \
const u32 value = read32(baseAddr + *activeOffset); \
\
pushConditionBlock(imm comparator value); \
break; \
}
// Greater Than (YYYYYYYY > [XXXXXXX + offset]) (Unsigned)
MAKE_IF_INSTRUCTION(3, >)
// Less Than (YYYYYYYY < [XXXXXXX + offset]) (Unsigned)
MAKE_IF_INSTRUCTION(4, <)
// Equal to (YYYYYYYY == [XXXXXXX + offset]) (Unsigned)
MAKE_IF_INSTRUCTION(5, ==)
// Not Equal (YYYYYYYY != [XXXXXXX + offset]) (Unsigned)
MAKE_IF_INSTRUCTION(6, !=)
#undef MAKE_IF_INSTRUCTION
case 0xD: executeDType(cheat, instruction); break;
default: Helpers::panic("Unimplemented ActionReplay instruction type %X", type); break;
}
}
void ActionReplay::executeDType(const Cheat& cheat, u32 instruction) {
switch (instruction) {
case 0xD3000000: offset1 = cheat[pc++]; break;
case 0xD3000001: offset2 = cheat[pc++]; break;
case 0xDC000000: *activeOffset += cheat[pc++]; break;
// DD000000 XXXXXXXX - if KEYPAD has value XXXXXXXX execute next block
case 0xDD000000: {
const u32 mask = cheat[pc++];
const u32 buttons = hid.getOldButtons();
pushConditionBlock((buttons & mask) == mask);
break;
}
// Offset register ops
case 0xDF000000: {
const u32 subopcode = cheat[pc++];
switch (subopcode) {
case 0x00000000: activeOffset = &offset1; break;
case 0x00000001: activeOffset = &offset2; break;
case 0x00010000: offset2 = offset1; break;
case 0x00010001: offset1 = offset2; break;
case 0x00020000: data1 = offset1; break;
case 0x00020001: data2 = offset2; break;
default:
Helpers::warn("Unknown ActionReplay offset operation");
running = false;
break;
}
break;
}
// Data register operations
case 0xDF000001: {
const u32 subopcode = cheat[pc++];
switch (subopcode) {
case 0x00000000: activeData = &data1; break;
case 0x00000001: activeData = &data2; break;
case 0x00010000: data2 = data1; break;
case 0x00010001: data1 = data2; break;
case 0x00020000: offset1 = data1; break;
case 0x00020001: offset2 = data2; break;
default:
Helpers::warn("Unknown ActionReplay data operation");
running = false;
break;
}
break;
}
// Storage register operations
case 0xDF000002: {
const u32 subopcode = cheat[pc++];
switch (subopcode) {
case 0x00000000: activeStorage = &storage1; break;
case 0x00000001: activeStorage = &storage2; break;
case 0x00010000: data1 = storage1; break;
case 0x00010001: data2 = storage2; break;
case 0x00020000: storage1 = data1; break;
case 0x00020001: storage2 = data2; break;
default:
Helpers::warn("Unknown ActionReplay data operation: %08X", subopcode);
running = false;
break;
}
break;
}
// Control flow block operations
case 0xD2000000: {
const u32 subopcode = cheat[pc++];
switch (subopcode) {
// Ends all loop/execute blocks
case 0:
loopStackIndex = 0;
ifStackIndex = 0;
break;
default: Helpers::panic("Unknown ActionReplay control flow operation: %08X", subopcode); break;
}
break;
}
default: Helpers::panic("ActionReplay: Unimplemented d-type opcode: %08X", instruction); break;
}
}
void ActionReplay::pushConditionBlock(bool condition) {
if (ifStackIndex >= 32) {
Helpers::warn("ActionReplay if stack overflowed");
running = false;
return;
}
ifStack[ifStackIndex++] = condition;
}