Panda3DS/src/core/renderer_vk
Wunkolo 84e0d58d9e Add initial render-target layout transition, depth-stencil aspect fix
Fixes a lot of the render-target validation error messages.
We "might" change the default layout for render-targets to shader-read-only and only use attachment-optimal layouts when they are armed for a render-pass. Render-Textures more often need to be ready for shaders than they need to be ready for render-passes.
2023-08-21 22:52:51 -07:00
..
renderer_vk.cpp Add initial render-target layout transition, depth-stencil aspect fix 2023-08-21 22:52:51 -07:00
vk_api.cpp Rename vulkan_api.hpp to vk_api.hpp 2023-08-20 23:01:43 -07:00
vk_debug.cpp [Vulkan] Respect GPU_DEBUG_INFO 2023-07-24 19:23:47 +03:00
vk_descriptor_heap.cpp Draft Vulkan DescriptorHeap 2023-08-20 23:01:43 -07:00
vk_descriptor_update_batch.cpp Add Vulkan Descriptor-Update batching 2023-08-20 23:01:43 -07:00
vk_memory.cpp Allocate and present separate top/bottom screen framebuffer images 2023-08-20 23:01:43 -07:00
vk_pica.cpp Map RGB8 to RGBA8 2023-08-20 23:01:43 -07:00
vk_sampler_cache.cpp Add vulkan sampler cache 2023-08-20 23:35:52 -07:00