Panda3DS/include/PICA/gpu.hpp

54 lines
No EOL
1.4 KiB
C++

#pragma once
#include <array>
#include "helpers.hpp"
#include "memory.hpp"
#include "PICA/shader_unit.hpp"
class GPU {
Memory& mem;
ShaderUnit shaderUnit;
u8* vram = nullptr;
static constexpr u32 totalAttribCount = 12; // Up to 12 vertex attributes
static constexpr u32 regNum = 0x300;
static constexpr u32 vramSize = 6_MB;
std::array<u32, regNum> regs; // GPU internal registers
template<typename T>
T readPhysical(u32 paddr) {
if (paddr >= PhysicalAddrs::FCRAM && paddr <= PhysicalAddrs::FCRAMEnd) {
u8* fcram = mem.getFCRAM();
u32 index = paddr - PhysicalAddrs::FCRAM;
return *(T*)&fcram[index];
} else {
Helpers::panic("[PICA] Read unimplemented paddr %08X", paddr);
}
}
template <bool indexed>
void drawArrays();
// Silly method of avoiding linking problems. TODO: Change to something less silly
void drawArrays(bool indexed);
struct AttribInfo {
u32 offset = 0; // Offset from base vertex array
int size = 0; // Bytes per vertex
};
std::array<AttribInfo, totalAttribCount> attributeInfo;
public:
GPU(Memory& mem);
void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control);
void reset();
// Used by the GSP GPU service for readHwRegs/writeHwRegs/writeHwRegsMasked
u32 readReg(u32 address);
void writeReg(u32 address, u32 value);
// Used when processing GPU command lists
u32 readInternalReg(u32 index);
void writeInternalReg(u32 index, u32 value, u32 mask);
};