Panda3DS/include/cheats.hpp
2023-07-19 20:51:45 +03:00

24 lines
No EOL
712 B
C++

#pragma once
#include <array>
#include <vector>
#include "helpers.hpp"
class ActionReplay {
using Cheat = std::vector<u32>; // A cheat is really just a bunch of u32 opcodes
std::vector<Cheat> cheats;
u32 offset1, offset2; // Memory offset registers. Non-persistent.
u32 data1, data2; // Data offset registers. Non-persistent.
u32 storage1, storage2; // Storage registers. Persistent.
// When an instruction does not specify which offset or data register to use, we use the "active" one
// Which is by default #1 and may be changed by certain AR operations
u32 *activeOffset, *activeData;
public:
ActionReplay();
void addCheat(const Cheat& cheat);
void runCheats();
void reset();
};