mirror of
https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-04-06 06:05:40 +12:00
291 lines
10 KiB
C++
291 lines
10 KiB
C++
#pragma once
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#include <array>
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#include <bitset>
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#include <filesystem>
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#include <fstream>
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#include <optional>
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#include <vector>
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#include "config.hpp"
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#include "crypto/aes_engine.hpp"
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#include "handles.hpp"
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#include "helpers.hpp"
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#include "loader/ncsd.hpp"
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#include "loader/3dsx.hpp"
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#include "services/region_codes.hpp"
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namespace PhysicalAddrs {
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enum : u32 {
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VRAM = 0x18000000,
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VRAMEnd = VRAM + 0x005FFFFF,
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FCRAM = 0x20000000,
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FCRAMEnd = FCRAM + 0x07FFFFFF
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};
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}
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namespace VirtualAddrs {
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enum : u32 {
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ExecutableStart = 0x00100000,
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MaxExeSize = 0x03F00000,
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ExecutableEnd = 0x00100000 + 0x03F00000,
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// Stack for main ARM11 thread.
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// Typically 0x4000 bytes, determined by exheader
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StackTop = 0x10000000,
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DefaultStackSize = 0x4000,
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NormalHeapStart = 0x08000000,
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LinearHeapStartOld = 0x14000000, // If kernel version < 0x22C
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LinearHeapEndOld = 0x1C000000,
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LinearHeapStartNew = 0x30000000,
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LinearHeapEndNew = 0x40000000,
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// Start of TLS for first thread. Next thread's storage will be at TLSBase + 0x1000, and so on
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TLSBase = 0xFF400000,
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TLSSize = 0x1000,
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VramStart = 0x1F000000,
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VramSize = 0x00600000,
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FcramTotalSize = 128_MB,
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DSPMemStart = 0x1FF00000
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};
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}
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// Types for svcQueryMemory
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namespace KernelMemoryTypes {
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// This makes no sense
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enum MemoryState : u32 {
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Free = 0,
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Reserved = 1,
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IO = 2,
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Static = 3,
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Code = 4,
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Private = 5,
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Shared = 6,
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Continuous = 7,
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Aliased = 8,
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Alias = 9,
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AliasCode = 10,
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Locked = 11,
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PERMISSION_R = 1 << 0,
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PERMISSION_W = 1 << 1,
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PERMISSION_X = 1 << 2
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};
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// I assume this is referring to a single piece of allocated memory? If it's for pages, it makes no sense.
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// If it's for multiple allocations, it also makes no sense
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struct MemoryInfo {
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u32 baseAddr; // Base process virtual address. Used as a paddr in lockedMemoryInfo instead
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u32 size; // Of what?
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u32 perms; // Is this referring to a single page or?
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u32 state;
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u32 end() { return baseAddr + size; }
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MemoryInfo(u32 baseAddr, u32 size, u32 perms, u32 state) : baseAddr(baseAddr), size(size)
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, perms(perms), state(state) {}
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};
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// Shared memory block for HID, GSP:GPU etc
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struct SharedMemoryBlock {
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u32 paddr; // Physical address of this block's memory
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u32 size; // Size of block
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u32 handle; // The handle of the shared memory block
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bool mapped; // Has this block been mapped at least once?
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SharedMemoryBlock(u32 paddr, u32 size, u32 handle) : paddr(paddr), size(size), handle(handle), mapped(false) {}
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};
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}
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class Memory {
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u8* fcram;
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u8* dspRam; // Provided to us by Audio
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u8* vram; // Provided to the memory class by the GPU class
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u64& cpuTicks; // Reference to the CPU tick counter
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using SharedMemoryBlock = KernelMemoryTypes::SharedMemoryBlock;
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// Our dynarmic core uses page tables for reads and writes with 4096 byte pages
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std::vector<uintptr_t> readTable, writeTable;
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// This tracks our OS' memory allocations
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std::vector<KernelMemoryTypes::MemoryInfo> memoryInfo;
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std::array<SharedMemoryBlock, 5> sharedMemBlocks = {
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SharedMemoryBlock(0, 0, KernelHandles::FontSharedMemHandle), // Shared memory for the system font (size is 0 because we read the size from the cmrc filesystem
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SharedMemoryBlock(0, 0x1000, KernelHandles::GSPSharedMemHandle), // GSP shared memory
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SharedMemoryBlock(0, 0x1000, KernelHandles::HIDSharedMemHandle), // HID shared memory
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SharedMemoryBlock(0, 0x3000, KernelHandles::CSNDSharedMemHandle), // CSND shared memory
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SharedMemoryBlock(0, 0xE7000, KernelHandles::APTCaptureSharedMemHandle), // APT Capture Buffer memory
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};
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public:
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static constexpr u32 pageShift = 12;
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static constexpr u32 pageSize = 1 << pageShift;
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static constexpr u32 pageMask = pageSize - 1;
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static constexpr u32 totalPageCount = 1 << (32 - pageShift);
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static constexpr u32 FCRAM_SIZE = u32(128_MB);
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static constexpr u32 FCRAM_APPLICATION_SIZE = u32(64_MB);
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static constexpr u32 FCRAM_PAGE_COUNT = FCRAM_SIZE / pageSize;
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static constexpr u32 FCRAM_APPLICATION_PAGE_COUNT = FCRAM_APPLICATION_SIZE / pageSize;
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static constexpr u32 DSP_RAM_SIZE = u32(512_KB);
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static constexpr u32 DSP_CODE_MEMORY_OFFSET = u32(0_KB);
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static constexpr u32 DSP_DATA_MEMORY_OFFSET = u32(256_KB);
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private:
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std::bitset<FCRAM_PAGE_COUNT> usedFCRAMPages;
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std::optional<u32> findPaddr(u32 size);
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u64 timeSince3DSEpoch();
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// https://www.3dbrew.org/wiki/Configuration_Memory#ENVINFO
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// Report a retail unit without JTAG
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static constexpr u32 envInfo = 1;
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// Stored in Configuration Memory starting @ 0x1FF80060
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struct FirmwareInfo {
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u8 unk; // Usually 0 according to 3DBrew
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u8 revision;
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u8 minor;
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u8 major;
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u32 syscoreVer;
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u32 sdkVer;
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};
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// Values taken from 3DBrew and Citra
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static constexpr FirmwareInfo firm{.unk = 0, .revision = 0, .minor = 0x34, .major = 2, .syscoreVer = 2, .sdkVer = 0x0000F297};
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// Adjusted upon loading a ROM based on the ROM header. Used by CFG::SecureInfoGetArea to get past region locks
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Regions region = Regions::USA;
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const EmulatorConfig& config;
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static constexpr std::array<u8, 6> MACAddress = {0x40, 0xF4, 0x07, 0xFF, 0xFF, 0xEE};
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public:
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u16 kernelVersion = 0;
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u32 usedUserMemory = u32(0_MB); // How much of the APPLICATION FCRAM range is used (allocated to the appcore)
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u32 usedSystemMemory = u32(0_MB); // Similar for the SYSTEM range (reserved for the syscore)
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Memory(u64& cpuTicks, const EmulatorConfig& config);
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void reset();
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void* getReadPointer(u32 address);
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void* getWritePointer(u32 address);
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std::optional<u32> loadELF(std::ifstream& file);
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std::optional<u32> load3DSX(const std::filesystem::path& path);
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std::optional<NCSD> loadNCSD(Crypto::AESEngine& aesEngine, const std::filesystem::path& path);
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std::optional<NCSD> loadCXI(Crypto::AESEngine& aesEngine, const std::filesystem::path& path);
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bool mapCXI(NCSD& ncsd, NCCH& cxi);
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bool map3DSX(HB3DSX& hb3dsx, const HB3DSX::Header& header);
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u8 read8(u32 vaddr);
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u16 read16(u32 vaddr);
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u32 read32(u32 vaddr);
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u64 read64(u32 vaddr);
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std::string readString(u32 vaddr, u32 maxCharacters);
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void write8(u32 vaddr, u8 value);
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void write16(u32 vaddr, u16 value);
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void write32(u32 vaddr, u32 value);
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void write64(u32 vaddr, u64 value);
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u32 getLinearHeapVaddr();
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u8* getFCRAM() { return fcram; }
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// Total amount of OS-only FCRAM available (Can vary depending on how much FCRAM the app requests via the cart exheader)
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u32 totalSysFCRAM() {
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return FCRAM_SIZE - FCRAM_APPLICATION_SIZE;
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}
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// Amount of OS-only FCRAM currently available
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u32 remainingSysFCRAM() {
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return totalSysFCRAM() - usedSystemMemory;
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}
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// Physical FCRAM index to the start of OS FCRAM
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// We allocate the first part of physical FCRAM for the application, and the rest to the OS. So the index for the OS = application ram size
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u32 sysFCRAMIndex() {
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return FCRAM_APPLICATION_SIZE;
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}
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enum class BatteryLevel {
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Empty = 0, AlmostEmpty, OneBar, TwoBars, ThreeBars, FourBars
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};
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u8 getBatteryState(bool adapterConnected, bool charging, BatteryLevel batteryLevel) {
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u8 value = static_cast<u8>(batteryLevel) << 2; // Bits 2:4 are the battery level from 0 to 5
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if (adapterConnected) value |= 1 << 0; // Bit 0 shows if the charger is connected
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if (charging) value |= 1 << 1; // Bit 1 shows if we're charging
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return value;
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}
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NCCH* getCXI() {
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if (loadedCXI.has_value()) {
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return &loadedCXI.value();
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} else {
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return nullptr;
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}
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}
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HB3DSX* get3DSX() {
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if (loaded3DSX.has_value()) {
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return &loaded3DSX.value();
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} else {
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return nullptr;
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}
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}
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// Returns whether "addr" is aligned to a page (4096 byte) boundary
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static constexpr bool isAligned(u32 addr) {
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return (addr & pageMask) == 0;
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}
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// Allocate "size" bytes of RAM starting from FCRAM index "paddr" (We pick it ourself if paddr == 0)
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// And map them to virtual address "vaddr" (We also pick it ourself if vaddr == 0).
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// If the "linear" flag is on, the paddr pages must be adjacent in FCRAM
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// This function is for interacting with the *user* portion of FCRAM mainly. For OS RAM, we use other internal functions below
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// r, w, x: Permissions for the allocated memory
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// adjustAddrs: If it's true paddr == 0 or vaddr == 0 tell the allocator to pick its own addresses. Used for eg svc ControlMemory
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// isMap: Shows whether this is a reserve operation, that allocates memory and maps it to the addr space, or if it's a map operation,
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// which just maps memory from paddr to vaddr without hassle. The latter is useful for shared memory mapping, the "map" ControlMemory, op, etc
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// Returns the vaddr the FCRAM was mapped to or nullopt if allocation failed
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std::optional<u32> allocateMemory(u32 vaddr, u32 paddr, u32 size, bool linear, bool r = true, bool w = true, bool x = true,
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bool adjustsAddrs = false, bool isMap = false);
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KernelMemoryTypes::MemoryInfo queryMemory(u32 vaddr);
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// For internal use
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// Allocates a "size"-sized chunk of system FCRAM and returns the index of physical FCRAM used for the allocation
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// Used for allocating things like shared memory and the like
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u32 allocateSysMemory(u32 size);
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// Map a shared memory block to virtual address vaddr with permissions "myPerms"
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// The kernel has a second permission parameter in MapMemoryBlock but not sure what's used for
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// TODO: Find out
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// Returns a pointer to the FCRAM block used for the memory if allocation succeeded
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u8* mapSharedMemory(Handle handle, u32 vaddr, u32 myPerms, u32 otherPerms);
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// Mirrors the page mapping for "size" bytes starting from sourceAddress, to "size" bytes in destAddress
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// All of the above must be page-aligned.
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void mirrorMapping(u32 destAddress, u32 sourceAddress, u32 size);
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// Backup of the game's CXI partition info, if any
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std::optional<NCCH> loadedCXI = std::nullopt;
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std::optional<HB3DSX> loaded3DSX = std::nullopt;
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// File handle for reading the loaded ncch
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IOFile CXIFile;
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std::optional<u64> getProgramID();
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u8* getDSPMem() { return dspRam; }
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u8* getDSPDataMem() { return &dspRam[DSP_DATA_MEMORY_OFFSET]; }
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u8* getDSPCodeMem() { return &dspRam[DSP_CODE_MEMORY_OFFSET]; }
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u32 getUsedUserMem() { return usedUserMemory; }
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void setVRAM(u8* pointer) { vram = pointer; }
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void setDSPMem(u8* pointer) { dspRam = pointer; }
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bool allocateMainThreadStack(u32 size);
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Regions getConsoleRegion();
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void copySharedFont(u8* ptr);
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};
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