Panda3DS/include/renderer_mtl/mtl_draw_pipeline_cache.hpp
2024-07-06 08:04:59 +02:00

127 lines
5 KiB
C++

#pragma once
#include "pica_to_mtl.hpp"
using namespace PICA;
namespace Metal {
struct DrawPipelineHash {
// Formats
ColorFmt colorFmt;
DepthFmt depthFmt;
// Blending
bool blendEnabled;
u32 blendControl;
// Specialization constants
bool lightingEnabled;
u8 lightingNumLights;
u8 lightingConfig1;
};
// Bind the vertex buffer to binding 30 so that it doesn't occupy the lower indices
#define VERTEX_BUFFER_BINDING_INDEX 30
// This pipeline only caches the pipeline with all of its color and depth attachment variations
class DrawPipelineCache {
public:
DrawPipelineCache() = default;
~DrawPipelineCache() {
clear();
vertexDescriptor->release();
vertexFunction->release();
}
void set(MTL::Device* dev, MTL::Library* lib, MTL::Function* vert, MTL::VertexDescriptor* vertDesc) {
device = dev;
library = lib;
vertexFunction = vert;
vertexDescriptor = vertDesc;
}
MTL::RenderPipelineState* get(DrawPipelineHash hash) {
u16 fragmentFunctionHash = ((u8)hash.lightingEnabled << 12) | (hash.lightingNumLights << 8) | hash.lightingConfig1;
u64 pipelineHash = ((u64)hash.colorFmt << 52) | ((u64)hash.depthFmt << 49) | ((u64)hash.blendEnabled << 48) | ((u64)hash.blendControl << 16) | fragmentFunctionHash;
auto& pipeline = pipelineCache[pipelineHash];
if (!pipeline) {
auto& fragmentFunction = fragmentFunctionCache[fragmentFunctionHash];
if (!fragmentFunction) {
MTL::FunctionConstantValues* constants = MTL::FunctionConstantValues::alloc()->init();
constants->setConstantValue(&hash.lightingEnabled, MTL::DataTypeBool, NS::UInteger(0));
constants->setConstantValue(&hash.lightingNumLights, MTL::DataTypeUChar, NS::UInteger(1));
constants->setConstantValue(&hash.lightingConfig1, MTL::DataTypeUChar, NS::UInteger(2));
NS::Error* error = nullptr;
fragmentFunction = library->newFunction(NS::String::string("fragmentDraw", NS::ASCIIStringEncoding), constants, &error);
if (error) {
Helpers::panic("Error creating draw fragment function: %s", error->description()->cString(NS::ASCIIStringEncoding));
}
constants->release();
fragmentFunctionCache[fragmentFunctionHash] = fragmentFunction;
}
MTL::RenderPipelineDescriptor* desc = MTL::RenderPipelineDescriptor::alloc()->init();
desc->setVertexFunction(vertexFunction);
desc->setFragmentFunction(fragmentFunction);
desc->setVertexDescriptor(vertexDescriptor);
auto colorAttachment = desc->colorAttachments()->object(0);
colorAttachment->setPixelFormat(toMTLPixelFormatColor(hash.colorFmt));
if (hash.blendEnabled) {
const u8 rgbEquation = hash.blendControl & 0x7;
const u8 alphaEquation = Helpers::getBits<8, 3>(hash.blendControl);
// Get blending functions
const u8 rgbSourceFunc = Helpers::getBits<16, 4>(hash.blendControl);
const u8 rgbDestFunc = Helpers::getBits<20, 4>(hash.blendControl);
const u8 alphaSourceFunc = Helpers::getBits<24, 4>(hash.blendControl);
const u8 alphaDestFunc = Helpers::getBits<28, 4>(hash.blendControl);
colorAttachment->setBlendingEnabled(true);
colorAttachment->setRgbBlendOperation(toMTLBlendOperation(rgbEquation));
colorAttachment->setAlphaBlendOperation(toMTLBlendOperation(alphaEquation));
colorAttachment->setSourceRGBBlendFactor(toMTLBlendFactor(rgbSourceFunc));
colorAttachment->setDestinationRGBBlendFactor(toMTLBlendFactor(rgbDestFunc));
colorAttachment->setSourceAlphaBlendFactor(toMTLBlendFactor(alphaSourceFunc));
colorAttachment->setDestinationAlphaBlendFactor(toMTLBlendFactor(alphaDestFunc));
}
desc->setDepthAttachmentPixelFormat(toMTLPixelFormatDepth(hash.depthFmt));
NS::Error* error = nullptr;
pipeline = device->newRenderPipelineState(desc, &error);
if (error) {
Helpers::panic("Error creating draw pipeline state: %s", error->description()->cString(NS::ASCIIStringEncoding));
}
desc->release();
}
return pipeline;
}
void clear() {
for (auto& pair : pipelineCache) {
pair.second->release();
}
pipelineCache.clear();
for (auto& pair : fragmentFunctionCache) {
pair.second->release();
}
fragmentFunctionCache.clear();
}
private:
std::unordered_map<u64, MTL::RenderPipelineState*> pipelineCache;
std::unordered_map<u16, MTL::Function*> fragmentFunctionCache;
MTL::Device* device;
MTL::Library* library;
MTL::Function* vertexFunction;
MTL::VertexDescriptor* vertexDescriptor;
};
} // namespace Metal