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9 lines
No EOL
298 B
C++
9 lines
No EOL
298 B
C++
#pragma once
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// Information about our OpenGL/OpenGL ES driver that we should keep track of
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// Stuff like whether specific extensions are supported, and potentially things like OpenGL context information
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namespace OpenGL {
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struct Driver {
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bool supportsFbFetch = false;
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};
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} // namespace OpenGL
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