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* Fix typo (#680) Co-authored-by: Noumi <139501014+noumidev@users.noreply.github.com> * More PTM stuff Co-Authored-By: Noumi <139501014+noumidev@users.noreply.github.com> * Make system language configurable * Fix building crypto++ for x64 target on Apple silicon MacOS * Attempt to switch to M1 runners again * Prevent selecting Vulkan renderer in Qt frontend and present a message * Libretro: Add system language option * Only enable audio by default on libretro for now * CMake: Bump version * Store configuration file in AppData root if not in working directory (#693) * Store configuration file in AppData root if not in working directory This fixes MacOS app bundles, as the emulator cannot write the config file into the app bundle. * Remove duplicate fs calls * I'm an idiot sandwich --------- Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com> * GL: Add usingGLES to driverInfo struct (#694) * Wayland fixes part 1 * Support GLES on desktop * Qt: Fix Wayland support Qt will only create a Wayland surface when show() is called on the main window and on the ScreenWidget. Thus, call the function before creating the GL context. Doesn't cause regressions on XWayland, untested in other platforms. Fixes #586 * No need to call screen->show() twice * Fix disabling Wayland & building on some distros (#700) * GLES: Properly stub out logic ops * Fix git versioning * Android_Build: Implement ccache (#703) * Android_Build: Implement ccache * Update Android_Build.yml * Update Android_Build.yml --------- Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com> * Removed dead Citra link in readme (#706) * CRO: Lighter icache flushes * Implement Luma icache SVCs * Add missing SVC logs * GPU: Add sw texture copies * Use vk::detail::DynamicLoader instead of vk::DynamicLoader (#710) * Use vk::detail::DynamicLoader instead of vk::DynamicLoader * Update renderer_vk.cpp * Vk: Fix typo * Vk: Lock CI runners to SDK version 1.3.301 temporarily * Vk: Fixing CI pt 2 * Vulkan: Fixing CI pt 3 * Vk: Fix typo * Temporarily give 80MB to all processes (#715) * Try to cross-compile Libretro core for arm64 (#717) * Try to cross-compile Libretro core for arm64 * Bonk * Update Hydra_Build.yml * [WIP] Libretro: Add audio support (#714) * Libretro: Add audio support * Adding audio interface part 1 * Audio device pt 2 * More audio device * More audio device * Morea uudi odevice * More audio device * More audio device * More audio device --------- Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com> * Libretro audio device: Fix frame count * Mark audio devices as final * Add toggle for libretro audio device (#719) * Very important work (#720) * Very important work * Most important fix * Add more HLE service calls for eshop (#721) * CI: Fix Vulkan SDK action (#723) * GPU registers: Fix writes to some registers ignoring the mask (#725) Co-authored-by: henry <23128103+atem2069@users.noreply.github.com> * OLED theme * OLED theme config fix (#736) Co-authored-by: smiRaphi <neogt404@gmail.com> * Adding Swedish translation * Fix Metal renderer compilation on iOS * [Core] Improve iOS compilation workflow * [Qt] Hook Swedish to UI * AppDataDocumentProvider: Typo (#740) * More iOS work * More iOS progress * More iOS work * AppDataDocumentProvider: Add missing ``COLUMN_FLAGS`` in the default document projectation (#741) Fixes unable to copy files from device to app's internal storage problem * More iOS work * ios: Simplify MTKView interface (still doesn't work though) * ios: Pass CAMetalLayer instead of void* to Obj-C++ bridging header * Fix bridging cast * FINALLY IOS GRAPHICS * ios: Remove printf spam * Metal: Reimplement some texture formats on iOS * metal: implement texture decoder * metal: check for format support * metal: implement texture swizzling * metal: remove unused texture functions * Shadergen types: Add Metal & MSL * Format * Undo submodule changes * Readme: Add Chonkystation 3 * Metal: Use std::unique_ptr for texture decode * AppDataDocumentProvider: Allow to remove documents (#744) * AppDataDocumentProvider: Allow to remove documents * Typo * Metal renderer fixes for iOS * iOS driver: Add doc comments * iOS: Add frontend & frontend build files (#746) * iOS: Add SwiftUI part to repo * Add iOS build script * Update SDL2 submodule * Fix iOS build script * CI: Update xcode tools for iOS * Update iOS_Build.yml * Update iOS build * Lower XCode version * A * Update project.pbxproj * Update iOS_Build.yml * Update iOS_Build.yml * Update build.sh * iOS: Fail on build error * iOS: Add file picker (#747) * iOS: Add file picker * Fix lock placement * Qt: Add runpog icon (#752) * Update discord-rpc submodule (#753) * Remove cryptoppwin submodule (#754) * Add optional texture hashing * Fix build on new Vk SDK (#757) Co-authored-by: Nadia Holmquist Pedersen <893884+nadiaholmquist@users.noreply.github.com> * CI: Use new Vulkan SDK --------- Co-authored-by: Noumi <139501014+noumidev@users.noreply.github.com> Co-authored-by: Thomas <thomas@thomasw.dev> Co-authored-by: Thomas <twvd@users.noreply.github.com> Co-authored-by: Daniel López Guimaraes <danielectra@outlook.com> Co-authored-by: Jonian Guveli <jonian@hardpixel.eu> Co-authored-by: Ishan09811 <156402647+Ishan09811@users.noreply.github.com> Co-authored-by: Auxy6858 <71662994+Auxy6858@users.noreply.github.com> Co-authored-by: Paris Oplopoios <parisoplop@gmail.com> Co-authored-by: henry <23128103+atem2069@users.noreply.github.com> Co-authored-by: smiRaphi <neogt404@gmail.com> Co-authored-by: smiRaphi <87574679+smiRaphi@users.noreply.github.com> Co-authored-by: Daniel Nylander <po@danielnylander.se> Co-authored-by: Samuliak <samuliak77@gmail.com> Co-authored-by: Albert <45282415+ggrtk@users.noreply.github.com> Co-authored-by: Nadia Holmquist Pedersen <893884+nadiaholmquist@users.noreply.github.com>
145 lines
5.4 KiB
C++
145 lines
5.4 KiB
C++
// rdrand.h - written and placed in public domain by Jeffrey Walton and Uri Blumenthal.
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/// \file rdrand.h
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/// \brief Classes for RDRAND and RDSEED
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/// \since Crypto++ 5.6.3
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#ifndef CRYPTOPP_RDRAND_H
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#define CRYPTOPP_RDRAND_H
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#include "cryptlib.h"
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// This class file provides both RDRAND and RDSEED. They were added at
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// Crypto++ 5.6.3. At compile time, it uses CRYPTOPP_BOOL_{X86|X32|X64}
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// to select an implementation or "throw NotImplemented". At runtime the
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// constructor will throw RDRAND_Err or RDSEED_Err if a generator is
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// is not available.
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// The original classes accepted a retry count. Retries were superfluous for
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// RDRAND, and RDSEED encountered a failure about 1 in 256 bytes depending
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// on the processor. Retries were removed at Crypto++ 6.0 because
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// GenerateBlock unconditionally retries and always fulfills the request.
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// Throughput varies wildly depending on processor and manufacturer. A Core i5 or
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// Core i7 RDRAND can generate at over 200 MiB/s. It is below theroetical
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// maximum, but it takes about 5 instructions to generate, retry and store a
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// result. A low-end Celeron may perform RDRAND at about 7 MiB/s. RDSEED
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// performs at about 1/4 to 1/2 the rate of RDRAND. AMD RDRAND performed poorly
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// during testing with Athlon X4 845. The Bulldozer v4 only performed at 1 MiB/s.
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// Microsoft added RDRAND in August 2012, VS2012; RDSEED in October 2013, VS2013.
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// GCC added RDRAND in December 2010, GCC 4.6. LLVM added RDRAND in July 2012,
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// Clang 3.2. Intel added RDRAND in September 2011, ICC 12.1.
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NAMESPACE_BEGIN(CryptoPP)
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/// \brief Exception thrown when a RDRAND generator encounters
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/// a generator related error.
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/// \since Crypto++ 5.6.3
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class RDRAND_Err : public Exception
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{
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public:
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RDRAND_Err(const std::string &operation)
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: Exception(OTHER_ERROR, "RDRAND: " + operation + " operation failed") {}
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};
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/// \brief Hardware generated random numbers using RDRAND instruction
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/// \sa MaurerRandomnessTest() for random bit generators
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/// \since Crypto++ 5.6.3
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class RDRAND : public RandomNumberGenerator
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{
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public:
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CRYPTOPP_STATIC_CONSTEXPR const char* StaticAlgorithmName() { return "RDRAND"; }
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virtual ~RDRAND() {}
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/// \brief Construct a RDRAND generator
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/// \details According to DJ of Intel, the Intel RDRAND circuit does not underflow.
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/// If it did hypothetically underflow, then it would return 0 for the random value.
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/// AMD's RDRAND implementation appears to provide the same behavior.
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/// \throw RDRAND_Err if the random number generator is not available
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RDRAND();
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/// \brief Generate random array of bytes
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/// \param output the byte buffer
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/// \param size the length of the buffer, in bytes
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virtual void GenerateBlock(byte *output, size_t size);
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/// \brief Generate and discard n bytes
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/// \param n the number of bytes to generate and discard
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/// \details the RDSEED generator discards words, not bytes. If n is
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/// not a multiple of a machine word, then it is rounded up to
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/// that size.
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virtual void DiscardBytes(size_t n);
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/// \brief Update RNG state with additional unpredictable values
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/// \param input unused
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/// \param length unused
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/// \details The operation is a nop for this generator.
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virtual void IncorporateEntropy(const byte *input, size_t length)
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{
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// Override to avoid the base class' throw.
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CRYPTOPP_UNUSED(input); CRYPTOPP_UNUSED(length);
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}
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std::string AlgorithmProvider() const {
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return "RDRAND";
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}
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};
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/// \brief Exception thrown when a RDSEED generator encounters
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/// a generator related error.
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/// \since Crypto++ 5.6.3
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class RDSEED_Err : public Exception
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{
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public:
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RDSEED_Err(const std::string &operation)
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: Exception(OTHER_ERROR, "RDSEED: " + operation + " operation failed") {}
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};
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/// \brief Hardware generated random numbers using RDSEED instruction
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/// \sa MaurerRandomnessTest() for random bit generators
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/// \since Crypto++ 5.6.3
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class RDSEED : public RandomNumberGenerator
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{
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public:
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CRYPTOPP_STATIC_CONSTEXPR const char* StaticAlgorithmName() { return "RDSEED"; }
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virtual ~RDSEED() {}
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/// \brief Construct a RDSEED generator
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/// \details Empirical testing under a 6th generation i7 (6200U) shows RDSEED fails
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/// to fulfill requests at about once every for every 256 bytes requested.
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/// The generator runs about 4 times slower than RDRAND.
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/// \throw RDSEED_Err if the random number generator is not available
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RDSEED();
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/// \brief Generate random array of bytes
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/// \param output the byte buffer
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/// \param size the length of the buffer, in bytes
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virtual void GenerateBlock(byte *output, size_t size);
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/// \brief Generate and discard n bytes
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/// \param n the number of bytes to generate and discard
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/// \details the RDSEED generator discards words, not bytes. If n is
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/// not a multiple of a machine word, then it is rounded up to
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/// that size.
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virtual void DiscardBytes(size_t n);
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/// \brief Update RNG state with additional unpredictable values
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/// \param input unused
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/// \param length unused
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/// \details The operation is a nop for this generator.
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virtual void IncorporateEntropy(const byte *input, size_t length)
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{
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// Override to avoid the base class' throw.
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CRYPTOPP_UNUSED(input); CRYPTOPP_UNUSED(length);
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}
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std::string AlgorithmProvider() const {
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return "RDSEED";
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}
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};
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NAMESPACE_END
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#endif // CRYPTOPP_RDRAND_H
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