Panda3DS/src/ios_driver.mm
2025-06-29 23:22:43 +03:00

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#import <Foundation/Foundation.h>
extern "C" {
#include "ios_driver.h"
}
// Apple's Foundation headers define some macros globablly that create issues with our own code, so remove the definitions
#undef ABS
#undef NO
#include <memory>
#include "emulator.hpp"
// The Objective-C++ bridge functions must be exported without name mangling in order for the SwiftUI frontend to be able to call them
#define IOS_EXPORT extern "C" __attribute__((visibility("default")))
std::unique_ptr<Emulator> emulator = nullptr;
HIDService* hidService = nullptr;
IOS_EXPORT void iosCreateEmulator() {
printf("Creating emulator\n");
emulator = std::make_unique<Emulator>();
hidService = &emulator->getServiceManager().getHID();
emulator->initGraphicsContext(nullptr);
}
IOS_EXPORT void iosRunFrame(CAMetalLayer* layer) {
void* layerBridged = (__bridge void*)layer;
emulator->getRenderer()->setMTKLayer(layerBridged);
emulator->runFrame();
}
IOS_EXPORT void iosLoadROM(NSString* pathNS) {
auto path = std::filesystem::path([pathNS UTF8String]);
emulator->loadROM(path);
}
IOS_EXPORT void iosSetOutputSize(uint32_t width, uint32_t height) {
emulator->setOutputSize(width, height);
}