mirror of
https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-07-14 11:17:08 +12:00
* Fix typo (#680) Co-authored-by: Noumi <139501014+noumidev@users.noreply.github.com> * More PTM stuff Co-Authored-By: Noumi <139501014+noumidev@users.noreply.github.com> * Make system language configurable * Fix building crypto++ for x64 target on Apple silicon MacOS * Attempt to switch to M1 runners again * Prevent selecting Vulkan renderer in Qt frontend and present a message * Libretro: Add system language option * Only enable audio by default on libretro for now * CMake: Bump version * Store configuration file in AppData root if not in working directory (#693) * Store configuration file in AppData root if not in working directory This fixes MacOS app bundles, as the emulator cannot write the config file into the app bundle. * Remove duplicate fs calls * I'm an idiot sandwich --------- Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com> * GL: Add usingGLES to driverInfo struct (#694) * Wayland fixes part 1 * Support GLES on desktop * Qt: Fix Wayland support Qt will only create a Wayland surface when show() is called on the main window and on the ScreenWidget. Thus, call the function before creating the GL context. Doesn't cause regressions on XWayland, untested in other platforms. Fixes #586 * No need to call screen->show() twice * Fix disabling Wayland & building on some distros (#700) * GLES: Properly stub out logic ops * Fix git versioning * Android_Build: Implement ccache (#703) * Android_Build: Implement ccache * Update Android_Build.yml * Update Android_Build.yml --------- Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com> * Removed dead Citra link in readme (#706) * CRO: Lighter icache flushes * Implement Luma icache SVCs * Add missing SVC logs * GPU: Add sw texture copies * Use vk::detail::DynamicLoader instead of vk::DynamicLoader (#710) * Use vk::detail::DynamicLoader instead of vk::DynamicLoader * Update renderer_vk.cpp * Vk: Fix typo * Vk: Lock CI runners to SDK version 1.3.301 temporarily * Vk: Fixing CI pt 2 * Vulkan: Fixing CI pt 3 * Vk: Fix typo * Temporarily give 80MB to all processes (#715) * Try to cross-compile Libretro core for arm64 (#717) * Try to cross-compile Libretro core for arm64 * Bonk * Update Hydra_Build.yml * [WIP] Libretro: Add audio support (#714) * Libretro: Add audio support * Adding audio interface part 1 * Audio device pt 2 * More audio device * More audio device * Morea uudi odevice * More audio device * More audio device * More audio device --------- Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com> * Libretro audio device: Fix frame count * Mark audio devices as final * Add toggle for libretro audio device (#719) * Very important work (#720) * Very important work * Most important fix * Add more HLE service calls for eshop (#721) * CI: Fix Vulkan SDK action (#723) * GPU registers: Fix writes to some registers ignoring the mask (#725) Co-authored-by: henry <23128103+atem2069@users.noreply.github.com> * OLED theme * OLED theme config fix (#736) Co-authored-by: smiRaphi <neogt404@gmail.com> * Adding Swedish translation * Fix Metal renderer compilation on iOS * [Core] Improve iOS compilation workflow * [Qt] Hook Swedish to UI * AppDataDocumentProvider: Typo (#740) * More iOS work * More iOS progress * More iOS work * AppDataDocumentProvider: Add missing ``COLUMN_FLAGS`` in the default document projectation (#741) Fixes unable to copy files from device to app's internal storage problem * More iOS work * ios: Simplify MTKView interface (still doesn't work though) * ios: Pass CAMetalLayer instead of void* to Obj-C++ bridging header * Fix bridging cast * FINALLY IOS GRAPHICS * ios: Remove printf spam * Metal: Reimplement some texture formats on iOS * metal: implement texture decoder * metal: check for format support * metal: implement texture swizzling * metal: remove unused texture functions * Shadergen types: Add Metal & MSL * Format * Undo submodule changes * Readme: Add Chonkystation 3 * Metal: Use std::unique_ptr for texture decode * AppDataDocumentProvider: Allow to remove documents (#744) * AppDataDocumentProvider: Allow to remove documents * Typo * Metal renderer fixes for iOS * iOS driver: Add doc comments * iOS: Add frontend & frontend build files (#746) * iOS: Add SwiftUI part to repo * Add iOS build script * Update SDL2 submodule * Fix iOS build script * CI: Update xcode tools for iOS * Update iOS_Build.yml * Update iOS build * Lower XCode version * A * Update project.pbxproj * Update iOS_Build.yml * Update iOS_Build.yml * Update build.sh * iOS: Fail on build error * iOS: Add file picker (#747) * iOS: Add file picker * Fix lock placement * Qt: Add runpog icon (#752) * Update discord-rpc submodule (#753) * Remove cryptoppwin submodule (#754) * Add optional texture hashing * Fix build on new Vk SDK (#757) Co-authored-by: Nadia Holmquist Pedersen <893884+nadiaholmquist@users.noreply.github.com> * CI: Use new Vulkan SDK --------- Co-authored-by: Noumi <139501014+noumidev@users.noreply.github.com> Co-authored-by: Thomas <thomas@thomasw.dev> Co-authored-by: Thomas <twvd@users.noreply.github.com> Co-authored-by: Daniel López Guimaraes <danielectra@outlook.com> Co-authored-by: Jonian Guveli <jonian@hardpixel.eu> Co-authored-by: Ishan09811 <156402647+Ishan09811@users.noreply.github.com> Co-authored-by: Auxy6858 <71662994+Auxy6858@users.noreply.github.com> Co-authored-by: Paris Oplopoios <parisoplop@gmail.com> Co-authored-by: henry <23128103+atem2069@users.noreply.github.com> Co-authored-by: smiRaphi <neogt404@gmail.com> Co-authored-by: smiRaphi <87574679+smiRaphi@users.noreply.github.com> Co-authored-by: Daniel Nylander <po@danielnylander.se> Co-authored-by: Samuliak <samuliak77@gmail.com> Co-authored-by: Albert <45282415+ggrtk@users.noreply.github.com> Co-authored-by: Nadia Holmquist Pedersen <893884+nadiaholmquist@users.noreply.github.com>
104 lines
3.8 KiB
C++
104 lines
3.8 KiB
C++
// salsa.h - originally written and placed in the public domain by Wei Dai
|
|
|
|
/// \file salsa.h
|
|
/// \brief Classes for Salsa and Salsa20 stream ciphers
|
|
|
|
#ifndef CRYPTOPP_SALSA_H
|
|
#define CRYPTOPP_SALSA_H
|
|
|
|
#include "strciphr.h"
|
|
#include "secblock.h"
|
|
|
|
// Clang 3.3 integrated assembler crash on Linux. Clang 3.4 due to compiler
|
|
// error with .intel_syntax, http://llvm.org/bugs/show_bug.cgi?id=24232
|
|
#if CRYPTOPP_BOOL_X32 || defined(CRYPTOPP_DISABLE_MIXED_ASM)
|
|
# define CRYPTOPP_DISABLE_SALSA_ASM 1
|
|
#endif
|
|
|
|
NAMESPACE_BEGIN(CryptoPP)
|
|
|
|
/// \brief Salsa20 core transform
|
|
/// \param data the data to transform
|
|
/// \param rounds the number of rounds
|
|
/// \details Several algorithms, like CryptoBox and Scrypt, require access to
|
|
/// the core Salsa20 transform. The current Crypto++ implementation does not
|
|
/// lend itself to disgorging the Salsa20 cipher from the Salsa20 core transform.
|
|
/// Instead Salsa20_Core is provided with customary accelerations.
|
|
void Salsa20_Core(word32* data, unsigned int rounds);
|
|
|
|
/// \brief Salsa20 stream cipher information
|
|
/// \since Crypto++ 5.4
|
|
struct Salsa20_Info : public VariableKeyLength<32, 16, 32, 16, SimpleKeyingInterface::UNIQUE_IV, 8>
|
|
{
|
|
static std::string StaticAlgorithmName() {return "Salsa20";}
|
|
};
|
|
|
|
/// \brief Salsa20 stream cipher operation
|
|
/// \since Crypto++ 5.4
|
|
class CRYPTOPP_NO_VTABLE Salsa20_Policy : public AdditiveCipherConcretePolicy<word32, 16>
|
|
{
|
|
protected:
|
|
Salsa20_Policy() : m_rounds(ROUNDS) {}
|
|
void CipherSetKey(const NameValuePairs ¶ms, const byte *key, size_t length);
|
|
void OperateKeystream(KeystreamOperation operation, byte *output, const byte *input, size_t iterationCount);
|
|
void CipherResynchronize(byte *keystreamBuffer, const byte *IV, size_t length);
|
|
bool CipherIsRandomAccess() const {return true;}
|
|
void SeekToIteration(lword iterationCount);
|
|
|
|
#if (CRYPTOPP_BOOL_X86 || CRYPTOPP_BOOL_X32 || CRYPTOPP_BOOL_X64)
|
|
unsigned int GetAlignment() const;
|
|
unsigned int GetOptimalBlockSize() const;
|
|
#endif
|
|
|
|
std::string AlgorithmProvider() const;
|
|
|
|
CRYPTOPP_CONSTANT(ROUNDS = 20); // Default rounds
|
|
FixedSizeAlignedSecBlock<word32, 16> m_state;
|
|
int m_rounds;
|
|
};
|
|
|
|
/// \brief Salsa20 stream cipher
|
|
/// \details Salsa20 provides a variable number of rounds: 8, 12 or 20. The default number of rounds is 20.
|
|
/// \sa <A HREF="https://cr.yp.to/snuffle/salsafamily-20071225.pdf">The Salsa20
|
|
/// family of stream ciphers (20071225)</A>,
|
|
/// <A HREF="https://cr.yp.to/snuffle.html">Snuffle 2005: the Salsa20 encryption
|
|
/// function</A> and <A HREF="https://www.cryptopp.com/wiki/Salsa20">Salsa20</A>
|
|
/// \since Crypto++ 5.4
|
|
struct Salsa20 : public Salsa20_Info, public SymmetricCipherDocumentation
|
|
{
|
|
typedef SymmetricCipherFinal<ConcretePolicyHolder<Salsa20_Policy, AdditiveCipherTemplate<> >, Salsa20_Info> Encryption;
|
|
typedef Encryption Decryption;
|
|
};
|
|
|
|
/// \brief XSalsa20 stream cipher information
|
|
/// \since Crypto++ 5.4
|
|
struct XSalsa20_Info : public FixedKeyLength<32, SimpleKeyingInterface::UNIQUE_IV, 24>
|
|
{
|
|
static std::string StaticAlgorithmName() {return "XSalsa20";}
|
|
};
|
|
|
|
/// \brief XSalsa20 stream cipher operation
|
|
/// \since Crypto++ 5.4
|
|
class CRYPTOPP_NO_VTABLE XSalsa20_Policy : public Salsa20_Policy
|
|
{
|
|
public:
|
|
void CipherSetKey(const NameValuePairs ¶ms, const byte *key, size_t length);
|
|
void CipherResynchronize(byte *keystreamBuffer, const byte *IV, size_t length);
|
|
|
|
protected:
|
|
FixedSizeSecBlock<word32, 8> m_key;
|
|
};
|
|
|
|
/// \brief XSalsa20 stream cipher
|
|
/// \details XSalsa20 provides a variable number of rounds: 8, 12 or 20. The default number of rounds is 20.
|
|
/// \sa <a href="http://www.cryptolounge.org/wiki/XSalsa20">XSalsa20</a>
|
|
/// \since Crypto++ 5.4
|
|
struct XSalsa20 : public XSalsa20_Info, public SymmetricCipherDocumentation
|
|
{
|
|
typedef SymmetricCipherFinal<ConcretePolicyHolder<XSalsa20_Policy, AdditiveCipherTemplate<> >, XSalsa20_Info> Encryption;
|
|
typedef Encryption Decryption;
|
|
};
|
|
|
|
NAMESPACE_END
|
|
|
|
#endif
|