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* Fix typo (#680) Co-authored-by: Noumi <139501014+noumidev@users.noreply.github.com> * More PTM stuff Co-Authored-By: Noumi <139501014+noumidev@users.noreply.github.com> * Make system language configurable * Fix building crypto++ for x64 target on Apple silicon MacOS * Attempt to switch to M1 runners again * Prevent selecting Vulkan renderer in Qt frontend and present a message * Libretro: Add system language option * Only enable audio by default on libretro for now * CMake: Bump version * Store configuration file in AppData root if not in working directory (#693) * Store configuration file in AppData root if not in working directory This fixes MacOS app bundles, as the emulator cannot write the config file into the app bundle. * Remove duplicate fs calls * I'm an idiot sandwich --------- Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com> * GL: Add usingGLES to driverInfo struct (#694) * Wayland fixes part 1 * Support GLES on desktop * Qt: Fix Wayland support Qt will only create a Wayland surface when show() is called on the main window and on the ScreenWidget. Thus, call the function before creating the GL context. Doesn't cause regressions on XWayland, untested in other platforms. Fixes #586 * No need to call screen->show() twice * Fix disabling Wayland & building on some distros (#700) * GLES: Properly stub out logic ops * Fix git versioning * Android_Build: Implement ccache (#703) * Android_Build: Implement ccache * Update Android_Build.yml * Update Android_Build.yml --------- Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com> * Removed dead Citra link in readme (#706) * CRO: Lighter icache flushes * Implement Luma icache SVCs * Add missing SVC logs * GPU: Add sw texture copies * Use vk::detail::DynamicLoader instead of vk::DynamicLoader (#710) * Use vk::detail::DynamicLoader instead of vk::DynamicLoader * Update renderer_vk.cpp * Vk: Fix typo * Vk: Lock CI runners to SDK version 1.3.301 temporarily * Vk: Fixing CI pt 2 * Vulkan: Fixing CI pt 3 * Vk: Fix typo * Temporarily give 80MB to all processes (#715) * Try to cross-compile Libretro core for arm64 (#717) * Try to cross-compile Libretro core for arm64 * Bonk * Update Hydra_Build.yml * [WIP] Libretro: Add audio support (#714) * Libretro: Add audio support * Adding audio interface part 1 * Audio device pt 2 * More audio device * More audio device * Morea uudi odevice * More audio device * More audio device * More audio device --------- Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com> * Libretro audio device: Fix frame count * Mark audio devices as final * Add toggle for libretro audio device (#719) * Very important work (#720) * Very important work * Most important fix * Add more HLE service calls for eshop (#721) * CI: Fix Vulkan SDK action (#723) * GPU registers: Fix writes to some registers ignoring the mask (#725) Co-authored-by: henry <23128103+atem2069@users.noreply.github.com> * OLED theme * OLED theme config fix (#736) Co-authored-by: smiRaphi <neogt404@gmail.com> * Adding Swedish translation * Fix Metal renderer compilation on iOS * [Core] Improve iOS compilation workflow * [Qt] Hook Swedish to UI * AppDataDocumentProvider: Typo (#740) * More iOS work * More iOS progress * More iOS work * AppDataDocumentProvider: Add missing ``COLUMN_FLAGS`` in the default document projectation (#741) Fixes unable to copy files from device to app's internal storage problem * More iOS work * ios: Simplify MTKView interface (still doesn't work though) * ios: Pass CAMetalLayer instead of void* to Obj-C++ bridging header * Fix bridging cast * FINALLY IOS GRAPHICS * ios: Remove printf spam * Metal: Reimplement some texture formats on iOS * metal: implement texture decoder * metal: check for format support * metal: implement texture swizzling * metal: remove unused texture functions * Shadergen types: Add Metal & MSL * Format * Undo submodule changes * Readme: Add Chonkystation 3 * Metal: Use std::unique_ptr for texture decode * AppDataDocumentProvider: Allow to remove documents (#744) * AppDataDocumentProvider: Allow to remove documents * Typo * Metal renderer fixes for iOS * iOS driver: Add doc comments * iOS: Add frontend & frontend build files (#746) * iOS: Add SwiftUI part to repo * Add iOS build script * Update SDL2 submodule * Fix iOS build script * CI: Update xcode tools for iOS * Update iOS_Build.yml * Update iOS build * Lower XCode version * A * Update project.pbxproj * Update iOS_Build.yml * Update iOS_Build.yml * Update build.sh * iOS: Fail on build error * iOS: Add file picker (#747) * iOS: Add file picker * Fix lock placement * Qt: Add runpog icon (#752) * Update discord-rpc submodule (#753) * Remove cryptoppwin submodule (#754) * Add optional texture hashing * Fix build on new Vk SDK (#757) Co-authored-by: Nadia Holmquist Pedersen <893884+nadiaholmquist@users.noreply.github.com> * CI: Use new Vulkan SDK --------- Co-authored-by: Noumi <139501014+noumidev@users.noreply.github.com> Co-authored-by: Thomas <thomas@thomasw.dev> Co-authored-by: Thomas <twvd@users.noreply.github.com> Co-authored-by: Daniel López Guimaraes <danielectra@outlook.com> Co-authored-by: Jonian Guveli <jonian@hardpixel.eu> Co-authored-by: Ishan09811 <156402647+Ishan09811@users.noreply.github.com> Co-authored-by: Auxy6858 <71662994+Auxy6858@users.noreply.github.com> Co-authored-by: Paris Oplopoios <parisoplop@gmail.com> Co-authored-by: henry <23128103+atem2069@users.noreply.github.com> Co-authored-by: smiRaphi <neogt404@gmail.com> Co-authored-by: smiRaphi <87574679+smiRaphi@users.noreply.github.com> Co-authored-by: Daniel Nylander <po@danielnylander.se> Co-authored-by: Samuliak <samuliak77@gmail.com> Co-authored-by: Albert <45282415+ggrtk@users.noreply.github.com> Co-authored-by: Nadia Holmquist Pedersen <893884+nadiaholmquist@users.noreply.github.com>
158 lines
8.7 KiB
C++
158 lines
8.7 KiB
C++
// base64.h - originally written and placed in the public domain by Wei Dai
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/// \file base64.h
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/// \brief Classes for the Base64Encoder, Base64Decoder, Base64URLEncoder and Base64URLDecoder
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#ifndef CRYPTOPP_BASE64_H
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#define CRYPTOPP_BASE64_H
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#include "cryptlib.h"
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#include "basecode.h"
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NAMESPACE_BEGIN(CryptoPP)
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/// \brief Base64 encodes data using DUDE
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/// \details Base64 encodes data per <A HREF="http://tools.ietf.org/html/rfc4648#section-4">RFC 4648, Base 64 Encoding</A>.
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class Base64Encoder : public SimpleProxyFilter
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{
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public:
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/// \brief Construct a Base64Encoder
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/// \param attachment a BufferedTrasformation to attach to this object
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/// \param insertLineBreaks a BufferedTrasformation to attach to this object
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/// \param maxLineLength the length of a line if line breaks are used
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/// \details Base64Encoder constructs a default encoder. The constructor lacks a parameter for padding, and you must
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/// use IsolatedInitialize() to modify the Base64Encoder after construction.
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/// \sa IsolatedInitialize() for an example of modifying an encoder after construction.
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Base64Encoder(BufferedTransformation *attachment = NULLPTR, bool insertLineBreaks = true, int maxLineLength = 72)
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: SimpleProxyFilter(new BaseN_Encoder(new Grouper), attachment)
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{
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IsolatedInitialize(MakeParameters(Name::InsertLineBreaks(), insertLineBreaks)(Name::MaxLineLength(), maxLineLength));
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}
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/// \brief Initialize or reinitialize this object, without signal propagation
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/// \param parameters a set of NameValuePairs used to initialize this object
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/// \details IsolatedInitialize() is used to initialize or reinitialize an object using a variable
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/// number of arbitrarily typed arguments. IsolatedInitialize() does not call Initialize() on attached
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/// transformations. If initialization should be propagated, then use the Initialize() function.
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/// \details The following code modifies the padding and line break parameters for an encoder:
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/// <pre>
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/// Base64Encoder encoder;
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/// AlgorithmParameters params = MakeParameters(Pad(), false)(InsertLineBreaks(), false);
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/// encoder.IsolatedInitialize(params);</pre>
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/// \details You can change the encoding to RFC 4648 web safe alphabet by performing the following:
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/// <pre>
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/// Base64Encoder encoder;
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/// const byte ALPHABET[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-_";
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/// AlgorithmParameters params = MakeParameters(Name::EncodingLookupArray(),(const byte *)ALPHABET);
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/// encoder.IsolatedInitialize(params);</pre>
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/// \details If you change the encoding alphabet, then you will need to change the decoding alphabet \a and
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/// the decoder's lookup table.
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/// \sa Base64URLEncoder for an encoder that provides the web safe alphabet, and Base64Decoder::IsolatedInitialize()
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/// for an example of modifying a decoder's lookup table after construction.
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void IsolatedInitialize(const NameValuePairs ¶meters);
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};
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/// \brief Base64 decodes data using DUDE
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/// \details Base64 encodes data per <A HREF="http://tools.ietf.org/html/rfc4648#section-4">RFC 4648, Base 64 Encoding</A>.
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class Base64Decoder : public BaseN_Decoder
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{
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public:
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/// \brief Construct a Base64Decoder
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/// \param attachment a BufferedTrasformation to attach to this object
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/// \sa IsolatedInitialize() for an example of modifying an encoder after construction.
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Base64Decoder(BufferedTransformation *attachment = NULLPTR)
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: BaseN_Decoder(GetDecodingLookupArray(), 6, attachment) {}
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/// \brief Initialize or reinitialize this object, without signal propagation
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/// \param parameters a set of NameValuePairs used to initialize this object
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/// \details IsolatedInitialize() is used to initialize or reinitialize an object using a variable
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/// number of arbitrarily typed arguments. IsolatedInitialize() does not call Initialize() on attached
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/// transformations. If initialization should be propagated, then use the Initialize() function.
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/// \details The default decoding alpahbet is RFC 4868. You can change the to RFC 4868 web safe alphabet
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/// by performing the following:
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/// <pre>
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/// int lookup[256];
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/// const byte ALPHABET[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-_";
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/// Base64Decoder::InitializeDecodingLookupArray(lookup, ALPHABET, 64, false);
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///
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/// Base64Decoder decoder;
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/// AlgorithmParameters params = MakeParameters(Name::DecodingLookupArray(),(const int *)lookup);
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/// decoder.IsolatedInitialize(params);</pre>
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/// \sa Base64URLDecoder for a decoder that provides the web safe alphabet, and Base64Encoder::IsolatedInitialize()
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/// for an example of modifying an encoder's alphabet after construction.
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void IsolatedInitialize(const NameValuePairs ¶meters);
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private:
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/// \brief Provides the default decoding lookup table
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/// \return default decoding lookup table
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static const int * CRYPTOPP_API GetDecodingLookupArray();
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};
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/// \brief Base64 encodes data using a web safe alphabet
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/// \details Base64 encodes data per <A HREF="http://tools.ietf.org/html/rfc4648#section-5">RFC 4648, Base 64 Encoding
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/// with URL and Filename Safe Alphabet</A>.
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class Base64URLEncoder : public SimpleProxyFilter
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{
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public:
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/// \brief Construct a Base64URLEncoder
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/// \param attachment a BufferedTrasformation to attach to this object
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/// \param insertLineBreaks a BufferedTrasformation to attach to this object
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/// \param maxLineLength the length of a line if line breaks are used
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/// \details Base64URLEncoder() constructs a default encoder using a web safe alphabet. The constructor ignores
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/// insertLineBreaks and maxLineLength because the web and URL safe specifications don't use them. They are
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/// present in the constructor for API compatibility with Base64Encoder so it is a drop-in replacement. The
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/// constructor also disables padding on the encoder for the same reason.
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/// \details If you need line breaks or padding, then you must use IsolatedInitialize() to set them
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/// after constructing a Base64URLEncoder.
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/// \sa Base64Encoder for an encoder that provides a classic alphabet, and Base64URLEncoder::IsolatedInitialize
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/// for an example of modifying an encoder after construction.
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Base64URLEncoder(BufferedTransformation *attachment = NULLPTR, bool insertLineBreaks = false, int maxLineLength = -1)
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: SimpleProxyFilter(new BaseN_Encoder(new Grouper), attachment)
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{
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CRYPTOPP_UNUSED(insertLineBreaks), CRYPTOPP_UNUSED(maxLineLength);
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IsolatedInitialize(MakeParameters(Name::InsertLineBreaks(), false)(Name::MaxLineLength(), -1)(Name::Pad(),false));
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}
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/// \details IsolatedInitialize() is used to initialize or reinitialize an object using a variable
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/// number of arbitrarily typed arguments. IsolatedInitialize() does not call Initialize() on attached
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/// transformations. If initialization should be propagated, then use the Initialize() function.
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/// \details The following code modifies the padding and line break parameters for an encoder:
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/// <pre>
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/// Base64URLEncoder encoder;
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/// AlgorithmParameters params = MakeParameters(Name::Pad(), true)(Name::InsertLineBreaks(), true);
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/// encoder.IsolatedInitialize(params);</pre>
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/// \sa Base64Encoder for an encoder that provides a classic alphabet.
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void IsolatedInitialize(const NameValuePairs ¶meters);
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};
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/// \brief Base64 decodes data using a web safe alphabet
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/// \details Base64 encodes data per <A HREF="http://tools.ietf.org/html/rfc4648#section-5">RFC 4648, Base 64 Encoding
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/// with URL and Filename Safe Alphabet</A>.
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class Base64URLDecoder : public BaseN_Decoder
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{
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public:
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/// \brief Construct a Base64URLDecoder
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/// \param attachment a BufferedTrasformation to attach to this object
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/// \details Base64URLDecoder() constructs a default decoder using a web safe alphabet.
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/// \sa Base64Decoder for a decoder that provides a classic alphabet.
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Base64URLDecoder(BufferedTransformation *attachment = NULLPTR)
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: BaseN_Decoder(GetDecodingLookupArray(), 6, attachment) {}
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/// \brief Initialize or reinitialize this object, without signal propagation
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/// \param parameters a set of NameValuePairs used to initialize this object
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/// \details IsolatedInitialize() is used to initialize or reinitialize an object using a variable
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/// number of arbitrarily typed arguments. IsolatedInitialize() does not call Initialize() on
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/// attached transformations. If initialization should be propagated, then use the Initialize() function.
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/// \sa Base64Decoder for a decoder that provides a classic alphabet, and Base64URLEncoder::IsolatedInitialize
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/// for an example of modifying an encoder after construction.
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void IsolatedInitialize(const NameValuePairs ¶meters);
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private:
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/// \brief Provides the default decoding lookup table
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/// \return default decoding lookup table
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static const int * CRYPTOPP_API GetDecodingLookupArray();
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};
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NAMESPACE_END
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#endif
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