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47 lines
2.1 KiB
C++
47 lines
2.1 KiB
C++
#pragma once
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#include <unordered_map>
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#include "archive_base.hpp"
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#pragma pack(push, 1)
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struct ExtSaveDataInfo {
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u8 media_type;
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u8 unknown;
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u16 reserved;
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u64 save_id;
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};
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#pragma pack(pop)
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class ExtSaveDataArchive : public ArchiveBase {
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public:
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ExtSaveDataArchive(Memory& mem, const std::string& folder, u64 saveId, bool isShared = false) : ArchiveBase(mem),
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archiveSaveId(saveId), isShared(isShared), backingFolder(folder) {}
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u64 getFreeBytes() override { Helpers::panic("ExtSaveData::GetFreeBytes unimplemented"); return 0; }
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std::string name() override { return "ExtSaveData::" + backingFolder + "::" + std::to_string(archiveSaveId); }
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HorizonResult createDirectory(const FSPath& path) override;
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HorizonResult deleteDirectory(const FSPath& path) override;
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HorizonResult deleteDirectoryRecursively(const FSPath& path) override;
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HorizonResult createFile(const FSPath& path, u64 size) override;
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HorizonResult deleteFile(const FSPath& path) override;
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HorizonResult renameFile(const FSPath& oldPath, const FSPath& newPath) override;
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Rust::Result<ArchiveBase*, HorizonResult> openArchive(const FSPath& path) override;
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Rust::Result<DirectorySession, HorizonResult> openDirectory(const FSPath& path) override;
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FileDescriptor openFile(const FSPath& path, const FilePerms& perms) override;
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std::optional<u32> readFile(FileSession* file, u64 offset, u32 size, u32 dataPointer) override;
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void format(const FSPath& path, const FormatInfo& info) override;
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Rust::Result<FormatInfo, HorizonResult> getFormatInfo(const FSPath& path) override;
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void clear(const FSPath& path) const;
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std::filesystem::path getFormatInfoPath(const FSPath& path) const;
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std::filesystem::path getUserDataPath() const;
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// Takes in a binary ExtSaveData path, outputs a combination of the backing folder with the low and high save entries of the path
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// Used for identifying the archive format info files
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std::string getExtSaveDataPathFromBinary(const FSPath& path) const;
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std::string getExtSaveDataPath() const;
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u64 archiveSaveId = 0;
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bool isShared = false;
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std::string backingFolder; // Backing folder for the archive. Can be NAND, Gamecard or SD depending on the archive path.
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};
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