Panda3DS/include/PICA/pica_simd.hpp

144 lines
5.2 KiB
C++

#pragma once
#include <algorithm>
#include <limits>
#include <utility>
#include "helpers.hpp"
#if defined(_M_AMD64) || defined(__x86_64__)
#define PICA_SIMD_X64
#elif defined(_M_ARM64) || defined(__aarch64__)
#define PICA_SIMD_ARM64
#include <arm_neon.h>
#endif
// Optimized functions for analyzing PICA index buffers (Finding minimum and maximum index values inside them)
namespace PICA::IndexBuffer {
// Non-SIMD, portable algorithm
template <bool useShortIndices>
std::pair<u16, u16> analyzePortable(u8* indexBuffer, u32 vertexCount) {
u16 minimumIndex = std::numeric_limits<u16>::max();
u16 maximumIndex = 0;
// Calculate the minimum and maximum indices used in the index buffer, so we'll only upload them
if constexpr (useShortIndices) {
u16* indexBuffer16 = reinterpret_cast<u16*>(indexBuffer);
for (int i = 0; i < vertexCount; i++) {
u16 index = indexBuffer16[i];
minimumIndex = std::min(minimumIndex, index);
maximumIndex = std::max(maximumIndex, index);
}
} else {
for (int i = 0; i < vertexCount; i++) {
u16 index = u16(indexBuffer[i]);
minimumIndex = std::min(minimumIndex, index);
maximumIndex = std::max(maximumIndex, index);
}
}
return {minimumIndex, maximumIndex};
}
#ifdef PICA_SIMD_ARM64
template <bool useShortIndices>
std::pair<u16, u16> analyzeNEON(u8* indexBuffer, u32 vertexCount) {
// We process 16 bytes per iteration, which is 8 vertices if we're using u16 indices or 16 vertices if we're using u8 indices
constexpr u32 vertsPerLoop = (useShortIndices) ? 8 : 16;
if (vertexCount < vertsPerLoop) {
return analyzePortable<useShortIndices>(indexBuffer, vertexCount);
}
u16 minimumIndex, maximumIndex;
if constexpr (useShortIndices) {
// 16-bit indices
uint16x8_t minima = vdupq_n_u16(0xffff);
uint16x8_t maxima = vdupq_n_u16(0);
while (vertexCount >= vertsPerLoop) {
const uint16x8_t data = vld1q_u16(reinterpret_cast<u16*>(indexBuffer));
minima = vminq_u16(data, minima);
maxima = vmaxq_u16(data, maxima);
indexBuffer += 16;
vertexCount -= vertsPerLoop;
}
// Do horizontal min/max operations to get the actual minimum and maximum from all the vertices we processed with SIMD
// We want to gather the actual minimum and maximum in the line bottom lane of the minima/maxima vectors
// uint16x4_t foldedMinima1 = vmin_u16(vget_high_u16(minima), vget_low_u16(minima));
// uint16x4_t foldedMaxima1 = vmax_u16(vget_high_u16(maxima), vget_low_u16(maxima));
uint16x8_t foldedMinima1 = vpminq_u16(minima, minima);
uint16x8_t foldedMinima2 = vpminq_u16(foldedMinima1, foldedMinima1);
uint16x8_t foldedMinima3 = vpminq_u16(foldedMinima2, foldedMinima2);
uint16x8_t foldedMaxima1 = vpmaxq_u16(maxima, maxima);
uint16x8_t foldedMaxima2 = vpmaxq_u16(foldedMaxima1, foldedMaxima1);
uint16x8_t foldedMaxima3 = vpmaxq_u16(foldedMaxima2, foldedMaxima2);
minimumIndex = vgetq_lane_u16(foldedMinima3, 0);
maximumIndex = vgetq_lane_u16(foldedMaxima3, 0);
} else {
// 8-bit indices
uint8x16_t minima = vdupq_n_u8(0xff);
uint8x16_t maxima = vdupq_n_u8(0);
while (vertexCount >= vertsPerLoop) {
uint8x16_t data = vld1q_u8(indexBuffer);
minima = vminq_u8(data, minima);
maxima = vmaxq_u8(data, maxima);
indexBuffer += 16;
vertexCount -= vertsPerLoop;
}
// Do a similar horizontal min/max as in the u16 case, except now we're working uint8x16 instead of uint16x4 so we need 4 folds
uint8x16_t foldedMinima1 = vpminq_u8(minima, minima);
uint8x16_t foldedMinima2 = vpminq_u8(foldedMinima1, foldedMinima1);
uint8x16_t foldedMinima3 = vpminq_u8(foldedMinima2, foldedMinima2);
uint8x16_t foldedMinima4 = vpminq_u8(foldedMinima3, foldedMinima3);
uint8x16_t foldedMaxima1 = vpmaxq_u8(maxima, maxima);
uint8x16_t foldedMaxima2 = vpmaxq_u8(foldedMaxima1, foldedMaxima1);
uint8x16_t foldedMaxima3 = vpmaxq_u8(foldedMaxima2, foldedMaxima2);
uint8x16_t foldedMaxima4 = vpmaxq_u8(foldedMaxima3, foldedMaxima3);
minimumIndex = u16(vgetq_lane_u8(foldedMinima4, 0));
maximumIndex = u16(vgetq_lane_u8(foldedMaxima4, 0));
}
// If any indices could not be processed cause the buffer size is not 16-byte aligned, process them the naive way
// Calculate the minimum and maximum indices used in the index buffer, so we'll only upload them
while (vertexCount > 0) {
if constexpr (useShortIndices) {
u16 index = *reinterpret_cast<u16*>(indexBuffer);
minimumIndex = std::min(minimumIndex, index);
maximumIndex = std::max(maximumIndex, index);
indexBuffer += 2;
} else {
u16 index = u16(*indexBuffer++);
minimumIndex = std::min(minimumIndex, index);
maximumIndex = std::max(maximumIndex, index);
}
vertexCount -= 1;
}
return {minimumIndex, maximumIndex};
}
#endif
// Analyzes a PICA index buffer to get the minimum and maximum indices in the buffer, and returns them in a pair in the form [min, max]
// Takes a template parameter to decide whether the indices in the buffer are in u8 or u16 format.
template <bool useShortIndices>
std::pair<u16, u16> analyze(u8* indexBuffer, u32 vertexCount) {
#ifdef PICA_SIMD_ARM64
return analyzeNEON<useShortIndices>(indexBuffer, vertexCount);
#else
return analyzePortable<useShortIndices>(indexBuffer, vertexCount);
#endif
}
} // namespace PICA::IndexBuffer