Panda3DS/third_party/cryptoppwin/include/cryptopp/vmac.h
wheremyfoodat 082b6216b3
Update home menu branch (#759)
* Fix typo (#680)

Co-authored-by: Noumi <139501014+noumidev@users.noreply.github.com>

* More PTM stuff

Co-Authored-By: Noumi <139501014+noumidev@users.noreply.github.com>

* Make system language configurable

* Fix building crypto++ for x64 target on Apple silicon MacOS

* Attempt to switch to M1 runners again

* Prevent selecting Vulkan renderer in Qt frontend and present a message

* Libretro: Add system language option

* Only enable audio by default on libretro for now

* CMake: Bump version

* Store configuration file in AppData root if not in working directory (#693)

* Store configuration file in AppData root if not in working directory

This fixes MacOS app bundles, as the emulator cannot write the config
file into the app bundle.

* Remove duplicate fs calls

* I'm an idiot sandwich

---------

Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>

* GL: Add usingGLES to driverInfo struct (#694)

* Wayland fixes part 1

* Support GLES on desktop

* Qt: Fix Wayland support

Qt will only create a Wayland surface when show() is called on the main
window and on the ScreenWidget. Thus, call the function before creating
the GL context.

Doesn't cause regressions on XWayland, untested in other platforms.

Fixes #586

* No need to call screen->show() twice

* Fix disabling Wayland & building on some distros (#700)

* GLES: Properly stub out logic ops

* Fix git versioning

* Android_Build: Implement ccache (#703)

* Android_Build: Implement ccache

* Update Android_Build.yml

* Update Android_Build.yml

---------

Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>

* Removed dead Citra link in readme (#706)

* CRO: Lighter icache flushes

* Implement Luma icache SVCs

* Add missing SVC logs

* GPU: Add sw texture copies

* Use vk::detail::DynamicLoader instead of vk::DynamicLoader (#710)

* Use vk::detail::DynamicLoader instead of vk::DynamicLoader

* Update renderer_vk.cpp

* Vk: Fix typo

* Vk: Lock CI runners to SDK version 1.3.301 temporarily

* Vk: Fixing CI pt 2

* Vulkan: Fixing CI pt 3

* Vk: Fix typo

* Temporarily give 80MB to all processes (#715)

* Try to cross-compile Libretro core for arm64 (#717)

* Try to cross-compile Libretro core for arm64

* Bonk

* Update Hydra_Build.yml

* [WIP] Libretro: Add audio support (#714)

* Libretro: Add audio support

* Adding audio interface part 1

* Audio device pt 2

* More audio device

* More audio device

* Morea uudi odevice

* More audio device

* More audio device

* More audio device

---------

Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>

* Libretro audio device: Fix frame count

* Mark audio devices as final

* Add toggle for libretro audio device (#719)

* Very important work (#720)

* Very important work

* Most important fix

* Add more HLE service calls for eshop (#721)

* CI: Fix Vulkan SDK action (#723)

* GPU registers: Fix writes to some registers ignoring the mask (#725)

Co-authored-by: henry <23128103+atem2069@users.noreply.github.com>

* OLED theme

* OLED theme config fix (#736)

Co-authored-by: smiRaphi <neogt404@gmail.com>

* Adding Swedish translation

* Fix Metal renderer compilation on iOS

* [Core] Improve iOS compilation workflow

* [Qt] Hook Swedish to UI

* AppDataDocumentProvider: Typo (#740)

* More iOS work

* More iOS progress

* More iOS work

* AppDataDocumentProvider: Add missing ``COLUMN_FLAGS`` in the default document projectation (#741)

Fixes unable to copy files from device to app's internal storage problem

* More iOS work

* ios: Simplify MTKView interface (still doesn't work though)

* ios: Pass CAMetalLayer instead of void* to Obj-C++ bridging header

* Fix bridging cast

* FINALLY IOS GRAPHICS

* ios: Remove printf spam

* Metal: Reimplement some texture formats on iOS

* metal: implement texture decoder

* metal: check for format support

* metal: implement texture swizzling

* metal: remove unused texture functions

* Shadergen types: Add Metal & MSL

* Format

* Undo submodule changes

* Readme: Add Chonkystation 3

* Metal: Use std::unique_ptr for texture decode

* AppDataDocumentProvider: Allow to remove documents (#744)

* AppDataDocumentProvider: Allow to remove documents

* Typo

* Metal renderer fixes for iOS

* iOS driver: Add doc comments

* iOS: Add frontend & frontend build files (#746)

* iOS: Add SwiftUI part to repo

* Add iOS build script

* Update SDL2 submodule

* Fix iOS build script

* CI: Update xcode tools for iOS

* Update iOS_Build.yml

* Update iOS build

* Lower XCode version

* A

* Update project.pbxproj

* Update iOS_Build.yml

* Update iOS_Build.yml

* Update build.sh

* iOS: Fail on build error

* iOS: Add file picker (#747)

* iOS: Add file picker

* Fix lock placement

* Qt: Add runpog icon (#752)

* Update discord-rpc submodule (#753)

* Remove cryptoppwin submodule (#754)

* Add optional texture hashing

* Fix build on new Vk SDK (#757)

Co-authored-by: Nadia Holmquist Pedersen <893884+nadiaholmquist@users.noreply.github.com>

* CI: Use new Vulkan SDK

---------

Co-authored-by: Noumi <139501014+noumidev@users.noreply.github.com>
Co-authored-by: Thomas <thomas@thomasw.dev>
Co-authored-by: Thomas <twvd@users.noreply.github.com>
Co-authored-by: Daniel López Guimaraes <danielectra@outlook.com>
Co-authored-by: Jonian Guveli <jonian@hardpixel.eu>
Co-authored-by: Ishan09811 <156402647+Ishan09811@users.noreply.github.com>
Co-authored-by: Auxy6858 <71662994+Auxy6858@users.noreply.github.com>
Co-authored-by: Paris Oplopoios <parisoplop@gmail.com>
Co-authored-by: henry <23128103+atem2069@users.noreply.github.com>
Co-authored-by: smiRaphi <neogt404@gmail.com>
Co-authored-by: smiRaphi <87574679+smiRaphi@users.noreply.github.com>
Co-authored-by: Daniel Nylander <po@danielnylander.se>
Co-authored-by: Samuliak <samuliak77@gmail.com>
Co-authored-by: Albert <45282415+ggrtk@users.noreply.github.com>
Co-authored-by: Nadia Holmquist Pedersen <893884+nadiaholmquist@users.noreply.github.com>
2025-06-23 04:59:22 +03:00

91 lines
3.8 KiB
C++

// vmac.h - originally written and placed in the public domain by Wei Dai
/// \file vmac.h
/// \brief Classes for the VMAC message authentication code
/// \since Crypto++ 5.5
#ifndef CRYPTOPP_VMAC_H
#define CRYPTOPP_VMAC_H
#include "cryptlib.h"
#include "iterhash.h"
#include "seckey.h"
// Clang 3.3 integrated assembler crash on Linux. Clang 3.4 due to compiler
// error with .intel_syntax, http://llvm.org/bugs/show_bug.cgi?id=24232
#if CRYPTOPP_BOOL_X32 || defined(CRYPTOPP_DISABLE_MIXED_ASM)
# define CRYPTOPP_DISABLE_VMAC_ASM 1
#endif
NAMESPACE_BEGIN(CryptoPP)
/// \brief VMAC message authentication code base class
/// \since Crypto++ 5.5
class VMAC_Base : public IteratedHashBase<word64, MessageAuthenticationCode>
{
public:
std::string AlgorithmName() const {return std::string("VMAC(") + GetCipher().AlgorithmName() + ")-" + IntToString(DigestSize()*8);}
std::string AlgorithmProvider() const {return GetCipher().AlgorithmProvider();}
unsigned int IVSize() const {return GetCipher().BlockSize();}
unsigned int MinIVLength() const {return 1;}
void Resynchronize(const byte *nonce, int length=-1);
void GetNextIV(RandomNumberGenerator &rng, byte *IV);
unsigned int DigestSize() const {return m_is128 ? 16 : 8;};
void UncheckedSetKey(const byte *userKey, unsigned int keylength, const NameValuePairs &params);
void TruncatedFinal(byte *mac, size_t size);
unsigned int BlockSize() const {return m_L1KeyLength;}
ByteOrder GetByteOrder() const {return LITTLE_ENDIAN_ORDER;}
unsigned int OptimalDataAlignment() const;
protected:
virtual BlockCipher & AccessCipher() =0;
virtual int DefaultDigestSize() const =0;
const BlockCipher & GetCipher() const {return const_cast<VMAC_Base *>(this)->AccessCipher();}
void HashEndianCorrectedBlock(const word64 *data);
size_t HashMultipleBlocks(const word64 *input, size_t length);
void Init() {}
word64* StateBuf() {return NULLPTR;}
word64* DataBuf() {return (word64 *)(void*)m_data();}
void VHASH_Update_SSE2(const word64 *data, size_t blocksRemainingInWord64, int tagPart);
template <bool T_128BitTag>
void VHASH_Update_Template(const word64 *data, size_t blockRemainingInWord128);
void VHASH_Update(const word64 *data, size_t blocksRemainingInWord128);
CRYPTOPP_BLOCK_1(polyState, word64, (m_is128 ? 8 : 4))
CRYPTOPP_BLOCK_2(nhKey, word64, m_L1KeyLength/sizeof(word64) + 2*m_is128)
CRYPTOPP_BLOCK_3(data, byte, m_L1KeyLength)
CRYPTOPP_BLOCK_4(l3Key, word64, (m_is128 ? 4 : 2))
CRYPTOPP_BLOCK_5(nonce, byte, IVSize())
CRYPTOPP_BLOCK_6(pad, byte, IVSize())
CRYPTOPP_BLOCKS_END(6)
bool m_is128, m_padCached, m_isFirstBlock;
unsigned int m_L1KeyLength;
};
/// \brief VMAC message authentication code
/// \tparam T_BlockCipher block cipher
/// \tparam T_DigestBitSize digest size, in bits
/// \details VMAC is a block cipher-based message authentication code algorithm
/// using a universal hash proposed by Ted Krovetz and Wei Dai in April 2007. The
/// algorithm was designed for high performance backed by a formal analysis.
/// \details The implementation is based on Ted Krovetz's public domain vmac.c
/// and <a href="http://tools.ietf.org/html/draft-krovetz-vmac-01">draft-krovetz-vmac-01.txt</a>.
/// \sa <a href="http://www.cryptolounge.org/wiki/VMAC">VMAC</a>.
/// \since Crypto++ 5.5
template <class T_BlockCipher, int T_DigestBitSize = 128>
class VMAC : public SimpleKeyingInterfaceImpl<VMAC_Base, SameKeyLengthAs<T_BlockCipher, SimpleKeyingInterface::UNIQUE_IV, T_BlockCipher::BLOCKSIZE> >
{
public:
static std::string StaticAlgorithmName() {return std::string("VMAC(") + T_BlockCipher::StaticAlgorithmName() + ")-" + IntToString(T_DigestBitSize);}
private:
BlockCipher & AccessCipher() {return m_cipher;}
int DefaultDigestSize() const {return T_DigestBitSize/8;}
typename T_BlockCipher::Encryption m_cipher;
};
NAMESPACE_END
#endif