mirror of
https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-04-08 23:25:40 +12:00
222 lines
No EOL
6.6 KiB
C++
222 lines
No EOL
6.6 KiB
C++
#include "panda_qt/main_window.hpp"
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#include <QFileDialog>
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#include <cstdio>
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MainWindow::MainWindow(QApplication* app, QWidget* parent) : QMainWindow(parent), screen(this) {
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setWindowTitle("Alber");
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// Enable drop events for loading ROMs
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setAcceptDrops(true);
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resize(800, 240 * 4);
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screen.show();
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appRunning = true;
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// Set our menu bar up
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menuBar = new QMenuBar(this);
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setMenuBar(menuBar);
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// Create menu bar menus
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auto fileMenu = menuBar->addMenu(tr("File"));
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auto emulationMenu = menuBar->addMenu(tr("Emulation"));
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auto toolsMenu = menuBar->addMenu(tr("Tools"));
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auto helpMenu = menuBar->addMenu(tr("Help"));
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auto aboutMenu = menuBar->addMenu(tr("About"));
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// Create and bind actions for them
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auto pandaAction = fileMenu->addAction(tr("panda..."));
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connect(pandaAction, &QAction::triggered, this, &MainWindow::selectROM);
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auto dumpRomFSAction = toolsMenu->addAction(tr("Dump RomFS"));
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connect(dumpRomFSAction, &QAction::triggered, this, &MainWindow::dumpRomFS);
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// Set up theme selection
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setTheme(Theme::Dark);
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themeSelect = new QComboBox(this);
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themeSelect->addItem(tr("System"));
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themeSelect->addItem(tr("Light"));
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themeSelect->addItem(tr("Dark"));
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themeSelect->setCurrentIndex(static_cast<int>(currentTheme));
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themeSelect->setGeometry(40, 40, 100, 50);
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themeSelect->show();
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connect(themeSelect, &QComboBox::currentIndexChanged, this, [&](int index) { setTheme(static_cast<Theme>(index)); });
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emu = new Emulator();
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emu->setOutputSize(screen.surfaceWidth, screen.surfaceHeight);
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// The emulator graphics context for the thread should be initialized in the emulator thread due to how GL contexts work
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emuThread = std::thread([this]() {
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const RendererType rendererType = emu->getConfig().rendererType;
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usingGL = (rendererType == RendererType::OpenGL || rendererType == RendererType::Software || rendererType == RendererType::Null);
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usingVk = (rendererType == RendererType::Vulkan);
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if (usingGL) {
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// Make GL context current for this thread, enable VSync
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GL::Context* glContext = screen.getGLContext();
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glContext->MakeCurrent();
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glContext->SetSwapInterval(1);
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emu->initGraphicsContext(glContext);
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} else if (usingVk) {
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Helpers::panic("Vulkan on Qt is currently WIP, try the SDL frontend instead!");
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} else {
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Helpers::panic("Unsupported graphics backend for Qt frontend!");
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}
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emuThreadMainLoop();
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});
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}
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void MainWindow::emuThreadMainLoop() {
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while (appRunning) {
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{
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std::unique_lock lock(messageQueueMutex);
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if (needToLoadROM) {
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needToLoadROM = false;
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bool success = emu->loadROM(romToLoad);
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if (!success) {
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printf("Failed to load ROM");
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}
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}
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}
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emu->runFrame();
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swapEmuBuffer();
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}
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// Unbind GL context if we're using GL, otherwise some setups seem to be unable to join this thread
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if (usingGL) {
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screen.getGLContext()->DoneCurrent();
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}
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}
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void MainWindow::swapEmuBuffer() {
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if (usingGL) {
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screen.getGLContext()->SwapBuffers();
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} else {
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Helpers::panic("[Qt] Don't know how to swap buffers for the current rendering backend :(");
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}
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}
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void MainWindow::selectROM() {
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// Are we already waiting for a ROM to be loaded? Then complain about it!
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{
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std::unique_lock lock(messageQueueMutex);
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if (needToLoadROM) {
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QMessageBox::warning(this, tr("Already loading ROM"), tr("Panda3DS is already busy loading a ROM, please wait"));
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return;
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}
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}
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auto path =
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QFileDialog::getOpenFileName(this, tr("Select 3DS ROM to load"), "", tr("Nintendo 3DS ROMs (*.3ds *.cci *.cxi *.app *.3dsx *.elf *.axf)"));
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if (!path.isEmpty()) {
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std::unique_lock lock(messageQueueMutex);
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romToLoad = path.toStdU16String();
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needToLoadROM = true;
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}
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}
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// Cleanup when the main window closes
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MainWindow::~MainWindow() {
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appRunning = false; // Set our running atomic to false in order to make the emulator thread stop, and join it
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if (emuThread.joinable()) {
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emuThread.join();
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}
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delete emu;
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delete menuBar;
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delete themeSelect;
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}
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void MainWindow::setTheme(Theme theme) {
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currentTheme = theme;
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switch (theme) {
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case Theme::Dark: {
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QApplication::setStyle(QStyleFactory::create("Fusion"));
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QPalette p;
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p.setColor(QPalette::Window, QColor(53, 53, 53));
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p.setColor(QPalette::WindowText, Qt::white);
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p.setColor(QPalette::Base, QColor(25, 25, 25));
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p.setColor(QPalette::AlternateBase, QColor(53, 53, 53));
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p.setColor(QPalette::ToolTipBase, Qt::white);
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p.setColor(QPalette::ToolTipText, Qt::white);
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p.setColor(QPalette::Text, Qt::white);
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p.setColor(QPalette::Button, QColor(53, 53, 53));
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p.setColor(QPalette::ButtonText, Qt::white);
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p.setColor(QPalette::BrightText, Qt::red);
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p.setColor(QPalette::Link, QColor(42, 130, 218));
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p.setColor(QPalette::Highlight, QColor(42, 130, 218));
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p.setColor(QPalette::HighlightedText, Qt::black);
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qApp->setPalette(p);
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break;
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}
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case Theme::Light: {
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QApplication::setStyle(QStyleFactory::create("Fusion"));
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QPalette p;
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p.setColor(QPalette::Window, Qt::white);
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p.setColor(QPalette::WindowText, Qt::black);
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p.setColor(QPalette::Base, QColor(243, 243, 243));
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p.setColor(QPalette::AlternateBase, Qt::white);
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p.setColor(QPalette::ToolTipBase, Qt::black);
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p.setColor(QPalette::ToolTipText, Qt::black);
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p.setColor(QPalette::Text, Qt::black);
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p.setColor(QPalette::Button, Qt::white);
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p.setColor(QPalette::ButtonText, Qt::black);
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p.setColor(QPalette::BrightText, Qt::red);
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p.setColor(QPalette::Link, QColor(42, 130, 218));
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p.setColor(QPalette::Highlight, QColor(42, 130, 218));
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p.setColor(QPalette::HighlightedText, Qt::white);
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qApp->setPalette(p);
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break;
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}
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case Theme::System: {
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qApp->setPalette(this->style()->standardPalette());
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qApp->setStyle(QStyleFactory::create("WindowsVista"));
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qApp->setStyleSheet("");
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break;
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}
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}
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}
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void MainWindow::dumpRomFS() {
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auto folder = QFileDialog::getExistingDirectory(
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this, tr("Select folder to dump RomFS files to"), "", QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks
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);
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if (folder.isEmpty()) {
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return;
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}
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std::filesystem::path path(folder.toStdU16String());
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// TODO: This might break if the game accesses RomFS while we're dumping, we should move it to the emulator thread when we've got a message queue going
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messageQueueMutex.lock();
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RomFS::DumpingResult res = emu->dumpRomFS(path);
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messageQueueMutex.unlock();
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switch (res) {
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case RomFS::DumpingResult::Success: break; // Yay!
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case RomFS::DumpingResult::InvalidFormat:
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QMessageBox::warning(
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this, tr("Invalid format for RomFS dumping"), tr("The currently loaded app is not in a format that supports RomFS!")
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);
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break;
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case RomFS::DumpingResult::NoRomFS:
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QMessageBox::warning(this, tr("No RomFS found"), tr("No RomFS partition was found in the loaded app"));
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break;
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}
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} |