Panda3DS/include/fs/archive_ext_save_data.hpp
2024-03-08 20:53:38 +00:00

47 lines
2.1 KiB
C++

#pragma once
#include <unordered_map>
#include "archive_base.hpp"
#pragma pack(push, 1)
struct ExtSaveDataInfo {
u8 media_type;
u8 unknown;
u16 reserved;
u64 save_id;
};
#pragma pack(pop)
class ExtSaveDataArchive : public ArchiveBase {
public:
ExtSaveDataArchive(Memory& mem, const std::string& folder, u64 saveId, bool isShared = false) : ArchiveBase(mem),
archiveSaveId(saveId), isShared(isShared), backingFolder(folder) {}
u64 getFreeBytes() override { Helpers::panic("ExtSaveData::GetFreeBytes unimplemented"); return 0; }
std::string name() override { return "ExtSaveData::" + backingFolder + "::" + std::to_string(archiveSaveId); }
HorizonResult createDirectory(const FSPath& path) override;
HorizonResult deleteDirectory(const FSPath& path) override;
HorizonResult deleteDirectoryRecursively(const FSPath& path) override;
HorizonResult createFile(const FSPath& path, u64 size) override;
HorizonResult deleteFile(const FSPath& path) override;
HorizonResult renameFile(const FSPath& oldPath, const FSPath& newPath) override;
Rust::Result<ArchiveBase*, HorizonResult> openArchive(const FSPath& path) override;
Rust::Result<DirectorySession, HorizonResult> openDirectory(const FSPath& path) override;
FileDescriptor openFile(const FSPath& path, const FilePerms& perms) override;
std::optional<u32> readFile(FileSession* file, u64 offset, u32 size, u32 dataPointer) override;
void format(const FSPath& path, const FormatInfo& info) override;
Rust::Result<FormatInfo, HorizonResult> getFormatInfo(const FSPath& path) override;
void clear(const FSPath& path) const;
std::filesystem::path getFormatInfoPath(const FSPath& path) const;
std::filesystem::path getUserDataPath() const;
// Takes in a binary ExtSaveData path, outputs a combination of the backing folder with the low and high save entries of the path
// Used for identifying the archive format info files
std::string getExtSaveDataPathFromBinary(const FSPath& path) const;
std::string getExtSaveDataPath() const;
u64 archiveSaveId = 0;
bool isShared = false;
std::string backingFolder; // Backing folder for the archive. Can be NAND, Gamecard or SD depending on the archive path.
};