mirror of
https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-06-08 20:11:39 +12:00
Technically we can generate every possible render-pass up-front based on the possible combinations of ColorFmt and DepthFmt, but we should only allocate what the game asks for. Save that pattern for pipelines. |
||
---|---|---|
.. | ||
CPU | ||
crypto | ||
fs | ||
kernel | ||
loader | ||
PICA | ||
renderer_gl | ||
renderer_null | ||
renderer_sw | ||
renderer_vk | ||
services | ||
action_replay.cpp | ||
cheats.cpp | ||
memory.cpp |