Panda3DS/include/renderer_vk
Wunkolo 37902cd9d6 Implement a renderpass cache.
Technically we can generate every possible render-pass up-front based on
the possible combinations of ColorFmt and DepthFmt, but we should only
allocate what the game asks for. Save that pattern for pipelines.
2023-08-20 23:01:43 -07:00
..
renderer_vk.hpp Implement a renderpass cache. 2023-08-20 23:01:43 -07:00
vk_api.hpp Rename vulkan_api.hpp to vk_api.hpp 2023-08-20 23:01:43 -07:00
vk_debug.hpp Rename vulkan_api.hpp to vk_api.hpp 2023-08-20 23:01:43 -07:00
vk_memory.hpp Rename vulkan_api.hpp to vk_api.hpp 2023-08-20 23:01:43 -07:00
vk_pica.hpp Add vk_pica translation unit 2023-08-20 23:01:43 -07:00