Panda3DS/src/host_shaders/vulkan_display.frag
Wunkolo 97b6b7f122 Add Vulkan Host-Shader compilation
Compiles Vulkan Host shaders into spirv binary files and embeds them
into the application's virtual file-system.
2023-08-20 23:01:43 -07:00

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GLSL

#version 460 core
layout(location = 0) in vec2 UV;
layout(location = 0) out vec4 FragColor;
layout(binding = 0) uniform sampler2D u_texture;
void main() { FragColor = texture(u_texture, UV); }