Panda3DS/include/cpu_dynarmic.hpp
wheremyfoodat 082b6216b3
Update home menu branch (#759)
* Fix typo (#680)

Co-authored-by: Noumi <139501014+noumidev@users.noreply.github.com>

* More PTM stuff

Co-Authored-By: Noumi <139501014+noumidev@users.noreply.github.com>

* Make system language configurable

* Fix building crypto++ for x64 target on Apple silicon MacOS

* Attempt to switch to M1 runners again

* Prevent selecting Vulkan renderer in Qt frontend and present a message

* Libretro: Add system language option

* Only enable audio by default on libretro for now

* CMake: Bump version

* Store configuration file in AppData root if not in working directory (#693)

* Store configuration file in AppData root if not in working directory

This fixes MacOS app bundles, as the emulator cannot write the config
file into the app bundle.

* Remove duplicate fs calls

* I'm an idiot sandwich

---------

Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>

* GL: Add usingGLES to driverInfo struct (#694)

* Wayland fixes part 1

* Support GLES on desktop

* Qt: Fix Wayland support

Qt will only create a Wayland surface when show() is called on the main
window and on the ScreenWidget. Thus, call the function before creating
the GL context.

Doesn't cause regressions on XWayland, untested in other platforms.

Fixes #586

* No need to call screen->show() twice

* Fix disabling Wayland & building on some distros (#700)

* GLES: Properly stub out logic ops

* Fix git versioning

* Android_Build: Implement ccache (#703)

* Android_Build: Implement ccache

* Update Android_Build.yml

* Update Android_Build.yml

---------

Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>

* Removed dead Citra link in readme (#706)

* CRO: Lighter icache flushes

* Implement Luma icache SVCs

* Add missing SVC logs

* GPU: Add sw texture copies

* Use vk::detail::DynamicLoader instead of vk::DynamicLoader (#710)

* Use vk::detail::DynamicLoader instead of vk::DynamicLoader

* Update renderer_vk.cpp

* Vk: Fix typo

* Vk: Lock CI runners to SDK version 1.3.301 temporarily

* Vk: Fixing CI pt 2

* Vulkan: Fixing CI pt 3

* Vk: Fix typo

* Temporarily give 80MB to all processes (#715)

* Try to cross-compile Libretro core for arm64 (#717)

* Try to cross-compile Libretro core for arm64

* Bonk

* Update Hydra_Build.yml

* [WIP] Libretro: Add audio support (#714)

* Libretro: Add audio support

* Adding audio interface part 1

* Audio device pt 2

* More audio device

* More audio device

* Morea uudi odevice

* More audio device

* More audio device

* More audio device

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Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>

* Libretro audio device: Fix frame count

* Mark audio devices as final

* Add toggle for libretro audio device (#719)

* Very important work (#720)

* Very important work

* Most important fix

* Add more HLE service calls for eshop (#721)

* CI: Fix Vulkan SDK action (#723)

* GPU registers: Fix writes to some registers ignoring the mask (#725)

Co-authored-by: henry <23128103+atem2069@users.noreply.github.com>

* OLED theme

* OLED theme config fix (#736)

Co-authored-by: smiRaphi <neogt404@gmail.com>

* Adding Swedish translation

* Fix Metal renderer compilation on iOS

* [Core] Improve iOS compilation workflow

* [Qt] Hook Swedish to UI

* AppDataDocumentProvider: Typo (#740)

* More iOS work

* More iOS progress

* More iOS work

* AppDataDocumentProvider: Add missing ``COLUMN_FLAGS`` in the default document projectation (#741)

Fixes unable to copy files from device to app's internal storage problem

* More iOS work

* ios: Simplify MTKView interface (still doesn't work though)

* ios: Pass CAMetalLayer instead of void* to Obj-C++ bridging header

* Fix bridging cast

* FINALLY IOS GRAPHICS

* ios: Remove printf spam

* Metal: Reimplement some texture formats on iOS

* metal: implement texture decoder

* metal: check for format support

* metal: implement texture swizzling

* metal: remove unused texture functions

* Shadergen types: Add Metal & MSL

* Format

* Undo submodule changes

* Readme: Add Chonkystation 3

* Metal: Use std::unique_ptr for texture decode

* AppDataDocumentProvider: Allow to remove documents (#744)

* AppDataDocumentProvider: Allow to remove documents

* Typo

* Metal renderer fixes for iOS

* iOS driver: Add doc comments

* iOS: Add frontend & frontend build files (#746)

* iOS: Add SwiftUI part to repo

* Add iOS build script

* Update SDL2 submodule

* Fix iOS build script

* CI: Update xcode tools for iOS

* Update iOS_Build.yml

* Update iOS build

* Lower XCode version

* A

* Update project.pbxproj

* Update iOS_Build.yml

* Update iOS_Build.yml

* Update build.sh

* iOS: Fail on build error

* iOS: Add file picker (#747)

* iOS: Add file picker

* Fix lock placement

* Qt: Add runpog icon (#752)

* Update discord-rpc submodule (#753)

* Remove cryptoppwin submodule (#754)

* Add optional texture hashing

* Fix build on new Vk SDK (#757)

Co-authored-by: Nadia Holmquist Pedersen <893884+nadiaholmquist@users.noreply.github.com>

* CI: Use new Vulkan SDK

---------

Co-authored-by: Noumi <139501014+noumidev@users.noreply.github.com>
Co-authored-by: Thomas <thomas@thomasw.dev>
Co-authored-by: Thomas <twvd@users.noreply.github.com>
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Co-authored-by: Daniel Nylander <po@danielnylander.se>
Co-authored-by: Samuliak <samuliak77@gmail.com>
Co-authored-by: Albert <45282415+ggrtk@users.noreply.github.com>
Co-authored-by: Nadia Holmquist Pedersen <893884+nadiaholmquist@users.noreply.github.com>
2025-06-23 04:59:22 +03:00

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4.8 KiB
C++

#pragma once
#include <span>
#include "dynarmic/interface/A32/a32.h"
#include "dynarmic/interface/A32/config.h"
#include "dynarmic/interface/exclusive_monitor.h"
#include "dynarmic_cp15.hpp"
#include "helpers.hpp"
#include "kernel.hpp"
#include "memory.hpp"
#include "scheduler.hpp"
class Emulator;
class CPU;
class MyEnvironment final : public Dynarmic::A32::UserCallbacks {
public:
u64 ticksLeft = 0;
Memory& mem;
Kernel& kernel;
Scheduler& scheduler;
u64 getCyclesForInstruction(bool isThumb, u32 instruction);
u8 MemoryRead8(u32 vaddr) override {
return mem.read8(vaddr);
}
u16 MemoryRead16(u32 vaddr) override {
return mem.read16(vaddr);
}
u32 MemoryRead32(u32 vaddr) override {
return mem.read32(vaddr);
}
u64 MemoryRead64(u32 vaddr) override {
return mem.read64(vaddr);
}
void MemoryWrite8(u32 vaddr, u8 value) override {
mem.write8(vaddr, value);
}
void MemoryWrite16(u32 vaddr, u16 value) override {
mem.write16(vaddr, value);
}
void MemoryWrite32(u32 vaddr, u32 value) override {
mem.write32(vaddr, value);
}
void MemoryWrite64(u32 vaddr, u64 value) override {
mem.write64(vaddr, value);
}
#define makeExclusiveWriteHandler(size) \
bool MemoryWriteExclusive##size(u32 vaddr, u##size value, u##size expected) override { \
u##size current = mem.read##size(vaddr); /* Get current value */ \
if (current == expected) { /* Perform the write if current == expected */ \
mem.write##size(vaddr, value); \
return true; /* Exclusive write succeeded */ \
} \
\
return false; /* Exclusive write failed */ \
}
makeExclusiveWriteHandler(8)
makeExclusiveWriteHandler(16)
makeExclusiveWriteHandler(32)
makeExclusiveWriteHandler(64)
#undef makeExclusiveWriteHandler
void InterpreterFallback(u32 pc, size_t num_instructions) override {
// This is never called in practice.
std::terminate();
}
void CallSVC(u32 swi) override {
kernel.serviceSVC(swi);
}
void ExceptionRaised(u32 pc, Dynarmic::A32::Exception exception) override {
switch (exception) {
case Dynarmic::A32::Exception::UnpredictableInstruction:
Helpers::panic("Unpredictable instruction at pc = %08X", pc);
break;
default: Helpers::panic("Fired exception oops");
}
}
void AddTicks(u64 ticks) override {
scheduler.currentTimestamp += ticks;
if (ticks > ticksLeft) {
ticksLeft = 0;
return;
}
ticksLeft -= ticks;
}
u64 GetTicksRemaining() override {
return ticksLeft;
}
u64 GetTicksForCode(bool isThumb, u32 vaddr, u32 instruction) override {
return getCyclesForInstruction(isThumb, instruction);
}
MyEnvironment(Memory& mem, Kernel& kernel, Scheduler& scheduler) : mem(mem), kernel(kernel), scheduler(scheduler) {}
};
class CPU {
std::unique_ptr<Dynarmic::A32::Jit> jit;
std::shared_ptr<CP15> cp15;
// Make exclusive monitor with only 1 CPU core
Dynarmic::ExclusiveMonitor exclusiveMonitor{1};
MyEnvironment env;
Memory& mem;
Scheduler& scheduler;
Emulator& emu;
public:
static constexpr u64 ticksPerSec = Scheduler::arm11Clock;
CPU(Memory& mem, Kernel& kernel, Emulator& emu);
void reset();
void setReg(int index, u32 value) {
jit->Regs()[index] = value;
}
u32 getReg(int index) {
return jit->Regs()[index];
}
std::span<u32, 16> regs() { return jit->Regs(); }
// Get reference to array of FPRs. This array consists of the FPRs as single precision values
// Hence why its base type is u32
std::span<u32, 32> fprs() { return std::span(jit->ExtRegs()).first<32>(); }
void setCPSR(u32 value) {
jit->SetCpsr(value);
}
u32 getCPSR() {
return jit->Cpsr();
}
void setFPSCR(u32 value) {
jit->SetFpscr(value);
}
u32 getFPSCR() {
return jit->Fpscr();
}
// Set the base pointer to thread-local storage, stored in a CP15 register on the 3DS
void setTLSBase(u32 value) {
cp15->setTLSBase(value);
}
u64 getTicks() {
return scheduler.currentTimestamp;
}
// Get reference to tick count. Memory needs access to this
u64& getTicksRef() {
return scheduler.currentTimestamp;
}
Scheduler& getScheduler() {
return scheduler;
}
void addTicks(u64 ticks) { env.AddTicks(ticks); }
void clearCache() { jit->ClearCache(); }
void clearCacheRange(u32 start, u32 size) { jit->InvalidateCacheRange(start, size); }
void runFrame();
};