Panda3DS/src/core/services/gsp_gpu.cpp
wheremyfoodat 89dbae42e1 panda !
2023-08-12 18:16:35 +03:00

458 lines
16 KiB
C++

#include "services/gsp_gpu.hpp"
#include "PICA/regs.hpp"
#include "ipc.hpp"
#include "kernel.hpp"
// Commands used with SendSyncRequest targetted to the GSP::GPU service
namespace ServiceCommands {
enum : u32 {
SetAxiConfigQoSMode = 0x00100040,
AcquireRight = 0x00160042,
RegisterInterruptRelayQueue = 0x00130042,
WriteHwRegs = 0x00010082,
WriteHwRegsWithMask = 0x00020084,
SetBufferSwap = 0x00050200,
FlushDataCache = 0x00080082,
SetLCDForceBlack = 0x000B0040,
TriggerCmdReqQueue = 0x000C0000,
SetInternalPriorities = 0x001E0080,
StoreDataCache = 0x001F0082
};
}
// Commands written to shared memory and processed by TriggerCmdReqQueue
namespace GXCommands {
enum : u32 {
TriggerDMARequest = 0,
ProcessCommandList = 1,
MemoryFill = 2,
TriggerDisplayTransfer = 3,
TriggerTextureCopy = 4,
FlushCacheRegions = 5
};
}
void GPUService::reset() {
privilegedProcess = 0xFFFFFFFF; // Set the privileged process to an invalid handle
interruptEvent = std::nullopt;
gspThreadCount = 0;
sharedMem = nullptr;
}
void GPUService::handleSyncRequest(u32 messagePointer) {
const u32 command = mem.read32(messagePointer);
switch (command) {
case ServiceCommands::AcquireRight: acquireRight(messagePointer); break;
case ServiceCommands::FlushDataCache: flushDataCache(messagePointer); break;
case ServiceCommands::RegisterInterruptRelayQueue: registerInterruptRelayQueue(messagePointer); break;
case ServiceCommands::SetAxiConfigQoSMode: setAxiConfigQoSMode(messagePointer); break;
case ServiceCommands::SetBufferSwap: setBufferSwap(messagePointer); break;
case ServiceCommands::SetInternalPriorities: setInternalPriorities(messagePointer); break;
case ServiceCommands::SetLCDForceBlack: setLCDForceBlack(messagePointer); break;
case ServiceCommands::StoreDataCache: storeDataCache(messagePointer); break;
case ServiceCommands::TriggerCmdReqQueue: [[likely]] triggerCmdReqQueue(messagePointer); break;
case ServiceCommands::WriteHwRegs: writeHwRegs(messagePointer); break;
case ServiceCommands::WriteHwRegsWithMask: writeHwRegsWithMask(messagePointer); break;
default: Helpers::panic("GPU service requested. Command: %08X\n", command);
}
}
void GPUService::acquireRight(u32 messagePointer) {
const u32 flag = mem.read32(messagePointer + 4);
const u32 pid = mem.read32(messagePointer + 12);
log("GSP::GPU::AcquireRight (flag = %X, pid = %X)\n", flag, pid);
if (flag != 0) {
Helpers::panic("GSP::GPU::acquireRight with flag != 0 needs to perform additional initialization");
}
if (pid == KernelHandles::CurrentProcess) {
privilegedProcess = currentPID;
} else {
privilegedProcess = pid;
}
mem.write32(messagePointer, IPC::responseHeader(0x16, 1, 0));
mem.write32(messagePointer + 4, Result::Success);
}
// TODO: What is the flags field meant to be?
// What is the "GSP module thread index" meant to be?
// How does the shared memory handle thing work?
void GPUService::registerInterruptRelayQueue(u32 messagePointer) {
// Detect if this function is called a 2nd time because we'll likely need to impl threads properly for the GSP
if (gspThreadCount >= 1) {
Helpers::panic("RegisterInterruptRelayQueue called a second time. Need to implement GSP threads properly");
}
gspThreadCount += 1;
const u32 flags = mem.read32(messagePointer + 4);
const u32 eventHandle = mem.read32(messagePointer + 12);
log("GSP::GPU::RegisterInterruptRelayQueue (flags = %X, event handle = %X)\n", flags, eventHandle);
const auto event = kernel.getObject(eventHandle, KernelObjectType::Event);
if (event == nullptr) { // Check if interrupt event is invalid
Helpers::panic("Invalid event passed to GSP::GPU::RegisterInterruptRelayQueue");
} else {
interruptEvent = eventHandle;
}
mem.write32(messagePointer, IPC::responseHeader(0x13, 2, 2));
mem.write32(messagePointer + 4, Result::GSP::SuccessRegisterIRQ); // First init returns a unique result
mem.write32(messagePointer + 8, 0); // TODO: GSP module thread index
mem.write32(messagePointer + 12, 0); // Translation descriptor
mem.write32(messagePointer + 16, KernelHandles::GSPSharedMemHandle);
}
void GPUService::requestInterrupt(GPUInterrupt type) {
// HACK: Signal DSP events on GPU interrupt for now until we have the DSP since games need DSP events
// Maybe there's a better alternative?
kernel.signalDSPEvents();
if (sharedMem == nullptr) [[unlikely]] { // Shared memory hasn't been set up yet
return;
}
// TODO: Add support for multiple GSP threads
u8 index = sharedMem[0]; // The interrupt block is normally located at sharedMem + processGSPIndex*0x40
u8& interruptCount = sharedMem[1];
u8 flagIndex = (index + interruptCount) % 0x34;
interruptCount++;
sharedMem[2] = 0; // Set error code to 0
sharedMem[0xC + flagIndex] = static_cast<u8>(type); // Write interrupt type to queue
// Update framebuffer info in shared memory
// Most new games check to make sure that the "flag" byte of the framebuffer info header is set to 0
// Not emulating this causes Yoshi's Wooly World, Captain Toad, Metroid 2 et al to hang
if (type == GPUInterrupt::VBlank0 || type == GPUInterrupt::VBlank1) {
int screen = static_cast<u32>(type) - static_cast<u32>(GPUInterrupt::VBlank0); // 0 for top screen, 1 for bottom
// TODO: Offset depends on GSP thread being triggered
FramebufferUpdate* update = reinterpret_cast<FramebufferUpdate*>(&sharedMem[0x200 + screen * sizeof(FramebufferUpdate)]);
if (update->dirtyFlag & 1) {
setBufferSwapImpl(screen, update->framebufferInfo[update->index]);
update->dirtyFlag &= ~1;
}
}
// Signal interrupt event
if (interruptEvent.has_value()) {
kernel.signalEvent(interruptEvent.value());
}
}
void GPUService::writeHwRegs(u32 messagePointer) {
u32 ioAddr = mem.read32(messagePointer + 4); // GPU address based at 0x1EB00000, word aligned
const u32 size = mem.read32(messagePointer + 8); // Size in bytes
u32 dataPointer = mem.read32(messagePointer + 16);
log("GSP::GPU::writeHwRegs (GPU address = %08X, size = %X, data address = %08X)\n", ioAddr, size, dataPointer);
// Check for alignment
if ((size & 3) || (ioAddr & 3) || (dataPointer & 3)) {
Helpers::panic("GSP::GPU::writeHwRegs misalignment");
}
if (size > 0x80) {
Helpers::panic("GSP::GPU::writeHwRegs size too big");
}
if (ioAddr >= 0x420000) {
Helpers::panic("GSP::GPU::writeHwRegs offset too big");
}
ioAddr += 0x1EB00000;
for (u32 i = 0; i < size; i += 4) {
const u32 value = mem.read32(dataPointer);
gpu.writeReg(ioAddr, value);
dataPointer += 4;
ioAddr += 4;
}
mem.write32(messagePointer, IPC::responseHeader(0x1, 1, 0));
mem.write32(messagePointer + 4, Result::Success);
}
// Update sequential GPU registers using an array of data and mask values using this formula
// GPU register = (register & ~mask) | (data & mask).
void GPUService::writeHwRegsWithMask(u32 messagePointer) {
u32 ioAddr = mem.read32(messagePointer + 4); // GPU address based at 0x1EB00000, word aligned
const u32 size = mem.read32(messagePointer + 8); // Size in bytes
u32 dataPointer = mem.read32(messagePointer + 16); // Data pointer
u32 maskPointer = mem.read32(messagePointer + 24); // Mask pointer
log("GSP::GPU::writeHwRegsWithMask (GPU address = %08X, size = %X, data address = %08X, mask address = %08X)\n",
ioAddr, size, dataPointer, maskPointer);
// Check for alignment
if ((size & 3) || (ioAddr & 3) || (dataPointer & 3) || (maskPointer & 3)) {
Helpers::panic("GSP::GPU::writeHwRegs misalignment");
}
if (size > 0x80) {
Helpers::panic("GSP::GPU::writeHwRegs size too big");
}
if (ioAddr >= 0x420000) {
Helpers::panic("GSP::GPU::writeHwRegs offset too big");
}
ioAddr += 0x1EB00000;
for (u32 i = 0; i < size; i += 4) {
const u32 current = gpu.readReg(ioAddr);
const u32 data = mem.read32(dataPointer);
const u32 mask = mem.read32(maskPointer);
u32 newValue = (current & ~mask) | (data & mask);
gpu.writeReg(ioAddr, newValue);
maskPointer += 4;
dataPointer += 4;
ioAddr += 4;
}
mem.write32(messagePointer, IPC::responseHeader(0x2, 1, 0));
mem.write32(messagePointer + 4, Result::Success);
}
void GPUService::flushDataCache(u32 messagePointer) {
u32 address = mem.read32(messagePointer + 4);
u32 size = mem.read32(messagePointer + 8);
u32 processHandle = handle = mem.read32(messagePointer + 16);
log("GSP::GPU::FlushDataCache(address = %08X, size = %X, process = %X)\n", address, size, processHandle);
mem.write32(messagePointer, IPC::responseHeader(0x8, 1, 0));
mem.write32(messagePointer + 4, Result::Success);
}
void GPUService::storeDataCache(u32 messagePointer) {
u32 address = mem.read32(messagePointer + 4);
u32 size = mem.read32(messagePointer + 8);
u32 processHandle = handle = mem.read32(messagePointer + 16);
log("GSP::GPU::StoreDataCache(address = %08X, size = %X, process = %X)\n", address, size, processHandle);
mem.write32(messagePointer, IPC::responseHeader(0x1F, 1, 0));
mem.write32(messagePointer + 4, Result::Success);
}
void GPUService::setLCDForceBlack(u32 messagePointer) {
u32 flag = mem.read32(messagePointer + 4);
log("GSP::GPU::SetLCDForceBlank(flag = %d)\n", flag);
if (flag != 0) {
printf("Filled both LCDs with black\n");
}
mem.write32(messagePointer, IPC::responseHeader(0xB, 1, 0));
mem.write32(messagePointer + 4, Result::Success);
}
void GPUService::triggerCmdReqQueue(u32 messagePointer) {
processCommandBuffer();
mem.write32(messagePointer, IPC::responseHeader(0xC, 1, 0));
mem.write32(messagePointer + 4, Result::Success);
}
// Seems to be completely undocumented, probably not very important or useful
void GPUService::setAxiConfigQoSMode(u32 messagePointer) {
log("GSP::GPU::SetAxiConfigQoSMode\n");
mem.write32(messagePointer, IPC::responseHeader(0x10, 1, 0));
mem.write32(messagePointer + 4, Result::Success);
}
void GPUService::setBufferSwap(u32 messagePointer) {
FramebufferInfo info{};
const u32 screenId = mem.read32(messagePointer + 4); // Selects either PDC0 or PDC1
info.activeFb = mem.read32(messagePointer + 8);
info.leftFramebufferVaddr = mem.read32(messagePointer + 12);
info.rightFramebufferVaddr = mem.read32(messagePointer + 16);
info.stride = mem.read32(messagePointer + 20);
info.format = mem.read32(messagePointer + 24);
info.displayFb = mem.read32(messagePointer + 28); // Selects either framebuffer A or B
log("GSP::GPU::SetBufferSwap\n");
Helpers::panic("Untested GSP::GPU::SetBufferSwap call");
setBufferSwapImpl(screenId, info);
mem.write32(messagePointer, IPC::responseHeader(0x05, 1, 0));
mem.write32(messagePointer + 4, Result::Success);
}
// Seems to also be completely undocumented
void GPUService::setInternalPriorities(u32 messagePointer) {
log("GSP::GPU::SetInternalPriorities\n");
mem.write32(messagePointer, IPC::responseHeader(0x1E, 1, 0));
mem.write32(messagePointer + 4, Result::Success);
}
void GPUService::processCommandBuffer() {
if (sharedMem == nullptr) [[unlikely]] { // Shared memory hasn't been set up yet
return;
}
constexpr int threadCount = 1; // TODO: More than 1 thread can have GSP commands at a time
for (int t = 0; t < threadCount; t++) {
u8* cmdBuffer = &sharedMem[0x800 + t * 0x200];
u8& commandsLeft = cmdBuffer[1];
// Commands start at byte 0x20 of the command buffer, each being 0x20 bytes long
u32* cmd = reinterpret_cast<u32*>(&cmdBuffer[0x20]);
log("Processing %d GPU commands\n", commandsLeft);
while (commandsLeft != 0) {
const u32 cmdID = cmd[0] & 0xff;
switch (cmdID) {
case GXCommands::ProcessCommandList: processCommandList(cmd); break;
case GXCommands::MemoryFill: memoryFill(cmd); break;
case GXCommands::TriggerDisplayTransfer: triggerDisplayTransfer(cmd); break;
case GXCommands::TriggerDMARequest: triggerDMARequest(cmd); break;
case GXCommands::TriggerTextureCopy: triggerTextureCopy(cmd); break;
case GXCommands::FlushCacheRegions: flushCacheRegions(cmd); break;
default: Helpers::panic("GSP::GPU::ProcessCommands: Unknown cmd ID %d", cmdID);
}
commandsLeft--;
}
}
}
static u32 VaddrToPaddr(u32 addr) {
if (addr >= VirtualAddrs::VramStart && addr < (VirtualAddrs::VramStart + VirtualAddrs::VramSize)) [[likely]] {
return addr - VirtualAddrs::VramStart + PhysicalAddrs::VRAM;
}
else if (addr >= VirtualAddrs::LinearHeapStartOld && addr < VirtualAddrs::LinearHeapEndOld) {
return addr - VirtualAddrs::LinearHeapStartOld + PhysicalAddrs::FCRAM;
}
else if (addr >= VirtualAddrs::LinearHeapStartNew && addr < VirtualAddrs::LinearHeapEndNew) {
return addr - VirtualAddrs::LinearHeapStartNew + PhysicalAddrs::FCRAM;
}
else if (addr == 0) {
return 0;
}
Helpers::warn("[GSP::GPU VaddrToPaddr] Unknown virtual address %08X", addr);
// Obviously garbage address
return 0xF3310932;
}
// Fill 2 GPU framebuffers, buf0 and buf1, using a specific word value
void GPUService::memoryFill(u32* cmd) {
u32 control = cmd[7];
// buf0 parameters
u32 start0 = cmd[1]; // Start address for the fill. If 0, don't fill anything
u32 value0 = cmd[2]; // Value to fill the framebuffer with
u32 end0 = cmd[3]; // End address for the fill
u32 control0 = control & 0xffff;
// buf1 parameters
u32 start1 = cmd[4];
u32 value1 = cmd[5];
u32 end1 = cmd[6];
u32 control1 = control >> 16;
if (start0 != 0) {
gpu.clearBuffer(VaddrToPaddr(start0), VaddrToPaddr(end0), value0, control0);
requestInterrupt(GPUInterrupt::PSC0);
}
if (start1 != 0) {
gpu.clearBuffer(VaddrToPaddr(start1), VaddrToPaddr(end1), value1, control1);
requestInterrupt(GPUInterrupt::PSC1);
}
}
void GPUService::triggerDisplayTransfer(u32* cmd) {
const u32 inputAddr = VaddrToPaddr(cmd[1]);
const u32 outputAddr = VaddrToPaddr(cmd[2]);
const u32 inputSize = cmd[3];
const u32 outputSize = cmd[4];
const u32 flags = cmd[5];
log("GSP::GPU::TriggerDisplayTransfer (Stubbed)\n");
gpu.displayTransfer(inputAddr, outputAddr, inputSize, outputSize, flags);
requestInterrupt(GPUInterrupt::PPF); // Send "Display transfer finished" interrupt
}
void GPUService::triggerDMARequest(u32* cmd) {
const u32 source = cmd[1];
const u32 dest = cmd[2];
const u32 size = cmd[3];
const bool flush = cmd[7] == 1;
log("GSP::GPU::TriggerDMARequest (source = %08X, dest = %08X, size = %08X)\n", source, dest, size);
gpu.fireDMA(dest, source, size);
requestInterrupt(GPUInterrupt::DMA);
}
void GPUService::flushCacheRegions(u32* cmd) {
log("GSP::GPU::FlushCacheRegions (Stubbed)\n");
}
void GPUService::setBufferSwapImpl(u32 screenId, const FramebufferInfo& info) {
using namespace PICA::ExternalRegs;
static constexpr std::array<u32, 8> fbAddresses = {
Framebuffer0AFirstAddr,
Framebuffer0BFirstAddr,
Framebuffer1AFirstAddr,
Framebuffer1BFirstAddr,
Framebuffer0ASecondAddr,
Framebuffer0BSecondAddr,
Framebuffer1ASecondAddr,
Framebuffer1BSecondAddr,
};
auto& regs = gpu.getExtRegisters();
const u32 fbIndex = info.activeFb * 4 + screenId * 2;
regs[fbAddresses[fbIndex]] = VaddrToPaddr(info.leftFramebufferVaddr);
regs[fbAddresses[fbIndex + 1]] = VaddrToPaddr(info.rightFramebufferVaddr);
static constexpr std::array<u32, 6> configAddresses = {
Framebuffer0Config,
Framebuffer0Select,
Framebuffer0Stride,
Framebuffer1Config,
Framebuffer1Select,
Framebuffer1Stride,
};
const u32 configIndex = screenId * 3;
regs[configAddresses[configIndex]] = info.format;
regs[configAddresses[configIndex + 1]] = info.displayFb;
regs[configAddresses[configIndex + 2]] = info.stride;
}
// Actually send command list (aka display list) to GPU
void GPUService::processCommandList(u32* cmd) {
const u32 address = cmd[1] & ~7; // Buffer address
const u32 size = cmd[2] & ~3; // Buffer size in bytes
[[maybe_unused]] const bool updateGas = cmd[3] == 1; // Update gas additive blend results (0 = don't update, 1 = update)
[[maybe_unused]] const bool flushBuffer = cmd[7] == 1; // Flush buffer (0 = don't flush, 1 = flush)
log("GPU::GSP::processCommandList. Address: %08X, size in bytes: %08X\n", address, size);
gpu.startCommandList(address, size);
requestInterrupt(GPUInterrupt::P3D); // Send an IRQ when command list processing is over
}
// TODO: Emulate the transfer engine & its registers
// Then this can be emulated by just writing the appropriate values there
void GPUService::triggerTextureCopy(u32* cmd) {
const u32 inputAddr = VaddrToPaddr(cmd[1]);
const u32 outputAddr = VaddrToPaddr(cmd[2]);
const u32 totalBytes = cmd[3];
const u32 inputSize = cmd[4];
const u32 outputSize = cmd[5];
const u32 flags = cmd[6];
log("GSP::GPU::TriggerTextureCopy (Stubbed)\n");
gpu.textureCopy(inputAddr, outputAddr, totalBytes, inputSize, outputSize, flags);
// This uses the transfer engine and thus needs to fire a PPF interrupt.
// NSMB2 relies on this
requestInterrupt(GPUInterrupt::PPF);
}