Panda3DS/src/core
Wunkolo 37902cd9d6 Implement a renderpass cache.
Technically we can generate every possible render-pass up-front based on
the possible combinations of ColorFmt and DepthFmt, but we should only
allocate what the game asks for. Save that pattern for pipelines.
2023-08-20 23:01:43 -07:00
..
CPU Remove unused parameter in MyEnvironment 2023-07-27 15:03:50 +03:00
crypto [Crypto] Slightly more robust error handling 2023-06-27 01:12:17 +03:00
fs Stub update RomFS 2023-08-20 02:38:25 +03:00
kernel Add resource limit for threads to getResourceLimitLimitValues 2023-08-20 18:27:23 +03:00
loader [SDMH] Fix function not returning a value 2023-08-20 03:45:24 +03:00
PICA Shader Interpreter: implement SGE 2023-08-12 23:46:42 +03:00
renderer_gl Implement reading texture from NULL 2023-08-18 16:19:54 +03:00
renderer_null gpu: Implement basic texcopy 2023-08-06 14:43:30 +03:00
renderer_sw gpu: Implement basic texcopy 2023-08-06 14:43:30 +03:00
renderer_vk Implement a renderpass cache. 2023-08-20 23:01:43 -07:00
services Add BOSS:GetErrorCode 2023-08-20 15:07:19 +03:00
action_replay.cpp Format 2023-07-21 15:12:40 +03:00
cheats.cpp Better cheat interface 2023-07-26 03:27:30 +03:00
memory.cpp Merge pull request #200 from wheremyfoodat/services 2023-08-18 22:52:57 +03:00