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Compiles Vulkan Host shaders into spirv binary files and embeds them into the application's virtual file-system.
7 lines
No EOL
194 B
GLSL
7 lines
No EOL
194 B
GLSL
#version 460 core
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layout(location = 0) in vec2 UV;
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layout(location = 0) out vec4 FragColor;
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layout(binding = 0) uniform sampler2D u_texture;
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void main() { FragColor = texture(u_texture, UV); } |