Panda3DS/include/services/dsp.hpp
2023-04-24 23:42:49 +03:00

98 lines
No EOL
2 KiB
C++

#pragma once
#include <array>
#include <optional>
#include "helpers.hpp"
#include "logger.hpp"
#include "memory.hpp"
// Stub for DSP audio pipe
class DSPPipe {
// Hardcoded responses for now
static constexpr std::array<u16, 16> pipeData = {
0x000F, //Number of responses
0xBFFF,
0x9E8E,
0x8680,
0xA78E,
0x9430,
0x8400,
0x8540,
0x948E,
0x8710,
0x8410,
0xA90E,
0xAA0E,
0xAACE,
0xAC4E,
0xAC58
};
uint index = 0;
public:
void reset() {
index = 0;
}
// Read without checking if the pipe has overflowed
u16 readUnchecked() {
return pipeData[index++];
}
bool empty() {
return index >= pipeData.size();
}
};
// Circular dependencies!
class Kernel;
class DSPService {
Handle handle = KernelHandles::DSP;
Memory& mem;
Kernel& kernel;
MAKE_LOG_FUNCTION(log, dspServiceLogger)
// Number of DSP pipes
static constexpr size_t pipeCount = 8;
DSPPipe audioPipe;
// DSP service event handles
using DSPEvent = std::optional<Handle>;
DSPEvent semaphoreEvent;
DSPEvent interrupt0;
DSPEvent interrupt1;
std::array<DSPEvent, pipeCount> pipeEvents;
DSPEvent& getEventRef(u32 type, u32 pipe);
static constexpr size_t maxEventCount = 6;
// Total number of DSP service events registered with registerInterruptEvents
size_t totalEventCount;
// Service functions
void convertProcessAddressFromDspDram(u32 messagePointer); // Nice function name
void flushDataCache(u32 messagePointer);
void getHeadphoneStatus(u32 messagePointer);
void getSemaphoreEventHandle(u32 messagePointer);
void invalidateDCache(u32 messagePointer);
void loadComponent(u32 messagePointer);
void readPipeIfPossible(u32 messagePointer);
void registerInterruptEvents(u32 messagePointer);
void setSemaphore(u32 messagePointer);
void setSemaphoreMask(u32 messagePointer);
void writeProcessPipe(u32 messagePointer);
public:
DSPService(Memory& mem, Kernel& kernel) : mem(mem), kernel(kernel) {}
void reset();
void handleSyncRequest(u32 messagePointer);
enum class SoundOutputMode : u8 {
Mono = 0,
Stereo = 1,
Surround = 2
};
void signalEvents();
};