Panda3DS/include/kernel/kernel.hpp
2023-08-20 03:43:26 +03:00

229 lines
No EOL
7.7 KiB
C++

#pragma once
#include <array>
#include <cassert>
#include <limits>
#include <span>
#include <string>
#include <vector>
#include "config.hpp"
#include "helpers.hpp"
#include "kernel_types.hpp"
#include "logger.hpp"
#include "memory.hpp"
#include "resource_limits.hpp"
#include "services/service_manager.hpp"
class CPU;
class Kernel {
std::span<u32, 16> regs;
CPU& cpu;
Memory& mem;
// The handle number for the next kernel object to be created
u32 handleCounter;
// A list of our OS threads, the max number of which depends on the resource limit (hardcoded 32 per process on retail it seems).
// We have an extra thread for when no thread is capable of running. This thread is called the "idle thread" in our code
// This thread is set up in setupIdleThread and just yields in a loop to see if any other thread has woken up
std::array<Thread, appResourceLimits.maxThreads + 1> threads;
static constexpr int idleThreadIndex = appResourceLimits.maxThreads;
// Our waitlist system uses a bitfield of 64 bits to show which threads are waiting on an object.
// That means we can have a maximum of 63 threads + 1 idle thread. This assert should never trigger because the max thread # is 32
// But we have it here for safety purposes
static_assert(appResourceLimits.maxThreads <= 63, "The waitlist system is built on the premise that <= 63 threads max can be active");
std::vector<KernelObject> objects;
std::vector<Handle> portHandles;
std::vector<Handle> mutexHandles;
// Thread indices, sorted by priority
std::vector<int> threadIndices;
Handle currentProcess;
Handle mainThread;
int currentThreadIndex;
Handle srvHandle; // Handle for the special service manager port "srv:"
Handle errorPortHandle; // Handle for the err:f port used for displaying errors
u32 arbiterCount;
u32 threadCount; // How many threads in our thread pool have been used as of now (Up to 32)
u32 aliveThreadCount; // How many of these threads are actually alive?
ServiceManager serviceManager;
// Top 8 bits are the major version, bottom 8 are the minor version
u16 kernelVersion = 0;
// Shows whether a reschedule will be need
bool needReschedule = false;
Handle makeArbiter();
Handle makeProcess(u32 id);
Handle makePort(const char* name);
Handle makeSession(Handle port);
Handle makeThread(u32 entrypoint, u32 initialSP, u32 priority, ProcessorID id, u32 arg,ThreadStatus status = ThreadStatus::Dormant);
Handle makeMemoryBlock(u32 addr, u32 size, u32 myPermission, u32 otherPermission);
public:
Handle makeEvent(ResetType resetType); // Needs to be public to be accessible to the APT/HID services
Handle makeMutex(bool locked = false); // Needs to be public to be accessible to the APT/DSP services
Handle makeSemaphore(u32 initialCount, u32 maximumCount); // Needs to be public to be accessible to the service manager port
Handle makeTimer(ResetType resetType);
// Signals an event, returns true on success or false if the event does not exist
bool signalEvent(Handle e);
private:
void signalArbiter(u32 waitingAddress, s32 threadCount);
void sleepThread(s64 ns);
void sleepThreadOnArbiter(u32 waitingAddress);
void switchThread(int newThreadIndex);
void sortThreads();
std::optional<int> getNextThread();
void rescheduleThreads();
bool canThreadRun(const Thread& t);
bool shouldWaitOnObject(KernelObject* object);
void releaseMutex(Mutex* moo);
// Wake up the thread with the highest priority out of all threads in the waitlist
// Returns the index of the woken up thread
// Do not call this function with an empty waitlist!!!
int wakeupOneThread(u64 waitlist, Handle handle);
void wakeupAllThreads(u64 waitlist, Handle handle);
std::optional<Handle> getPortHandle(const char* name);
void deleteObjectData(KernelObject& object);
KernelObject* getProcessFromPID(Handle handle);
s32 getCurrentResourceValue(const KernelObject* limit, u32 resourceName);
u32 getMaxForResource(const KernelObject* limit, u32 resourceName);
u32 getTLSPointer();
void setupIdleThread();
void acquireSyncObject(KernelObject* object, const Thread& thread);
bool isWaitable(const KernelObject* object);
// Functions for the err:f port
void handleErrorSyncRequest(u32 messagePointer);
void throwError(u32 messagePointer);
std::string getProcessName(u32 pid);
const char* resetTypeToString(u32 type);
MAKE_LOG_FUNCTION(log, kernelLogger)
MAKE_LOG_FUNCTION(logSVC, svcLogger)
MAKE_LOG_FUNCTION(logThread, threadLogger)
MAKE_LOG_FUNCTION(logError, errorLogger)
MAKE_LOG_FUNCTION(logFileIO, fileIOLogger)
MAKE_LOG_FUNCTION_USER(logDebugString, debugStringLogger)
// SVC implementations
void arbitrateAddress();
void createAddressArbiter();
void createMemoryBlock();
void createThread();
void controlMemory();
void duplicateHandle();
void exitThread();
void mapMemoryBlock();
void queryMemory();
void getCurrentProcessorNumber();
void getProcessID();
void getProcessInfo();
void getResourceLimit();
void getResourceLimitLimitValues();
void getResourceLimitCurrentValues();
void getSystemInfo();
void getSystemTick();
void getThreadID();
void getThreadIdealProcessor();
void getThreadPriority();
void sendSyncRequest();
void setThreadPriority();
void svcCancelTimer();
void svcClearEvent();
void svcClearTimer();
void svcCloseHandle();
void svcCreateEvent();
void svcCreateMutex();
void svcCreateSemaphore();
void svcCreateTimer();
void svcReleaseMutex();
void svcReleaseSemaphore();
void svcSignalEvent();
void svcSetTimer();
void svcSleepThread();
void connectToPort();
void outputDebugString();
void waitSynchronization1();
void waitSynchronizationN();
// File operations
void handleFileOperation(u32 messagePointer, Handle file);
void closeFile(u32 messagePointer, Handle file);
void flushFile(u32 messagePointer, Handle file);
void readFile(u32 messagePointer, Handle file);
void writeFile(u32 messagePointer, Handle file);
void getFileSize(u32 messagePointer, Handle file);
void openLinkFile(u32 messagePointer, Handle file);
void setFileSize(u32 messagePointer, Handle file);
void setFilePriority(u32 messagePointer, Handle file);
// Directory operations
void handleDirectoryOperation(u32 messagePointer, Handle directory);
void closeDirectory(u32 messagePointer, Handle directory);
void readDirectory(u32 messagePointer, Handle directory);
public:
Kernel(CPU& cpu, Memory& mem, GPU& gpu, const EmulatorConfig& config);
void initializeFS() { return serviceManager.initializeFS(); }
void setVersion(u8 major, u8 minor);
void serviceSVC(u32 svc);
void reset();
void requireReschedule() { needReschedule = true; }
void evalReschedule() {
if (needReschedule) {
needReschedule = false;
rescheduleThreads();
}
}
Handle makeObject(KernelObjectType type) {
if (handleCounter > KernelHandles::Max) [[unlikely]] {
Helpers::panic("Hlep we somehow created enough kernel objects to overflow this thing");
}
objects.push_back(KernelObject(handleCounter, type));
log("Created %s object with handle %d\n", kernelObjectTypeToString(type), handleCounter);
return handleCounter++;
}
std::vector<KernelObject>& getObjects() {
return objects;
}
// Get pointer to the object with the specified handle
KernelObject* getObject(Handle handle) {
// Accessing an object that has not been created
if (handle >= objects.size()) [[unlikely]] {
return nullptr;
}
return &objects[handle];
}
// Get pointer to the object with the specified handle and type
KernelObject* getObject(Handle handle, KernelObjectType type) {
if (handle >= objects.size() || objects[handle].type != type) [[unlikely]] {
return nullptr;
}
return &objects[handle];
}
ServiceManager& getServiceManager() { return serviceManager; }
void sendGPUInterrupt(GPUInterrupt type) { serviceManager.sendGPUInterrupt(type); }
void signalDSPEvents() { serviceManager.signalDSPEvents(); }
};