Panda3DS/src/hydra_core.cpp
wheremyfoodat 8902e796da Fix derp
2023-10-22 00:32:52 +03:00

136 lines
No EOL
5 KiB
C++

#include <emulator.hpp>
#include <hydra/core.hxx>
#include <renderer_gl/renderer_gl.hpp>
#include <stdexcept>
#include "hydra_icon.hpp"
class HC_GLOBAL HydraCore final : public hydra::IBase,
public hydra::IOpenGlRendered,
public hydra::IFrontendDriven,
public hydra::IInput,
public hydra::IIcon {
HYDRA_CLASS
public:
HydraCore();
private:
// IBase
bool loadFile(const char* type, const char* path) override;
void reset() override;
hydra::Size getNativeSize() override;
void setOutputSize(hydra::Size size) override;
// IOpenGlRendered
void setFbo(unsigned handle) override;
void setContext(void* context) override;
void setGetProcAddress(void* function) override;
// IFrontendDriven
void runFrame() override;
uint16_t getFps() override;
// IInput
void setPollInputCallback(void (*callback)()) override;
void setCheckButtonCallback(int32_t (*callback)(uint32_t player, hydra::ButtonType button)) override;
// IICon
hydra::Size getIconSize() override;
const u8* getIconData() override;
std::unique_ptr<Emulator> emulator;
RendererGL* renderer;
void (*pollInputCallback)() = nullptr;
int32_t (*checkButtonCallback)(uint32_t player, hydra::ButtonType button) = nullptr;
};
HydraCore::HydraCore() : emulator(new Emulator) {
if (emulator->getRendererType() != RendererType::OpenGL) {
throw std::runtime_error("HydraCore: Renderer is not OpenGL");
}
renderer = static_cast<RendererGL*>(emulator->getRenderer());
}
bool HydraCore::loadFile(const char* type, const char* path) {
if (std::string(type) == "rom") {
return emulator->loadROM(path);
} else {
return false;
}
}
void HydraCore::runFrame() {
renderer->resetStateManager();
pollInputCallback();
HIDService& hid = emulator->getServiceManager().getHID();
hid.setKey(HID::Keys::A, checkButtonCallback(0, hydra::ButtonType::A));
hid.setKey(HID::Keys::B, checkButtonCallback(0, hydra::ButtonType::B));
hid.setKey(HID::Keys::X, checkButtonCallback(0, hydra::ButtonType::X));
hid.setKey(HID::Keys::Y, checkButtonCallback(0, hydra::ButtonType::Y));
hid.setKey(HID::Keys::L, checkButtonCallback(0, hydra::ButtonType::L1));
hid.setKey(HID::Keys::R, checkButtonCallback(0, hydra::ButtonType::R1));
hid.setKey(HID::Keys::Start, checkButtonCallback(0, hydra::ButtonType::Start));
hid.setKey(HID::Keys::Select, checkButtonCallback(0, hydra::ButtonType::Select));
hid.setKey(HID::Keys::Up, checkButtonCallback(0, hydra::ButtonType::Keypad1Up));
hid.setKey(HID::Keys::Down, checkButtonCallback(0, hydra::ButtonType::Keypad1Down));
hid.setKey(HID::Keys::Left, checkButtonCallback(0, hydra::ButtonType::Keypad1Left));
hid.setKey(HID::Keys::Right, checkButtonCallback(0, hydra::ButtonType::Keypad1Right));
int x = !!checkButtonCallback(0, hydra::ButtonType::Analog1Right) - !!checkButtonCallback(0, hydra::ButtonType::Analog1Left);
int y = !!checkButtonCallback(0, hydra::ButtonType::Analog1Up) - !!checkButtonCallback(0, hydra::ButtonType::Analog1Down);
hid.setCirclepadX(x * 0x9C);
hid.setCirclepadY(y * 0x9C);
hid.updateInputs(emulator->getTicks());
emulator->runFrame();
}
uint16_t HydraCore::getFps() { return 60; }
void HydraCore::reset() { emulator->reset(Emulator::ReloadOption::Reload); }
hydra::Size HydraCore::getNativeSize() { return {400, 480}; }
// Size doesn't matter as the glBlitFramebuffer call is commented out for the core
void HydraCore::setOutputSize(hydra::Size size) {}
void HydraCore::setGetProcAddress(void* function) {
#ifdef __ANDROID__
if (!gladLoadGLES2Loader(reinterpret_cast<GLADloadproc>(function))) {
Helpers::panic("OpenGL ES init failed");
}
#else
if (!gladLoadGLLoader(reinterpret_cast<GLADloadproc>(function))) {
Helpers::panic("OpenGL init failed");
}
#endif
// SDL_Window is not used, so we pass nullptr
emulator->initGraphicsContext(nullptr);
}
void HydraCore::setContext(void*) {}
void HydraCore::setFbo(unsigned handle) { renderer->setFBO(handle); }
void HydraCore::setPollInputCallback(void (*callback)()) { pollInputCallback = callback; }
void HydraCore::setCheckButtonCallback(int32_t (*callback)(uint32_t player, hydra::ButtonType button)) { checkButtonCallback = callback; }
hydra::Size HydraCore::getIconSize() { return {HYDRA_ICON_WIDTH, HYDRA_ICON_HEIGHT}; }
const u8* HydraCore::getIconData() { return &HYDRA_ICON_DATA[0]; }
HC_API hydra::IBase* createEmulator() { return new HydraCore; }
HC_API void destroyEmulator(hydra::IBase* emulator) { delete emulator; }
HC_API const char* getInfo(hydra::InfoType type) {
switch (type) {
case hydra::InfoType::CoreName: return "Panda3DS";
case hydra::InfoType::SystemName: return "Nintendo 3DS";
case hydra::InfoType::Description: return "HLE 3DS emulator. There's a little Alber in your computer and he runs Nintendo 3DS games.";
case hydra::InfoType::Author: return "wheremyfoodat (Peach)";
case hydra::InfoType::Version: return "0.7";
case hydra::InfoType::License: return "GPLv3";
case hydra::InfoType::Website: return "https://panda3ds.com/";
case hydra::InfoType::Extensions: return "3ds,cci,cxi,app,3dsx,elf,axf";
case hydra::InfoType::Firmware: return "";
default: return nullptr;
}
}