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`constexpr` functions for extractint bitfields that lends itself a bit better to emitting instructions like `bextr` on x86 or `ubfx` on arm64. And may subjectively make things a bit more readable. "Extract `5` bits" rather than `& 0x1F`. |
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.. | ||
float_types.hpp | ||
gpu.hpp | ||
regs.hpp | ||
shader.hpp | ||
shader_unit.hpp |